From 5b71fc45b703d2ea44cc1aa99830ec3e0966b3e6 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Thu, 16 Jul 2015 22:38:12 -0300 Subject: Use popup menu to add new nodes to the shader graph editor in the last clicked location. --- .../editor/plugins/shader_graph_editor_plugin.cpp | 37 ++++++++++++++-------- tools/editor/plugins/shader_graph_editor_plugin.h | 6 ++-- 2 files changed, 27 insertions(+), 16 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 03fcbffa24..b4fb14dbbc 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -2114,7 +2114,7 @@ void ShaderGraphView::_notification(int p_what) { } } -void ShaderGraphView::add_node(int p_type) { +void ShaderGraphView::add_node(int p_type, const Vector2 &location) { List existing; graph->get_node_list(type,&existing); @@ -2127,7 +2127,7 @@ void ShaderGraphView::add_node(int p_type) { } } - Vector2 init_ofs(20,20); + Vector2 init_ofs = location; while(true) { bool valid=true; for(List::Element *E=existing.front();E;E=E->next()) { @@ -2222,7 +2222,17 @@ void ShaderGraphEditor::_add_node(int p_type) { ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); - graph_edits[shader_type]->add_node(p_type); + graph_edits[shader_type]->add_node(p_type, next_location); +} + +void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) +{ + next_location = get_local_mouse_pos(); + popup->set_global_pos(p_position); + popup->set_size( Size2( 200, 0) ); + popup->popup(); + popup->call_deferred("grab_click_focus"); + popup->set_invalidate_click_until_motion(); } @@ -2243,11 +2253,11 @@ void ShaderGraphEditor::_notification(int p_what) { if (nn.ends_with(":")) { addsep=true; } - menu->get_popup()->add_icon_item(get_icon(ic,"EditorIcons"),v,i); + popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i); if (addsep) - menu->get_popup()->add_separator(); + popup->add_separator(); } - menu->get_popup()->connect("item_pressed",this,"_add_node"); + popup->connect("item_pressed",this,"_add_node"); } @@ -2256,7 +2266,7 @@ void ShaderGraphEditor::_notification(int p_what) { void ShaderGraphEditor::_bind_methods() { ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node); - + ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested); } @@ -2302,11 +2312,10 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { _2d=p_2d; - HBoxContainer *hbc = memnew( HBoxContainer ); - menu = memnew( MenuButton ); - menu->set_text("Add Node.."); - hbc->add_child(menu); - add_child(hbc); + HBoxContainer *hbc = memnew( HBoxContainer ); + popup = memnew( PopupMenu ); + hbc->add_child(popup); + add_child(hbc); tabs = memnew(TabContainer); @@ -2325,8 +2334,8 @@ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { tabs->add_child(graph_edits[i]->get_graph_edit()); graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); - graph_edits[i]->get_graph_edit()->set_right_disconnects(true); - + graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); + graph_edits[i]->get_graph_edit()->set_right_disconnects(true); } tabs->set_current_tab(1); diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index 0051fbfd74..c41ec68360 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -175,7 +175,7 @@ protected: static void _bind_methods(); public: - void add_node(int p_type); + void add_node(int p_type, const Vector2 &location); GraphEdit *get_graph_edit() { return graph_edit; } void set_graph(Ref p_graph); @@ -186,13 +186,15 @@ class ShaderGraphEditor : public VBoxContainer { OBJ_TYPE(ShaderGraphEditor,VBoxContainer); - MenuButton *menu; + PopupMenu *popup; TabContainer *tabs; ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; + Vector2 next_location; bool _2d; void _add_node(int p_type); + void _popup_requested(const Vector2 &p_position); protected: void _notification(int p_what); static void _bind_methods(); -- cgit v1.2.3 From bdd12744fe340152cef5bf88de9e2d183bff1790 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Sun, 19 Jul 2015 01:48:46 -0300 Subject: Select and move multiple nodes at once --- .../editor/plugins/shader_graph_editor_plugin.cpp | 3779 ++++++++++---------- tools/editor/plugins/shader_graph_editor_plugin.h | 244 +- 2 files changed, 2020 insertions(+), 2003 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index b4fb14dbbc..a0f7edbd93 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -37,596 +37,596 @@ void GraphColorRampEdit::_input_event(const InputEvent& p_event) { - if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { - - points.remove(grabbed); - grabbed=-1; - update(); - emit_signal("ramp_changed"); - accept_event(); - } - - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { + + points.remove(grabbed); + grabbed=-1; + update(); + emit_signal("ramp_changed"); + accept_event(); + } + + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { - update(); - int x = p_event.mouse_button.x; - int total_w = get_size().width-get_size().height-3; - if (x>total_w+3) { - - if (grabbed==-1) - return; - Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10); - picker->set_color(points[grabbed].color); - popup->set_pos(get_global_pos()-Size2(0,ms.height)); - popup->set_size(ms); - popup->popup(); - return; - } - - - float ofs = CLAMP(x/float(total_w),0,1); - - grabbed=-1; - grabbing=true; - int pos=-1; - for(int i=0;itotal_w+3) { + + if (grabbed==-1) + return; + Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10); + picker->set_color(points[grabbed].color); + popup->set_pos(get_global_pos()-Size2(0,ms.height)); + popup->set_size(ms); + popup->popup(); + return; + } + + + float ofs = CLAMP(x/float(total_w),0,1); + + grabbed=-1; + grabbing=true; + int pos=-1; + for(int i=0;iconnect("color_changed",this,"_color_changed"); - } - if (p_what==NOTIFICATION_DRAW) { + if (p_what==NOTIFICATION_ENTER_TREE) { + picker->connect("color_changed",this,"_color_changed"); + } + if (p_what==NOTIFICATION_DRAW) { - Point prev; - prev.offset=0; - prev.color=Color(0,0,0); - int w = get_size().x; - int h = get_size().y; + Point prev; + prev.offset=0; + prev.color=Color(0,0,0); + int w = get_size().x; + int h = get_size().y; - int total_w = get_size().width-get_size().height-3; + int total_w = get_size().width-get_size().height-3; - for(int i=-1;i points; - Vector colors; - points.push_back(Vector2(prev.offset*total_w,h)); - points.push_back(Vector2(prev.offset*total_w,0)); - points.push_back(Vector2(next.offset*total_w,0)); - points.push_back(Vector2(next.offset*total_w,h)); - colors.push_back(prev.color); - colors.push_back(prev.color); - colors.push_back(next.color); - colors.push_back(next.color); - draw_primitive(points,colors,Vector()); - prev=next; - } + Vector points; + Vector colors; + points.push_back(Vector2(prev.offset*total_w,h)); + points.push_back(Vector2(prev.offset*total_w,0)); + points.push_back(Vector2(next.offset*total_w,0)); + points.push_back(Vector2(next.offset*total_w,h)); + colors.push_back(prev.color); + colors.push_back(prev.color); + colors.push_back(next.color); + colors.push_back(next.color); + draw_primitive(points,colors,Vector()); + prev=next; + } - for(int i=0;i& p_offsets,const Vector& p_colors) { - ERR_FAIL_COND(p_offsets.size()!=p_colors.size()); - points.clear(); - for(int i=0;i GraphColorRampEdit::get_offsets() const{ - Vector ret; - for(int i=0;i ret; + for(int i=0;i GraphColorRampEdit::get_colors() const{ - Vector ret; - for(int i=0;i ret; + for(int i=0;iadd_child(picker); - popup->set_child_rect(picker); - add_child(popup); + popup = memnew( PopupPanel ); + picker = memnew( ColorPicker ); + popup->add_child(picker); + popup->set_child_rect(picker); + add_child(popup); } //////////// void GraphCurveMapEdit::_input_event(const InputEvent& p_event) { - if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { + if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { - points.remove(grabbed); - grabbed=-1; - update(); - emit_signal("curve_changed"); - accept_event(); - } + points.remove(grabbed); + grabbed=-1; + update(); + emit_signal("curve_changed"); + accept_event(); + } - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { - update(); - Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size(); - p.y=1.0-p.y; - grabbed=-1; - grabbing=true; + update(); + Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size(); + p.y=1.0-p.y; + grabbed=-1; + grabbing=true; - for(int i=0;icurve[cd->outline][lastx] = lasty; - } - else - { - cd->curve_ptr[cd->outline][lastx] = lasty; - if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax); - } + { + cd->curve[cd->outline][lastx] = lasty; + } + else + { + cd->curve_ptr[cd->outline][lastx] = lasty; + if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax); + } */ - /* loop over the curve */ - for (i = 0; i < ntimes; i++) - { - /* increment the x values */ - x += dx; - dx += dx2; - dx2 += dx3; - - /* increment the y values */ - y += dy; - dy += dy2; - dy2 += dy3; - - newx = CLAMP ((Math::round (x)), 0, xmax); - newy = CLAMP ((Math::round (y)), 0, ymax); - - /* if this point is different than the last one...then draw it */ - if ((lastx != newx) || (lasty != newy)) - { + /* loop over the curve */ + for (i = 0; i < ntimes; i++) + { + /* increment the x values */ + x += dx; + dx += dx2; + dx2 += dx3; + + /* increment the y values */ + y += dy; + dy += dy2; + dy2 += dy3; + + newx = CLAMP ((Math::round (x)), 0, xmax); + newy = CLAMP ((Math::round (y)), 0, ymax); + + /* if this point is different than the last one...then draw it */ + if ((lastx != newx) || (lasty != newy)) + { #if 0 - if(fix255) - { - /* use fixed array size (for the curve graph) */ - cd->curve[cd->outline][newx] = newy; - } - else - { - /* use dynamic allocated curve_ptr (for the real curve) */ - cd->curve_ptr[cd->outline][newx] = newy; - - if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy); - } + if(fix255) + { + /* use fixed array size (for the curve graph) */ + cd->curve[cd->outline][newx] = newy; + } + else + { + /* use dynamic allocated curve_ptr (for the real curve) */ + cd->curve_ptr[cd->outline][newx] = newy; + + if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy); + } #endif - draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0); - } + draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0); + } - lastx = newx; - lasty = newy; - } + lastx = newx; + lasty = newy; + } } void GraphCurveMapEdit::_notification(int p_what){ - if (p_what==NOTIFICATION_DRAW) { + if (p_what==NOTIFICATION_DRAW) { - draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size())); + draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size())); - int w = get_size().x; - int h = get_size().y; + int w = get_size().x; + int h = get_size().y; - Vector2 prev=Vector2(0,0); - Vector2 prev2=Vector2(0,0); + Vector2 prev=Vector2(0,0); + Vector2 prev2=Vector2(0,0); - for(int i=-1;i=points.size()) { - next=Vector2(1,1); - } else { - next=Vector2(points[i+1].offset,points[i+1].height); - } + Vector2 next; + Vector2 next2; + if (i+1>=points.size()) { + next=Vector2(1,1); + } else { + next=Vector2(points[i+1].offset,points[i+1].height); + } - if (i+2>=points.size()) { - next2=Vector2(1,1); - } else { - next2=Vector2(points[i+2].offset,points[i+2].height); - } + if (i+2>=points.size()) { + next2=Vector2(1,1); + } else { + next2=Vector2(points[i+2].offset,points[i+2].height); + } - /*if (i==-1 && prev.offset==next.offset) { - prev=next; - continue; - }*/ + /*if (i==-1 && prev.offset==next.offset) { + prev=next; + continue; + }*/ - _plot_curve(prev2,prev,next,next2); + _plot_curve(prev2,prev,next,next2); - prev2=prev; - prev=next; - } + prev2=prev; + prev=next; + } - for(int i=0;i& p_points) { - points.clear(); - for(int i=0;i GraphCurveMapEdit::get_points() const { - Vector ret; - for(int i=0;i ret; + for(int i=0;iget_undo_redo(); - ur->create_action("Change Scalar Constant",true); - ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value); - ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Constant",true); + ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value); + ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){ - Vector3 val; - for(int i=0;iget_undo_redo(); - ur->create_action("Change Vec Constant",true); - ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val); - ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Constant",true); + ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val); + ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change RGB Constant",true); - ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color); - ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Constant",true); + ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color); + ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Scalar Operator"); - ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Operator"); + ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Vec Operator"); - ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Operator"); + ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change VecxScalar Operator"); - ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change VecxScalar Operator"); + ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change RGB Operator"); - ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Operator"); + ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Toggle Rot Only"); - ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled); - ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Toggle Rot Only"); + ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled); + ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Scalar Function"); - ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func); - ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Function"); + ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func); + ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_func_changed(int p_func, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Vec Function"); - ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func); - ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Function"); + ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func); + ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Scalar Uniform",true); - ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value); - ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Uniform",true); + ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value); + ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){ - Vector3 val; - for(int i=0;iget_undo_redo(); - ur->create_action("Change Vec Uniform",true); - ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val); - ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Uniform",true); + ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val); + ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){ - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); - ped_popup->popup(); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); + ped_popup->popup(); } void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){ - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); - ped_popup->popup(); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); + ped_popup->popup(); } void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change RGB Uniform",true); - ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color); - ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Uniform",true); + ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color); + ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){ @@ -879,180 +879,180 @@ void ShaderGraphView::_cube_input_change(int p_id){ void ShaderGraphView::_variant_edited() { - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change XForm Uniform"); - ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change XForm Uniform"); + ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change XForm Uniform"); - ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change XForm Uniform"); + ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Texture Uniform"); - ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Texture Uniform"); + ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Cubemap Uniform"); - ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Cubemap Uniform"); + ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } } void ShaderGraphView::_comment_edited(int p_id,Node* p_button) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - TextEdit *te=p_button->cast_to(); - ur->create_action("Change Comment",true); - ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text()); - ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + TextEdit *te=p_button->cast_to(); + ur->create_action("Change Comment",true); + ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text()); + ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) { - GraphColorRampEdit *cr=p_ramp->cast_to(); + GraphColorRampEdit *cr=p_ramp->cast_to(); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - Vector offsets=cr->get_offsets(); - Vector colors=cr->get_colors(); + Vector offsets=cr->get_offsets(); + Vector colors=cr->get_colors(); - DVector new_offsets; - DVector new_colors; - { - new_offsets.resize(offsets.size()); - new_colors.resize(colors.size()); - DVector::Write ow=new_offsets.write(); - DVector::Write cw=new_colors.write(); - for(int i=0;i new_offsets; + DVector new_colors; + { + new_offsets.resize(offsets.size()); + new_colors.resize(colors.size()); + DVector::Write ow=new_offsets.write(); + DVector::Write cw=new_colors.write(); + for(int i=0;i old_offsets=graph->color_ramp_node_get_offsets(type,p_id); - DVector old_colors=graph->color_ramp_node_get_colors(type,p_id); + DVector old_offsets=graph->color_ramp_node_get_offsets(type,p_id); + DVector old_colors=graph->color_ramp_node_get_colors(type,p_id); - if (old_offsets.size()!=new_offsets.size()) - ur->create_action("Add/Remove to Color Ramp"); - else - ur->create_action("Modify Color Ramp",true); + if (old_offsets.size()!=new_offsets.size()) + ur->create_action("Add/Remove to Color Ramp"); + else + ur->create_action("Modify Color Ramp",true); - ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets); - ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets); + ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) { - GraphCurveMapEdit *cr=p_curve->cast_to(); + GraphCurveMapEdit *cr=p_curve->cast_to(); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - Vector points=cr->get_points(); + Vector points=cr->get_points(); - DVector new_points; - { - new_points.resize(points.size()); - DVector::Write ow=new_points.write(); - for(int i=0;i new_points; + { + new_points.resize(points.size()); + DVector::Write ow=new_points.write(); + for(int i=0;i old_points=graph->curve_map_node_get_points(type,p_id); + DVector old_points=graph->curve_map_node_get_points(type,p_id); - if (old_points.size()!=new_points.size()) - ur->create_action("Add/Remove to Curve Map"); - else - ur->create_action("Modify Curve Map",true); + if (old_points.size()!=new_points.size()) + ur->create_action("Add/Remove to Curve Map"); + else + ur->create_action("Modify Curve Map",true); - ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points); - ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points); + ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) { - LineEdit *le=p_line_edit->cast_to(); - ERR_FAIL_COND(!le); + LineEdit *le=p_line_edit->cast_to(); + ERR_FAIL_COND(!le); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Input Name"); - ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name); - ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - le->set_text(graph->input_node_get_name(type,p_id)); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Input Name"); + ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name); + ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; + le->set_text(graph->input_node_get_name(type,p_id)); } void ShaderGraphView::_tex_edited(int p_id,Node* p_button) { - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture"); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture"); } void ShaderGraphView::_cube_edited(int p_id,Node* p_button) { - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"); } @@ -1061,983 +1061,994 @@ void ShaderGraphView::_cube_edited(int p_id,Node* p_button) { void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - int from_idx=-1; - int to_idx=-1; - for (Map::Element *E=node_map.front();E;E=E->next()) { + int from_idx=-1; + int to_idx=-1; + for (Map::Element *E=node_map.front();E;E=E->next()) { - if (p_from==E->get()->get_name()) - from_idx=E->key(); - if (p_to==E->get()->get_name()) - to_idx=E->key(); - } + if (p_from==E->get()->get_name()) + from_idx=E->key(); + if (p_to==E->get()->get_name()) + to_idx=E->key(); + } - ERR_FAIL_COND(from_idx==-1); - ERR_FAIL_COND(to_idx==-1); + ERR_FAIL_COND(from_idx==-1); + ERR_FAIL_COND(to_idx==-1); - ur->create_action("Connect Graph Nodes"); + ur->create_action("Connect Graph Nodes"); - List conns; + List conns; - graph->get_node_connections(type,&conns); - //disconnect/reconnect dependencies - ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - for(List::Element *E=conns.front();E;E=E->next()) { + graph->get_node_connections(type,&conns); + //disconnect/reconnect dependencies + ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + for(List::Element *E=conns.front();E;E=E->next()) { - if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) { - ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - } - } - ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) { + ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + } + } + ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - int from_idx=-1; - int to_idx=-1; - for (Map::Element *E=node_map.front();E;E=E->next()) { + int from_idx=-1; + int to_idx=-1; + for (Map::Element *E=node_map.front();E;E=E->next()) { - if (p_from==E->get()->get_name()) - from_idx=E->key(); - if (p_to==E->get()->get_name()) - to_idx=E->key(); - } + if (p_from==E->get()->get_name()) + from_idx=E->key(); + if (p_to==E->get()->get_name()) + to_idx=E->key(); + } - ERR_FAIL_COND(from_idx==-1); - ERR_FAIL_COND(to_idx==-1); + ERR_FAIL_COND(from_idx==-1); + ERR_FAIL_COND(to_idx==-1); - if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot)) - return; //nothing to disconnect + if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot)) + return; //nothing to disconnect - ur->create_action("Disconnect Graph Nodes"); + ur->create_action("Disconnect Graph Nodes"); - List conns; + List conns; - graph->get_node_connections(type,&conns); - //disconnect/reconnect dependencies - ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + graph->get_node_connections(type,&conns); + //disconnect/reconnect dependencies + ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } void ShaderGraphView::_node_removed(int p_id) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Remove Shader Graph Node"); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Remove Shader Graph Node"); - ur->add_do_method(graph.ptr(),"node_remove",type,p_id); - ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id); - ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id)); - List conns; + ur->add_do_method(graph.ptr(),"node_remove",type,p_id); + ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id); + ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id)); + List conns; - graph->get_node_connections(type,&conns); - for(List::Element *E=conns.front();E;E=E->next()) { + graph->get_node_connections(type,&conns); + for(List::Element *E=conns.front();E;E=E->next()) { - if (E->get().dst_id==p_id || E->get().src_id==p_id) { - ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - } - } - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + if (E->get().dst_id==p_id || E->get().src_id==p_id) { + ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + } + } + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } +void ShaderGraphView::_begin_node_move() +{ + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Move Shader Graph Node"); +} + void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) { - ERR_FAIL_COND(!node_map.has(p_id)); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Move Shader Graph Node"); - ur->add_do_method(this,"_move_node",p_id,p_to); - ur->add_undo_method(this,"_move_node",p_id,p_from); - ur->commit_action(); + ERR_FAIL_COND(!node_map.has(p_id)); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->add_do_method(this,"_move_node",p_id,p_to); + ur->add_undo_method(this,"_move_node",p_id,p_from); +} + +void ShaderGraphView::_end_node_move() +{ + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->commit_action(); } void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) { - ERR_FAIL_COND(!node_map.has(p_id)); - node_map[p_id]->set_offset(p_to); - graph->node_set_pos(type,p_id,p_to); + ERR_FAIL_COND(!node_map.has(p_id)); + node_map[p_id]->set_offset(p_to); + graph->node_set_pos(type,p_id,p_to); } void ShaderGraphView::_create_node(int p_id) { - GraphNode *gn = memnew( GraphNode ); - gn->set_show_close_button(true); - Color typecol[4]={ - Color(0.9,0.4,1), - Color(0.8,1,0.2), - Color(1,0.2,0.2), - Color(0,1,1) - }; - - - switch(graph->node_get_type(type,p_id)) { - - case ShaderGraph::NODE_INPUT: { - - gn->set_title("Input"); - - List si; - ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); - - int idx=0; - for (List::Element *E=si.front();E;E=E->next()) { - ShaderGraph::SlotInfo& s=E->get(); - if (s.dir==ShaderGraph::SLOT_IN) { - - Label *l= memnew( Label ); - l->set_text(s.name); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]); - idx++; - } - } - - } break; // all inputs (case Shader type dependent) - case ShaderGraph::NODE_SCALAR_CONST: { - gn->set_title("Scalar"); - SpinBox *sb = memnew( SpinBox ); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->scalar_const_node_get_value(type,p_id)); - sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id)); - gn->add_child(sb); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; //scalar constant - case ShaderGraph::NODE_VEC_CONST: { - - gn->set_title("Vector"); - Array v3p(true); - for(int i=0;i<3;i++) { - HBoxContainer *hbc = memnew( HBoxContainer ); - Label *l = memnew( Label ); - l->set_text(String::chr('X'+i)); - hbc->add_child(l); - SpinBox *sb = memnew( SpinBox ); - sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]); - sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p)); - v3p.push_back(sb); - hbc->add_child(sb); - gn->add_child(hbc); - } - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; //vec3 constant - case ShaderGraph::NODE_RGB_CONST: { - - gn->set_title("Color"); - ColorPickerButton *cpb = memnew( ColorPickerButton ); - cpb->set_color(graph->rgb_const_node_get_value(type,p_id)); - cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id)); - gn->add_child(cpb); - Label *l = memnew( Label ); - l->set_text("RGB"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; //rgb constant (shows a color picker instead) - case ShaderGraph::NODE_XFORM_CONST: { - gn->set_title("XForm"); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); - gn->add_child(edit); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - - } break; // 4x4 matrix constant - case ShaderGraph::NODE_TIME: { - - gn->set_title("Time"); - Label *l = memnew( Label ); - l->set_text("(s)"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // time in seconds - case ShaderGraph::NODE_SCREEN_TEX: { - - gn->set_title("ScreenTex"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("RGB"))); - gn->add_child(hbc); - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) - case ShaderGraph::NODE_SCALAR_OP: { - - gn->set_title("ScalarOp"); - static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={ - "Add", - "Sub", - "Mul", - "Div", - "Mod", - "Pow", - "Max", - "Min", - "Atan2" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->scalar_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc) - case ShaderGraph::NODE_VEC_OP: { - - gn->set_title("VecOp"); - static const char* op_name[ShaderGraph::VEC_MAX_OP]={ - "Add", - "Sub", - "Mul", - "Div", - "Mod", - "Pow", - "Max", - "Min", - "Cross" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->vec_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_vec_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - - } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc) - case ShaderGraph::NODE_VEC_SCALAR_OP: { - - gn->set_title("VecScalarOp"); - static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={ - "Mul", - "Div", - "Pow", - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->vec_scalar_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc) - case ShaderGraph::NODE_RGB_OP: { - - gn->set_title("RGB Op"); - static const char* op_name[ShaderGraph::RGB_MAX_OP]={ - "Screen", - "Difference", - "Darken", - "Lighten", - "Overlay", - "Dodge", - "Burn", - "SoftLight", - "HardLight" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->rgb_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc. - case ShaderGraph::NODE_XFORM_MULT: { - - gn->set_title("XFMult"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color()); - - - } break; // mat4 x mat4 - case ShaderGraph::NODE_XFORM_VEC_MULT: { - - gn->set_title("XFVecMult"); - - Button *button = memnew( Button("RotOnly")); - button->set_toggle_mode(true); - button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); - button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); - - gn->add_child(button); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); - hbc->add_spacer(); - Label *l = memnew(Label("out")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - gn->add_child( memnew(Label("vec"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; - case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { - - gn->set_title("XFVecInvMult"); - - - Button *button = memnew( Button("RotOnly")); - button->set_toggle_mode(true); - button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); - button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); - - gn->add_child(button); - - gn->add_child( memnew(Label("vec"))); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); - hbc->add_spacer(); - Label *l = memnew(Label("out")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - - } break; // mat4 x vec3 inverse mult (with no-translation option) - case ShaderGraph::NODE_SCALAR_FUNC: { - - gn->set_title("ScalarFunc"); - static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={ - "Sin", - "Cos", - "Tan", - "ASin", - "ACos", - "ATan", - "SinH", - "CosH", - "TanH", - "Log", - "Exp", - "Sqrt", - "Abs", - "Sign", - "Floor", - "Round", - "Ceil", - "Frac", - "Satr", - "Neg" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(func_name[i],i); - } - - ob->select(graph->scalar_func_node_get_function(type,p_id)); - ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("in"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar function (sin: { } break; cos: { } break; etc) - case ShaderGraph::NODE_VEC_FUNC: { - - - - gn->set_title("VecFunc"); - static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={ - "Normalize", - "Saturate", - "Negate", - "Reciprocal", - "RGB to HSV", - "HSV to RGB", - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(func_name[i],i); - } - - ob->select(graph->vec_func_node_get_function(type,p_id)); - ob->connect("item_selected",this,"_vec_func_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("in"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc) - case ShaderGraph::NODE_VEC_LEN: { - gn->set_title("VecLength"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("in"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("len"))); - gn->add_child(hbc); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // vec3 length - case ShaderGraph::NODE_DOT_PROD: { - - gn->set_title("DotProduct"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("dp"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // vec3 . vec3 (dot product -> scalar output) - case ShaderGraph::NODE_VEC_TO_SCALAR: { - - gn->set_title("Vec2Scalar"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("vec"))); - hbc->add_spacer(); - Label *l=memnew(Label("x")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("y")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l ); - l=memnew(Label("z")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - - - } break; // 1 vec3 input: { } break; 3 scalar outputs - case ShaderGraph::NODE_SCALAR_TO_VEC: { - - gn->set_title("Scalar2Vec"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("x"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("vec"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("y"))); - gn->add_child( memnew(Label("z"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - } break; // 3 scalar input: { } break; 1 vec3 output - case ShaderGraph::NODE_VEC_TO_XFORM: { - - gn->set_title("Vec2XForm"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("x"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("xf"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("y"))); - gn->add_child( memnew(Label("z"))); - gn->add_child( memnew(Label("ofs"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // 3 vec input: { } break; 1 xform output - case ShaderGraph::NODE_XFORM_TO_VEC: { - - gn->set_title("XForm2Vec"); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); - hbc->add_spacer(); - Label *l=memnew(Label("x")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("y")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l ); - l=memnew(Label("z")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - l=memnew(Label("ofs")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // 3 vec input: { } break; 1 xform output - case ShaderGraph::NODE_SCALAR_INTERP: { - - gn->set_title("ScalarInterp"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("interp"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - gn->add_child( memnew(Label("c"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // scalar interpolation (with optional curve) - case ShaderGraph::NODE_VEC_INTERP: { - - gn->set_title("VecInterp"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("interp"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - gn->add_child( memnew(Label("c"))); + GraphNode *gn = memnew( GraphNode ); + gn->set_show_close_button(true); + Color typecol[4]={ + Color(0.9,0.4,1), + Color(0.8,1,0.2), + Color(1,0.2,0.2), + Color(0,1,1) + }; + + + switch(graph->node_get_type(type,p_id)) { + + case ShaderGraph::NODE_INPUT: { + + gn->set_title("Input"); + + List si; + ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); + + int idx=0; + for (List::Element *E=si.front();E;E=E->next()) { + ShaderGraph::SlotInfo& s=E->get(); + if (s.dir==ShaderGraph::SLOT_IN) { + + Label *l= memnew( Label ); + l->set_text(s.name); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]); + idx++; + } + } + + } break; // all inputs (case Shader type dependent) + case ShaderGraph::NODE_SCALAR_CONST: { + gn->set_title("Scalar"); + SpinBox *sb = memnew( SpinBox ); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->scalar_const_node_get_value(type,p_id)); + sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id)); + gn->add_child(sb); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; //scalar constant + case ShaderGraph::NODE_VEC_CONST: { + + gn->set_title("Vector"); + Array v3p(true); + for(int i=0;i<3;i++) { + HBoxContainer *hbc = memnew( HBoxContainer ); + Label *l = memnew( Label ); + l->set_text(String::chr('X'+i)); + hbc->add_child(l); + SpinBox *sb = memnew( SpinBox ); + sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]); + sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p)); + v3p.push_back(sb); + hbc->add_child(sb); + gn->add_child(hbc); + } + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; //vec3 constant + case ShaderGraph::NODE_RGB_CONST: { + + gn->set_title("Color"); + ColorPickerButton *cpb = memnew( ColorPickerButton ); + cpb->set_color(graph->rgb_const_node_get_value(type,p_id)); + cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id)); + gn->add_child(cpb); + Label *l = memnew( Label ); + l->set_text("RGB"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; //rgb constant (shows a color picker instead) + case ShaderGraph::NODE_XFORM_CONST: { + gn->set_title("XForm"); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); + gn->add_child(edit); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + + } break; // 4x4 matrix constant + case ShaderGraph::NODE_TIME: { + + gn->set_title("Time"); + Label *l = memnew( Label ); + l->set_text("(s)"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // time in seconds + case ShaderGraph::NODE_SCREEN_TEX: { + + gn->set_title("ScreenTex"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("RGB"))); + gn->add_child(hbc); + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) + case ShaderGraph::NODE_SCALAR_OP: { + + gn->set_title("ScalarOp"); + static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={ + "Add", + "Sub", + "Mul", + "Div", + "Mod", + "Pow", + "Max", + "Min", + "Atan2" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->scalar_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + + } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc) + case ShaderGraph::NODE_VEC_OP: { + + gn->set_title("VecOp"); + static const char* op_name[ShaderGraph::VEC_MAX_OP]={ + "Add", + "Sub", + "Mul", + "Div", + "Mod", + "Pow", + "Max", + "Min", + "Cross" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->vec_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_vec_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + + } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc) + case ShaderGraph::NODE_VEC_SCALAR_OP: { + + gn->set_title("VecScalarOp"); + static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={ + "Mul", + "Div", + "Pow", + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->vec_scalar_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + + } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc) + case ShaderGraph::NODE_RGB_OP: { + + gn->set_title("RGB Op"); + static const char* op_name[ShaderGraph::RGB_MAX_OP]={ + "Screen", + "Difference", + "Darken", + "Lighten", + "Overlay", + "Dodge", + "Burn", + "SoftLight", + "HardLight" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->rgb_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc. + case ShaderGraph::NODE_XFORM_MULT: { + + gn->set_title("XFMult"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color()); + + + } break; // mat4 x mat4 + case ShaderGraph::NODE_XFORM_VEC_MULT: { + + gn->set_title("XFVecMult"); + + Button *button = memnew( Button("RotOnly")); + button->set_toggle_mode(true); + button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); + button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); + + gn->add_child(button); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l = memnew(Label("out")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + gn->add_child( memnew(Label("vec"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; + case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { + + gn->set_title("XFVecInvMult"); + + + Button *button = memnew( Button("RotOnly")); + button->set_toggle_mode(true); + button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); + button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); + + gn->add_child(button); + + gn->add_child( memnew(Label("vec"))); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l = memnew(Label("out")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + + } break; // mat4 x vec3 inverse mult (with no-translation option) + case ShaderGraph::NODE_SCALAR_FUNC: { + + gn->set_title("ScalarFunc"); + static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={ + "Sin", + "Cos", + "Tan", + "ASin", + "ACos", + "ATan", + "SinH", + "CosH", + "TanH", + "Log", + "Exp", + "Sqrt", + "Abs", + "Sign", + "Floor", + "Round", + "Ceil", + "Frac", + "Satr", + "Neg" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(func_name[i],i); + } + + ob->select(graph->scalar_func_node_get_function(type,p_id)); + ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar function (sin: { } break; cos: { } break; etc) + case ShaderGraph::NODE_VEC_FUNC: { + + + + gn->set_title("VecFunc"); + static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={ + "Normalize", + "Saturate", + "Negate", + "Reciprocal", + "RGB to HSV", + "HSV to RGB", + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(func_name[i],i); + } + + ob->select(graph->vec_func_node_get_function(type,p_id)); + ob->connect("item_selected",this,"_vec_func_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc) + case ShaderGraph::NODE_VEC_LEN: { + gn->set_title("VecLength"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("len"))); + gn->add_child(hbc); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // vec3 length + case ShaderGraph::NODE_DOT_PROD: { + + gn->set_title("DotProduct"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("dp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; // vec3 . vec3 (dot product -> scalar output) + case ShaderGraph::NODE_VEC_TO_SCALAR: { + + gn->set_title("Vec2Scalar"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("vec"))); + hbc->add_spacer(); + Label *l=memnew(Label("x")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("y")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l ); + l=memnew(Label("z")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + + + } break; // 1 vec3 input: { } break; 3 scalar outputs + case ShaderGraph::NODE_SCALAR_TO_VEC: { + + gn->set_title("Scalar2Vec"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("x"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("vec"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("y"))); + gn->add_child( memnew(Label("z"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + } break; // 3 scalar input: { } break; 1 vec3 output + case ShaderGraph::NODE_VEC_TO_XFORM: { + + gn->set_title("Vec2XForm"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("x"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("xf"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("y"))); + gn->add_child( memnew(Label("z"))); + gn->add_child( memnew(Label("ofs"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; // 3 vec input: { } break; 1 xform output + case ShaderGraph::NODE_XFORM_TO_VEC: { + + gn->set_title("XForm2Vec"); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l=memnew(Label("x")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("y")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l ); + l=memnew(Label("z")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + l=memnew(Label("ofs")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // 3 vec input: { } break; 1 xform output + case ShaderGraph::NODE_SCALAR_INTERP: { + + gn->set_title("ScalarInterp"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("interp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + gn->add_child( memnew(Label("c"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + + } break; // scalar interpolation (with optional curve) + case ShaderGraph::NODE_VEC_INTERP: { + + gn->set_title("VecInterp"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("interp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + gn->add_child( memnew(Label("c"))); - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - } break; // vec3 interpolation (with optional curve) - case ShaderGraph::NODE_COLOR_RAMP: { - - gn->set_title("ColorRamp"); - GraphColorRampEdit * ramp = memnew( GraphColorRampEdit ); - - DVector offsets = graph->color_ramp_node_get_offsets(type,p_id); - DVector colors = graph->color_ramp_node_get_colors(type,p_id); - - int oc = offsets.size(); - - if (oc) { - DVector::Read rofs = offsets.read(); - DVector::Read rcol = colors.read(); - - Vector ofsv; - Vector colorv; - for(int i=0;iset_ramp(ofsv,colorv); - - } - - ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp)); - ramp->set_custom_minimum_size(Size2(128,1)); - gn->add_child(ramp); - - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("c"))); - hbc->add_spacer(); - Label *l=memnew(Label("rgb")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("alpha")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar interpolation (with optional curve) - case ShaderGraph::NODE_CURVE_MAP: { - - gn->set_title("CurveMap"); - GraphCurveMapEdit * map = memnew( GraphCurveMapEdit ); - - DVector points = graph->curve_map_node_get_points(type,p_id); - - int oc = points.size(); - - if (oc) { - DVector::Read rofs = points.read(); - - - Vector ofsv; - for(int i=0;iset_points(ofsv); - - } - map->connect("curve_changed",this,"_curve_changed",varray(p_id,map)); - - //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map)); - map->set_custom_minimum_size(Size2(128,64)); - gn->add_child(map); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("c"))); - hbc->add_spacer(); - Label *l=memnew(Label("cmap")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar interpolation (with optional curve) - - case ShaderGraph::NODE_SCALAR_INPUT: { - - gn->set_title("ScalarUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - SpinBox *sb = memnew( SpinBox ); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->scalar_input_node_get_value(type,p_id)); - sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id)); - gn->add_child(sb); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // scalar uniform (assignable in material) - case ShaderGraph::NODE_VEC_INPUT: { - - gn->set_title("VectorUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - Array v3p(true); - for(int i=0;i<3;i++) { - HBoxContainer *hbc = memnew( HBoxContainer ); - Label *l = memnew( Label ); - l->set_text(String::chr('X'+i)); - hbc->add_child(l); - SpinBox *sb = memnew( SpinBox ); - sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]); - sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p)); - v3p.push_back(sb); - hbc->add_child(sb); - gn->add_child(hbc); - } - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // vec3 uniform (assignable in material) - case ShaderGraph::NODE_RGB_INPUT: { - - gn->set_title("ColorUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - ColorPickerButton *cpb = memnew( ColorPickerButton ); - cpb->set_color(graph->rgb_input_node_get_value(type,p_id)); - cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id)); - gn->add_child(cpb); - Label *l = memnew( Label ); - l->set_text("RGB"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // color uniform (assignable in material) - case ShaderGraph::NODE_XFORM_INPUT: { - gn->set_title("XFUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); - gn->add_child(edit); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - - } break; // mat4 uniform (assignable in material) - case ShaderGraph::NODE_TEXTURE_INPUT: { - - gn->set_title("TexUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - TextureFrame *tex = memnew( TextureFrame ); - tex->set_expand(true); - tex->set_custom_minimum_size(Size2(80,80)); - gn->add_child(tex); - tex->set_texture(graph->texture_input_node_get_value(type,p_id)); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); - gn->add_child(edit); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // texture input (assignable in material) - case ShaderGraph::NODE_CUBEMAP_INPUT: { - - gn->set_title("TexUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); - gn->add_child(edit); - - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // cubemap input (assignable in material) - case ShaderGraph::NODE_DEFAULT_TEXTURE: { - - gn->set_title("CanvasItemTex"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) - - case ShaderGraph::NODE_OUTPUT: { - gn->set_title("Output"); - - List si; - ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); - - int idx=0; - for (List::Element *E=si.front();E;E=E->next()) { - ShaderGraph::SlotInfo& s=E->get(); - if (s.dir==ShaderGraph::SLOT_OUT) { - - Label *l= memnew( Label ); - l->set_text(s.name); - l->set_align(Label::ALIGN_LEFT); - gn->add_child(l); - gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); - idx++; - } - } - - } break; // output (case Shader type dependent) - case ShaderGraph::NODE_COMMENT: { - gn->set_title("Comment"); - TextEdit *te = memnew(TextEdit); - te->set_custom_minimum_size(Size2(100,100)); - gn->add_child(te); - te->set_text(graph->comment_node_get_text(type,p_id)); - te->connect("text_changed",this,"_comment_edited",varray(p_id,te)); - - } break; // comment - - - - } - - gn->connect("dragged",this,"_node_moved",varray(p_id)); - gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED); - graph_edit->add_child(gn); - node_map[p_id]=gn; - gn->set_offset(graph->node_get_pos(type,p_id)); + } break; // vec3 interpolation (with optional curve) + case ShaderGraph::NODE_COLOR_RAMP: { + + gn->set_title("ColorRamp"); + GraphColorRampEdit * ramp = memnew( GraphColorRampEdit ); + + DVector offsets = graph->color_ramp_node_get_offsets(type,p_id); + DVector colors = graph->color_ramp_node_get_colors(type,p_id); + + int oc = offsets.size(); + + if (oc) { + DVector::Read rofs = offsets.read(); + DVector::Read rcol = colors.read(); + + Vector ofsv; + Vector colorv; + for(int i=0;iset_ramp(ofsv,colorv); + + } + + ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp)); + ramp->set_custom_minimum_size(Size2(128,1)); + gn->add_child(ramp); + + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("c"))); + hbc->add_spacer(); + Label *l=memnew(Label("rgb")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("alpha")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar interpolation (with optional curve) + case ShaderGraph::NODE_CURVE_MAP: { + + gn->set_title("CurveMap"); + GraphCurveMapEdit * map = memnew( GraphCurveMapEdit ); + + DVector points = graph->curve_map_node_get_points(type,p_id); + + int oc = points.size(); + + if (oc) { + DVector::Read rofs = points.read(); + + + Vector ofsv; + for(int i=0;iset_points(ofsv); + + } + map->connect("curve_changed",this,"_curve_changed",varray(p_id,map)); + + //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map)); + map->set_custom_minimum_size(Size2(128,64)); + gn->add_child(map); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("c"))); + hbc->add_spacer(); + Label *l=memnew(Label("cmap")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar interpolation (with optional curve) + + case ShaderGraph::NODE_SCALAR_INPUT: { + + gn->set_title("ScalarUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + SpinBox *sb = memnew( SpinBox ); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->scalar_input_node_get_value(type,p_id)); + sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id)); + gn->add_child(sb); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // scalar uniform (assignable in material) + case ShaderGraph::NODE_VEC_INPUT: { + + gn->set_title("VectorUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + Array v3p(true); + for(int i=0;i<3;i++) { + HBoxContainer *hbc = memnew( HBoxContainer ); + Label *l = memnew( Label ); + l->set_text(String::chr('X'+i)); + hbc->add_child(l); + SpinBox *sb = memnew( SpinBox ); + sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]); + sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p)); + v3p.push_back(sb); + hbc->add_child(sb); + gn->add_child(hbc); + } + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // vec3 uniform (assignable in material) + case ShaderGraph::NODE_RGB_INPUT: { + + gn->set_title("ColorUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + ColorPickerButton *cpb = memnew( ColorPickerButton ); + cpb->set_color(graph->rgb_input_node_get_value(type,p_id)); + cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id)); + gn->add_child(cpb); + Label *l = memnew( Label ); + l->set_text("RGB"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // color uniform (assignable in material) + case ShaderGraph::NODE_XFORM_INPUT: { + gn->set_title("XFUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); + gn->add_child(edit); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + + } break; // mat4 uniform (assignable in material) + case ShaderGraph::NODE_TEXTURE_INPUT: { + + gn->set_title("TexUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + TextureFrame *tex = memnew( TextureFrame ); + tex->set_expand(true); + tex->set_custom_minimum_size(Size2(80,80)); + gn->add_child(tex); + tex->set_texture(graph->texture_input_node_get_value(type,p_id)); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); + gn->add_child(edit); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // texture input (assignable in material) + case ShaderGraph::NODE_CUBEMAP_INPUT: { + + gn->set_title("TexUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); + gn->add_child(edit); + + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // cubemap input (assignable in material) + case ShaderGraph::NODE_DEFAULT_TEXTURE: { + + gn->set_title("CanvasItemTex"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) + + case ShaderGraph::NODE_OUTPUT: { + gn->set_title("Output"); + gn->set_show_close_button(false); + + List si; + ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); + + int idx=0; + for (List::Element *E=si.front();E;E=E->next()) { + ShaderGraph::SlotInfo& s=E->get(); + if (s.dir==ShaderGraph::SLOT_OUT) { + + Label *l= memnew( Label ); + l->set_text(s.name); + l->set_align(Label::ALIGN_LEFT); + gn->add_child(l); + gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); + idx++; + } + } + + } break; // output (case Shader type dependent) + case ShaderGraph::NODE_COMMENT: { + gn->set_title("Comment"); + TextEdit *te = memnew(TextEdit); + te->set_custom_minimum_size(Size2(100,100)); + gn->add_child(te); + te->set_text(graph->comment_node_get_text(type,p_id)); + te->connect("text_changed",this,"_comment_edited",varray(p_id,te)); + + } break; // comment + + + + } + + gn->connect("dragged",this,"_node_moved",varray(p_id)); + gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED); + graph_edit->add_child(gn); + node_map[p_id]=gn; + gn->set_offset(graph->node_get_pos(type,p_id)); } @@ -2045,36 +2056,36 @@ void ShaderGraphView::_create_node(int p_id) { void ShaderGraphView::_update_graph() { - if (block_update) - return; + if (block_update) + return; - for (Map::Element *E=node_map.front();E;E=E->next()) { + for (Map::Element *E=node_map.front();E;E=E->next()) { - memdelete(E->get()); - } + memdelete(E->get()); + } - node_map.clear(); + node_map.clear(); - if (!graph.is_valid()) - return; + if (!graph.is_valid()) + return; - List nl; - graph->get_node_list(type,&nl); + List nl; + graph->get_node_list(type,&nl); - for(List::Element *E=nl.front();E;E=E->next()) { + for(List::Element *E=nl.front();E;E=E->next()) { - _create_node(E->get()); - } - graph_edit->clear_connections(); + _create_node(E->get()); + } + graph_edit->clear_connections(); - List connections; - graph->get_node_connections(type,&connections); - for(List::Element *E=connections.front();E;E=E->next()) { + List connections; + graph->get_node_connections(type,&connections); + for(List::Element *E=connections.front();E;E=E->next()) { - ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id)); - graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot); - } + ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id)); + graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot); + } @@ -2082,305 +2093,309 @@ void ShaderGraphView::_update_graph() { void ShaderGraphView::_sg_updated() { - if (!graph.is_valid()) - return; - switch(graph->get_graph_error(type)) { - case ShaderGraph::GRAPH_OK: status->set_text(""); break; - case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break; - case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break; - } + if (!graph.is_valid()) + return; + switch(graph->get_graph_error(type)) { + case ShaderGraph::GRAPH_OK: status->set_text(""); break; + case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break; + case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break; + } } void ShaderGraphView::set_graph(Ref p_graph){ - if (graph.is_valid()) { - graph->disconnect("updated",this,"_sg_updated"); - } - graph=p_graph; - if (graph.is_valid()) { - graph->connect("updated",this,"_sg_updated"); - } - _update_graph(); - _sg_updated(); + if (graph.is_valid()) { + graph->disconnect("updated",this,"_sg_updated"); + } + graph=p_graph; + if (graph.is_valid()) { + graph->connect("updated",this,"_sg_updated"); + } + _update_graph(); + _sg_updated(); } void ShaderGraphView::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_TREE) { + if (p_what==NOTIFICATION_ENTER_TREE) { - ped_popup->connect("variant_changed",this,"_variant_edited"); - } + ped_popup->connect("variant_changed",this,"_variant_edited"); + } } void ShaderGraphView::add_node(int p_type, const Vector2 &location) { - List existing; - graph->get_node_list(type,&existing); - existing.sort(); - int newid=1; - for(List::Element *E=existing.front();E;E=E->next()) { - if (!E->next() || (E->get()+1!=E->next()->get())){ - newid=E->get()+1; - break; - } - } - - Vector2 init_ofs = location; - while(true) { - bool valid=true; - for(List::Element *E=existing.front();E;E=E->next()) { - Vector2 pos = graph->node_get_pos(type,E->get()); - if (init_ofs==pos) { - init_ofs+=Vector2(20,20); - valid=false; - break; - - } - } - - if (valid) - break; - } - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Add Shader Graph Node"); - ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid); - ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs); - ur->add_undo_method(graph.ptr(),"node_remove",type,newid); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + List existing; + graph->get_node_list(type,&existing); + existing.sort(); + int newid=1; + for(List::Element *E=existing.front();E;E=E->next()) { + if (!E->next() || (E->get()+1!=E->next()->get())){ + newid=E->get()+1; + break; + } + } + + Vector2 init_ofs = location; + while(true) { + bool valid=true; + for(List::Element *E=existing.front();E;E=E->next()) { + Vector2 pos = graph->node_get_pos(type,E->get()); + if (init_ofs==pos) { + init_ofs+=Vector2(20,20); + valid=false; + break; + + } + } + + if (valid) + break; + } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Add Shader Graph Node"); + ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid); + ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs); + ur->add_undo_method(graph.ptr(),"node_remove",type,newid); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } void ShaderGraphView::_bind_methods() { - ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph); - ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved); - ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node); - ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); - ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); - ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); - - ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); - ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); - ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed); - ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed); - ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed); - ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed); - ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed); - ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed); - ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed); - ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed); - ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed); - ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed); - ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed); - ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed); - ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed); - ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change); - ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change); - ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed); - ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited); - ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); - ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); - ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); - ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed); - ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed); - - ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); + ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph); + ObjectTypeDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move); + ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved); + ObjectTypeDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move); + ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node); + ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); + ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); + ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); + + ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); + ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); + ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed); + ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed); + ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed); + ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed); + ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed); + ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed); + ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed); + ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed); + ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed); + ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed); + ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed); + ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed); + ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed); + ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change); + ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change); + ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed); + ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited); + ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); + ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); + ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); + ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed); + ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed); + + ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); } ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) { - type=p_type; - graph_edit = memnew( GraphEdit ); - block_update=false; - ped_popup = memnew( CustomPropertyEditor ); - graph_edit->add_child(ped_popup); - status = memnew( Label ); - graph_edit->get_top_layer()->add_child(status); - status->set_pos(Vector2(5,5)); - status->add_color_override("font_color_shadow",Color(0,0,0)); - status->add_color_override("font_color",Color(1,0.4,0.3)); - status->add_constant_override("shadow_as_outline",1); - status->add_constant_override("shadow_offset_x",2); - status->add_constant_override("shadow_offset_y",2); - status->set_text(""); + type=p_type; + graph_edit = memnew( GraphEdit ); + block_update=false; + ped_popup = memnew( CustomPropertyEditor ); + graph_edit->add_child(ped_popup); + status = memnew( Label ); + graph_edit->get_top_layer()->add_child(status); + graph_edit->connect("_begin_node_move", this, "_begin_node_move"); + graph_edit->connect("_end_node_move", this, "_end_node_move"); + status->set_pos(Vector2(5,5)); + status->add_color_override("font_color_shadow",Color(0,0,0)); + status->add_color_override("font_color",Color(1,0.4,0.3)); + status->add_constant_override("shadow_as_outline",1); + status->add_constant_override("shadow_offset_x",2); + status->add_constant_override("shadow_offset_y",2); + status->set_text(""); } //////////////edit////////////// void ShaderGraphEditor::edit(Ref p_shader) { - for(int i=0;iset_graph(p_shader); - } + for(int i=0;iset_graph(p_shader); + } } void ShaderGraphEditor::_add_node(int p_type) { - ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); + ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); - graph_edits[shader_type]->add_node(p_type, next_location); + graph_edits[shader_type]->add_node(p_type, next_location); } void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) { - next_location = get_local_mouse_pos(); - popup->set_global_pos(p_position); - popup->set_size( Size2( 200, 0) ); - popup->popup(); - popup->call_deferred("grab_click_focus"); - popup->set_invalidate_click_until_motion(); + next_location = get_local_mouse_pos(); + popup->set_global_pos(p_position); + popup->set_size( Size2( 200, 0) ); + popup->popup(); + popup->call_deferred("grab_click_focus"); + popup->set_invalidate_click_until_motion(); } void ShaderGraphEditor::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_TREE) { + if (p_what==NOTIFICATION_ENTER_TREE) { - for(int i=0;iadd_icon_item(get_icon(ic,"EditorIcons"),v,i); - if (addsep) - popup->add_separator(); - } - popup->connect("item_pressed",this,"_add_node"); + String nn = node_names[i]; + String ic = nn.get_slice(":",0); + String v = nn.get_slice(":",1); + bool addsep=false; + if (nn.ends_with(":")) { + addsep=true; + } + popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i); + if (addsep) + popup->add_separator(); + } + popup->connect("item_pressed",this,"_add_node"); - } + } } void ShaderGraphEditor::_bind_methods() { - ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node); - ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested); + ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node); + ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested); } const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ - "GraphInput:Input", // all inputs (shader type dependent) - "GraphScalar:Scalar Constant", //scalar constant - "GraphVector:Vector Constant", //vec3 constant - "GraphRgb:RGB Constant", //rgb constant (shows a color picker instead) - "GraphXform:XForm Constant", // 4x4 matrix constant - "GraphTime:Time:", // time in seconds - "GraphTexscreen:Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader) - "GraphScalarOp:Scalar Operator", // scalar vs scalar op (mul", add", div", etc) - "GraphVecOp:Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc) - "GraphVecScalarOp:Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc) - "GraphRgbOp:RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. - "GraphXformMult:XForm Multiply", // mat4 x mat4 - "GraphXformVecMult:XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option) - "GraphXformVecImult:Form+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option) - "GraphXformScalarFunc:Scalar Function", // scalar function (sin", cos", etc) - "GraphXformVecFunc:Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) - "GraphVecLength:Vector Length", // vec3 length - "GraphVecDp:Dot Product:", // vec3 . vec3 (dot product -> scalar output) - "GraphVecToScalars:Vector -> Scalars", // 1 vec3 input", 3 scalar outputs - "GraphScalarsToVec:Scalars -> Vector", // 3 scalar input", 1 vec3 output - "GraphXformToVecs:XForm -> Vectors", // 3 vec input", 1 xform output - "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output - "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve) - "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve) - "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve) - "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve) - "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) - "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material) - "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material) - "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material) - "GraphTextureUniform:Texture Uniform", // texture input (assignable in material) - "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material) - "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material) - "Output", // output (shader type dependent) - "GraphComment:Comment", // comment + "GraphInput:Input", // all inputs (shader type dependent) + "GraphScalar:Scalar Constant", //scalar constant + "GraphVector:Vector Constant", //vec3 constant + "GraphRgb:RGB Constant", //rgb constant (shows a color picker instead) + "GraphXform:XForm Constant", // 4x4 matrix constant + "GraphTime:Time:", // time in seconds + "GraphTexscreen:Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader) + "GraphScalarOp:Scalar Operator", // scalar vs scalar op (mul", add", div", etc) + "GraphVecOp:Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc) + "GraphVecScalarOp:Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc) + "GraphRgbOp:RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. + "GraphXformMult:XForm Multiply", // mat4 x mat4 + "GraphXformVecMult:XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option) + "GraphXformVecImult:Form+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option) + "GraphXformScalarFunc:Scalar Function", // scalar function (sin", cos", etc) + "GraphXformVecFunc:Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) + "GraphVecLength:Vector Length", // vec3 length + "GraphVecDp:Dot Product:", // vec3 . vec3 (dot product -> scalar output) + "GraphVecToScalars:Vector -> Scalars", // 1 vec3 input", 3 scalar outputs + "GraphScalarsToVec:Scalars -> Vector", // 3 scalar input", 1 vec3 output + "GraphXformToVecs:XForm -> Vectors", // 3 vec input", 1 xform output + "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output + "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve) + "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve) + "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve) + "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve) + "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) + "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material) + "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material) + "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material) + "GraphTextureUniform:Texture Uniform", // texture input (assignable in material) + "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material) + "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material) + "Output", // output (shader type dependent) + "GraphComment:Comment", // comment }; ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { - _2d=p_2d; + _2d=p_2d; - HBoxContainer *hbc = memnew( HBoxContainer ); - popup = memnew( PopupMenu ); - hbc->add_child(popup); - add_child(hbc); + HBoxContainer *hbc = memnew( HBoxContainer ); + popup = memnew( PopupMenu ); + hbc->add_child(popup); + add_child(hbc); - tabs = memnew(TabContainer); - tabs->set_v_size_flags(SIZE_EXPAND_FILL); - add_child(tabs); - const char* sname[ShaderGraph::SHADER_TYPE_MAX]={ - "Vertex", - "Fragment", - "Light" - }; - for(int i=0;iset_v_size_flags(SIZE_EXPAND_FILL); + add_child(tabs); + const char* sname[ShaderGraph::SHADER_TYPE_MAX]={ + "Vertex", + "Fragment", + "Light" + }; + for(int i=0;iget_graph_edit()->set_name(sname[i]); - tabs->add_child(graph_edits[i]->get_graph_edit()); - graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); - graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); - graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); - graph_edits[i]->get_graph_edit()->set_right_disconnects(true); - } + graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) ); + add_child(graph_edits[i]); + graph_edits[i]->get_graph_edit()->set_name(sname[i]); + tabs->add_child(graph_edits[i]->get_graph_edit()); + graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); + graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); + graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); + graph_edits[i]->get_graph_edit()->set_right_disconnects(true); + } - tabs->set_current_tab(1); + tabs->set_current_tab(1); - set_custom_minimum_size(Size2(100,300)); + set_custom_minimum_size(Size2(100,300)); } void ShaderGraphEditorPlugin::edit(Object *p_object) { - shader_editor->edit(p_object->cast_to()); + shader_editor->edit(p_object->cast_to()); } bool ShaderGraphEditorPlugin::handles(Object *p_object) const { - ShaderGraph *shader=p_object->cast_to(); - if (!shader) - return false; - if (_2d) - return shader->get_mode()==Shader::MODE_CANVAS_ITEM; - else - return shader->get_mode()==Shader::MODE_MATERIAL; + ShaderGraph *shader=p_object->cast_to(); + if (!shader) + return false; + if (_2d) + return shader->get_mode()==Shader::MODE_CANVAS_ITEM; + else + return shader->get_mode()==Shader::MODE_MATERIAL; } void ShaderGraphEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { - shader_editor->show(); - } else { + if (p_visible) { + shader_editor->show(); + } else { - shader_editor->hide(); - } + shader_editor->hide(); + } } ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) { - _2d=p_2d; - editor=p_node; - shader_editor = memnew( ShaderGraphEditor(p_2d) ); - shader_editor->hide(); - if (p_2d) - CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor); - else - SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor); + _2d=p_2d; + editor=p_node; + shader_editor = memnew( ShaderGraphEditor(p_2d) ); + shader_editor->hide(); + if (p_2d) + CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor); + else + SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor); // editor->get_viewport()->add_child(shader_editor); diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index c41ec68360..ea21a7706f 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -41,187 +41,189 @@ #include "tools/editor/property_editor.h" #include "scene/resources/shader_graph.h" /** - @author Juan Linietsky + @author Juan Linietsky */ class GraphColorRampEdit : public Control { - OBJ_TYPE(GraphColorRampEdit,Control); + OBJ_TYPE(GraphColorRampEdit,Control); - struct Point { + struct Point { - float offset; - Color color; - bool operator<(const Point& p_ponit) const { - return offset points; + bool grabbing; + int grabbed; + float grabbed_at; + Vector points; - void _color_changed(const Color& p_color); + void _color_changed(const Color& p_color); protected: - void _input_event(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); public: - void set_ramp(const Vector& p_offsets,const Vector& p_colors); - Vector get_offsets() const; - Vector get_colors() const; - virtual Size2 get_minimum_size() const; - GraphColorRampEdit(); + void set_ramp(const Vector& p_offsets,const Vector& p_colors); + Vector get_offsets() const; + Vector get_colors() const; + virtual Size2 get_minimum_size() const; + GraphColorRampEdit(); }; class GraphCurveMapEdit : public Control { - OBJ_TYPE(GraphCurveMapEdit,Control); + OBJ_TYPE(GraphCurveMapEdit,Control); - struct Point { + struct Point { - float offset; - float height; - bool operator<(const Point& p_ponit) const { - return offset points; + bool grabbing; + int grabbed; + Vector points; - void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); + void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); protected: - void _input_event(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); public: - void set_points(const Vector& p_points); - Vector get_points() const; - virtual Size2 get_minimum_size() const; - GraphCurveMapEdit(); + void set_points(const Vector& p_points); + Vector get_points() const; + virtual Size2 get_minimum_size() const; + GraphCurveMapEdit(); }; class ShaderGraphView : public Node { - OBJ_TYPE(ShaderGraphView,Node); - - - - CustomPropertyEditor *ped_popup; - bool block_update; - - Label *status; - GraphEdit *graph_edit; - Ref graph; - int edited_id; - - ShaderGraph::ShaderType type; - - void _update_graph(); - void _create_node(int p_id); - - - - void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - - void _node_removed(int p_id); - void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); - void _move_node(int p_id,const Vector2& p_to); - - void _scalar_const_changed(double p_value,int p_id); - void _vec_const_changed(double p_value, int p_id, Array p_arr); - void _rgb_const_changed(const Color& p_color, int p_id); - void _xform_const_changed(int p_id,Node* p_button); - void _scalar_op_changed(int p_op, int p_id); - void _vec_op_changed(int p_op, int p_id); - void _vec_scalar_op_changed(int p_op, int p_id); - void _rgb_op_changed(int p_op, int p_id); - void _xform_inv_rev_changed(bool p_enabled, int p_id); - void _scalar_func_changed(int p_func, int p_id); - void _vec_func_changed(int p_func, int p_id); - void _scalar_input_changed(double p_value,int p_id); - void _vec_input_changed(double p_value, int p_id, Array p_arr); - void _xform_input_changed(int p_id,Node* p_button); - void _rgb_input_changed(const Color& p_color, int p_id); - void _tex_input_change(int p_id,Node* p_button); - void _cube_input_change(int p_id); - void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); - void _tex_edited(int p_id,Node* p_button); - void _cube_edited(int p_id,Node* p_button); - void _variant_edited(); - void _comment_edited(int p_id,Node* p_button); - void _color_ramp_changed(int p_id,Node* p_ramp); - void _curve_changed(int p_id,Node* p_curve); - void _sg_updated(); - Map node_map; + OBJ_TYPE(ShaderGraphView,Node); + + + + CustomPropertyEditor *ped_popup; + bool block_update; + + Label *status; + GraphEdit *graph_edit; + Ref graph; + int edited_id; + + ShaderGraph::ShaderType type; + + void _update_graph(); + void _create_node(int p_id); + + + + void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + + void _node_removed(int p_id); + void _begin_node_move(); + void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); + void _end_node_move(); + void _move_node(int p_id,const Vector2& p_to); + + void _scalar_const_changed(double p_value,int p_id); + void _vec_const_changed(double p_value, int p_id, Array p_arr); + void _rgb_const_changed(const Color& p_color, int p_id); + void _xform_const_changed(int p_id,Node* p_button); + void _scalar_op_changed(int p_op, int p_id); + void _vec_op_changed(int p_op, int p_id); + void _vec_scalar_op_changed(int p_op, int p_id); + void _rgb_op_changed(int p_op, int p_id); + void _xform_inv_rev_changed(bool p_enabled, int p_id); + void _scalar_func_changed(int p_func, int p_id); + void _vec_func_changed(int p_func, int p_id); + void _scalar_input_changed(double p_value,int p_id); + void _vec_input_changed(double p_value, int p_id, Array p_arr); + void _xform_input_changed(int p_id,Node* p_button); + void _rgb_input_changed(const Color& p_color, int p_id); + void _tex_input_change(int p_id,Node* p_button); + void _cube_input_change(int p_id); + void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); + void _tex_edited(int p_id,Node* p_button); + void _cube_edited(int p_id,Node* p_button); + void _variant_edited(); + void _comment_edited(int p_id,Node* p_button); + void _color_ramp_changed(int p_id,Node* p_ramp); + void _curve_changed(int p_id,Node* p_curve); + void _sg_updated(); + Map node_map; protected: - void _notification(int p_what); - static void _bind_methods(); + void _notification(int p_what); + static void _bind_methods(); public: void add_node(int p_type, const Vector2 &location); - GraphEdit *get_graph_edit() { return graph_edit; } - void set_graph(Ref p_graph); + GraphEdit *get_graph_edit() { return graph_edit; } + void set_graph(Ref p_graph); - ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); + ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); }; class ShaderGraphEditor : public VBoxContainer { - OBJ_TYPE(ShaderGraphEditor,VBoxContainer); + OBJ_TYPE(ShaderGraphEditor,VBoxContainer); PopupMenu *popup; - TabContainer *tabs; - ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; - static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; + TabContainer *tabs; + ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; + static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; Vector2 next_location; - bool _2d; - void _add_node(int p_type); + bool _2d; + void _add_node(int p_type); void _popup_requested(const Vector2 &p_position); protected: - void _notification(int p_what); - static void _bind_methods(); + void _notification(int p_what); + static void _bind_methods(); public: - void edit(Ref p_shader); - ShaderGraphEditor(bool p_2d); + void edit(Ref p_shader); + ShaderGraphEditor(bool p_2d); }; class ShaderGraphEditorPlugin : public EditorPlugin { - OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin ); + OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin ); - bool _2d; - ShaderGraphEditor *shader_editor; - EditorNode *editor; + bool _2d; + ShaderGraphEditor *shader_editor; + EditorNode *editor; public: - virtual String get_name() const { return "ShaderGraph"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); + virtual String get_name() const { return "ShaderGraph"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); - ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); - ~ShaderGraphEditorPlugin(); + ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); + ~ShaderGraphEditorPlugin(); }; #endif -- cgit v1.2.3 From 2a43778793ba67c7edb7d96ab30c4c2a8c145c70 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Mon, 20 Jul 2015 22:15:06 -0300 Subject: Fix tab indent --- .../editor/plugins/shader_graph_editor_plugin.cpp | 3792 ++++++++++---------- tools/editor/plugins/shader_graph_editor_plugin.h | 254 +- 2 files changed, 2023 insertions(+), 2023 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index a0f7edbd93..6e95432b99 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -37,596 +37,596 @@ void GraphColorRampEdit::_input_event(const InputEvent& p_event) { - if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { - - points.remove(grabbed); - grabbed=-1; - update(); - emit_signal("ramp_changed"); - accept_event(); - } - - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { + + points.remove(grabbed); + grabbed=-1; + update(); + emit_signal("ramp_changed"); + accept_event(); + } + + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { - update(); - int x = p_event.mouse_button.x; - int total_w = get_size().width-get_size().height-3; - if (x>total_w+3) { - - if (grabbed==-1) - return; - Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10); - picker->set_color(points[grabbed].color); - popup->set_pos(get_global_pos()-Size2(0,ms.height)); - popup->set_size(ms); - popup->popup(); - return; - } - - - float ofs = CLAMP(x/float(total_w),0,1); - - grabbed=-1; - grabbing=true; - int pos=-1; - for(int i=0;itotal_w+3) { + + if (grabbed==-1) + return; + Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10); + picker->set_color(points[grabbed].color); + popup->set_pos(get_global_pos()-Size2(0,ms.height)); + popup->set_size(ms); + popup->popup(); + return; + } + + + float ofs = CLAMP(x/float(total_w),0,1); + + grabbed=-1; + grabbing=true; + int pos=-1; + for(int i=0;iconnect("color_changed",this,"_color_changed"); - } - if (p_what==NOTIFICATION_DRAW) { + if (p_what==NOTIFICATION_ENTER_TREE) { + picker->connect("color_changed",this,"_color_changed"); + } + if (p_what==NOTIFICATION_DRAW) { - Point prev; - prev.offset=0; - prev.color=Color(0,0,0); - int w = get_size().x; - int h = get_size().y; + Point prev; + prev.offset=0; + prev.color=Color(0,0,0); + int w = get_size().x; + int h = get_size().y; - int total_w = get_size().width-get_size().height-3; + int total_w = get_size().width-get_size().height-3; - for(int i=-1;i points; - Vector colors; - points.push_back(Vector2(prev.offset*total_w,h)); - points.push_back(Vector2(prev.offset*total_w,0)); - points.push_back(Vector2(next.offset*total_w,0)); - points.push_back(Vector2(next.offset*total_w,h)); - colors.push_back(prev.color); - colors.push_back(prev.color); - colors.push_back(next.color); - colors.push_back(next.color); - draw_primitive(points,colors,Vector()); - prev=next; - } + Vector points; + Vector colors; + points.push_back(Vector2(prev.offset*total_w,h)); + points.push_back(Vector2(prev.offset*total_w,0)); + points.push_back(Vector2(next.offset*total_w,0)); + points.push_back(Vector2(next.offset*total_w,h)); + colors.push_back(prev.color); + colors.push_back(prev.color); + colors.push_back(next.color); + colors.push_back(next.color); + draw_primitive(points,colors,Vector()); + prev=next; + } - for(int i=0;i& p_offsets,const Vector& p_colors) { - ERR_FAIL_COND(p_offsets.size()!=p_colors.size()); - points.clear(); - for(int i=0;i GraphColorRampEdit::get_offsets() const{ - Vector ret; - for(int i=0;i ret; + for(int i=0;i GraphColorRampEdit::get_colors() const{ - Vector ret; - for(int i=0;i ret; + for(int i=0;iadd_child(picker); - popup->set_child_rect(picker); - add_child(popup); + popup = memnew( PopupPanel ); + picker = memnew( ColorPicker ); + popup->add_child(picker); + popup->set_child_rect(picker); + add_child(popup); } //////////// void GraphCurveMapEdit::_input_event(const InputEvent& p_event) { - if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { + if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { - points.remove(grabbed); - grabbed=-1; - update(); - emit_signal("curve_changed"); - accept_event(); - } + points.remove(grabbed); + grabbed=-1; + update(); + emit_signal("curve_changed"); + accept_event(); + } - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { - update(); - Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size(); - p.y=1.0-p.y; - grabbed=-1; - grabbing=true; + update(); + Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size(); + p.y=1.0-p.y; + grabbed=-1; + grabbing=true; - for(int i=0;icurve[cd->outline][lastx] = lasty; - } - else - { - cd->curve_ptr[cd->outline][lastx] = lasty; - if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax); - } + float geometry[4][4]; + float tmp1[4][4]; + float tmp2[4][4]; + float deltas[4][4]; + double x, dx, dx2, dx3; + double y, dy, dy2, dy3; + double d, d2, d3; + int lastx, lasty; + int newx, newy; + int ntimes; + int i,j; + + int xmax=get_size().x; + int ymax=get_size().y; + + /* construct the geometry matrix from the segment */ + for (i = 0; i < 4; i++) { + geometry[i][2] = 0; + geometry[i][3] = 0; + } + + geometry[0][0] = (p_a[0] * xmax); + geometry[1][0] = (p_b[0] * xmax); + geometry[2][0] = (p_c[0] * xmax); + geometry[3][0] = (p_d[0] * xmax); + + geometry[0][1] = (p_a[1] * ymax); + geometry[1][1] = (p_b[1] * ymax); + geometry[2][1] = (p_c[1] * ymax); + geometry[3][1] = (p_d[1] * ymax); + + /* subdivide the curve ntimes (1000) times */ + ntimes = 4 * xmax; + /* ntimes can be adjusted to give a finer or coarser curve */ + d = 1.0 / ntimes; + d2 = d * d; + d3 = d * d * d; + + /* construct a temporary matrix for determining the forward differencing deltas */ + tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1; + tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0; + tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0; + tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0; + + /* compose the basis and geometry matrices */ + + static const float CR_basis[4][4] = + { + { -0.5, 1.5, -1.5, 0.5 }, + { 1.0, -2.5, 2.0, -0.5 }, + { -0.5, 0.0, 0.5, 0.0 }, + { 0.0, 1.0, 0.0, 0.0 }, + }; + + for (i = 0; i < 4; i++) + { + for (j = 0; j < 4; j++) + { + tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + + CR_basis[i][1] * geometry[1][j] + + CR_basis[i][2] * geometry[2][j] + + CR_basis[i][3] * geometry[3][j]); + } + } + /* compose the above results to get the deltas matrix */ + + for (i = 0; i < 4; i++) + { + for (j = 0; j < 4; j++) + { + deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + + tmp2[i][1] * tmp1[1][j] + + tmp2[i][2] * tmp1[2][j] + + tmp2[i][3] * tmp1[3][j]); + } + } + + + /* extract the x deltas */ + x = deltas[0][0]; + dx = deltas[1][0]; + dx2 = deltas[2][0]; + dx3 = deltas[3][0]; + + /* extract the y deltas */ + y = deltas[0][1]; + dy = deltas[1][1]; + dy2 = deltas[2][1]; + dy3 = deltas[3][1]; + + + lastx = CLAMP (x, 0, xmax); + lasty = CLAMP (y, 0, ymax); + + /* if (fix255) + { + cd->curve[cd->outline][lastx] = lasty; + } + else + { + cd->curve_ptr[cd->outline][lastx] = lasty; + if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax); + } */ - /* loop over the curve */ - for (i = 0; i < ntimes; i++) - { - /* increment the x values */ - x += dx; - dx += dx2; - dx2 += dx3; - - /* increment the y values */ - y += dy; - dy += dy2; - dy2 += dy3; - - newx = CLAMP ((Math::round (x)), 0, xmax); - newy = CLAMP ((Math::round (y)), 0, ymax); - - /* if this point is different than the last one...then draw it */ - if ((lastx != newx) || (lasty != newy)) - { + /* loop over the curve */ + for (i = 0; i < ntimes; i++) + { + /* increment the x values */ + x += dx; + dx += dx2; + dx2 += dx3; + + /* increment the y values */ + y += dy; + dy += dy2; + dy2 += dy3; + + newx = CLAMP ((Math::round (x)), 0, xmax); + newy = CLAMP ((Math::round (y)), 0, ymax); + + /* if this point is different than the last one...then draw it */ + if ((lastx != newx) || (lasty != newy)) + { #if 0 - if(fix255) - { - /* use fixed array size (for the curve graph) */ - cd->curve[cd->outline][newx] = newy; - } - else - { - /* use dynamic allocated curve_ptr (for the real curve) */ - cd->curve_ptr[cd->outline][newx] = newy; - - if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy); - } + if(fix255) + { + /* use fixed array size (for the curve graph) */ + cd->curve[cd->outline][newx] = newy; + } + else + { + /* use dynamic allocated curve_ptr (for the real curve) */ + cd->curve_ptr[cd->outline][newx] = newy; + + if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy); + } #endif - draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0); - } + draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0); + } - lastx = newx; - lasty = newy; - } + lastx = newx; + lasty = newy; + } } void GraphCurveMapEdit::_notification(int p_what){ - if (p_what==NOTIFICATION_DRAW) { + if (p_what==NOTIFICATION_DRAW) { - draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size())); + draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size())); - int w = get_size().x; - int h = get_size().y; + int w = get_size().x; + int h = get_size().y; - Vector2 prev=Vector2(0,0); - Vector2 prev2=Vector2(0,0); + Vector2 prev=Vector2(0,0); + Vector2 prev2=Vector2(0,0); - for(int i=-1;i=points.size()) { - next=Vector2(1,1); - } else { - next=Vector2(points[i+1].offset,points[i+1].height); - } + Vector2 next; + Vector2 next2; + if (i+1>=points.size()) { + next=Vector2(1,1); + } else { + next=Vector2(points[i+1].offset,points[i+1].height); + } - if (i+2>=points.size()) { - next2=Vector2(1,1); - } else { - next2=Vector2(points[i+2].offset,points[i+2].height); - } + if (i+2>=points.size()) { + next2=Vector2(1,1); + } else { + next2=Vector2(points[i+2].offset,points[i+2].height); + } - /*if (i==-1 && prev.offset==next.offset) { - prev=next; - continue; - }*/ + /*if (i==-1 && prev.offset==next.offset) { + prev=next; + continue; + }*/ - _plot_curve(prev2,prev,next,next2); + _plot_curve(prev2,prev,next,next2); - prev2=prev; - prev=next; - } + prev2=prev; + prev=next; + } - for(int i=0;i& p_points) { - points.clear(); - for(int i=0;i GraphCurveMapEdit::get_points() const { - Vector ret; - for(int i=0;i ret; + for(int i=0;iget_undo_redo(); - ur->create_action("Change Scalar Constant",true); - ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value); - ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Constant",true); + ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value); + ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){ - Vector3 val; - for(int i=0;iget_undo_redo(); - ur->create_action("Change Vec Constant",true); - ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val); - ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Constant",true); + ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val); + ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change RGB Constant",true); - ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color); - ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Constant",true); + ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color); + ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Scalar Operator"); - ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Operator"); + ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Vec Operator"); - ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Operator"); + ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change VecxScalar Operator"); - ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change VecxScalar Operator"); + ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change RGB Operator"); - ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Operator"); + ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Toggle Rot Only"); - ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled); - ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Toggle Rot Only"); + ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled); + ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Scalar Function"); - ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func); - ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Function"); + ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func); + ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_func_changed(int p_func, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Vec Function"); - ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func); - ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Function"); + ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func); + ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Scalar Uniform",true); - ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value); - ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Uniform",true); + ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value); + ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){ - Vector3 val; - for(int i=0;iget_undo_redo(); - ur->create_action("Change Vec Uniform",true); - ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val); - ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Uniform",true); + ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val); + ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){ - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); - ped_popup->popup(); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); + ped_popup->popup(); } void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){ - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); - ped_popup->popup(); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); + ped_popup->popup(); } void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change RGB Uniform",true); - ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color); - ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Uniform",true); + ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color); + ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){ @@ -879,180 +879,180 @@ void ShaderGraphView::_cube_input_change(int p_id){ void ShaderGraphView::_variant_edited() { - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change XForm Uniform"); - ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change XForm Uniform"); + ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change XForm Uniform"); - ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change XForm Uniform"); + ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Texture Uniform"); - ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Texture Uniform"); + ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Cubemap Uniform"); - ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Cubemap Uniform"); + ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } } void ShaderGraphView::_comment_edited(int p_id,Node* p_button) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - TextEdit *te=p_button->cast_to(); - ur->create_action("Change Comment",true); - ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text()); - ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + TextEdit *te=p_button->cast_to(); + ur->create_action("Change Comment",true); + ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text()); + ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) { - GraphColorRampEdit *cr=p_ramp->cast_to(); + GraphColorRampEdit *cr=p_ramp->cast_to(); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - Vector offsets=cr->get_offsets(); - Vector colors=cr->get_colors(); + Vector offsets=cr->get_offsets(); + Vector colors=cr->get_colors(); - DVector new_offsets; - DVector new_colors; - { - new_offsets.resize(offsets.size()); - new_colors.resize(colors.size()); - DVector::Write ow=new_offsets.write(); - DVector::Write cw=new_colors.write(); - for(int i=0;i new_offsets; + DVector new_colors; + { + new_offsets.resize(offsets.size()); + new_colors.resize(colors.size()); + DVector::Write ow=new_offsets.write(); + DVector::Write cw=new_colors.write(); + for(int i=0;i old_offsets=graph->color_ramp_node_get_offsets(type,p_id); - DVector old_colors=graph->color_ramp_node_get_colors(type,p_id); + DVector old_offsets=graph->color_ramp_node_get_offsets(type,p_id); + DVector old_colors=graph->color_ramp_node_get_colors(type,p_id); - if (old_offsets.size()!=new_offsets.size()) - ur->create_action("Add/Remove to Color Ramp"); - else - ur->create_action("Modify Color Ramp",true); + if (old_offsets.size()!=new_offsets.size()) + ur->create_action("Add/Remove to Color Ramp"); + else + ur->create_action("Modify Color Ramp",true); - ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets); - ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets); + ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) { - GraphCurveMapEdit *cr=p_curve->cast_to(); + GraphCurveMapEdit *cr=p_curve->cast_to(); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - Vector points=cr->get_points(); + Vector points=cr->get_points(); - DVector new_points; - { - new_points.resize(points.size()); - DVector::Write ow=new_points.write(); - for(int i=0;i new_points; + { + new_points.resize(points.size()); + DVector::Write ow=new_points.write(); + for(int i=0;i old_points=graph->curve_map_node_get_points(type,p_id); + DVector old_points=graph->curve_map_node_get_points(type,p_id); - if (old_points.size()!=new_points.size()) - ur->create_action("Add/Remove to Curve Map"); - else - ur->create_action("Modify Curve Map",true); + if (old_points.size()!=new_points.size()) + ur->create_action("Add/Remove to Curve Map"); + else + ur->create_action("Modify Curve Map",true); - ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points); - ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; + ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points); + ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; } void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) { - LineEdit *le=p_line_edit->cast_to(); - ERR_FAIL_COND(!le); + LineEdit *le=p_line_edit->cast_to(); + ERR_FAIL_COND(!le); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Change Input Name"); - ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name); - ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - le->set_text(graph->input_node_get_name(type,p_id)); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Input Name"); + ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name); + ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; + le->set_text(graph->input_node_get_name(type,p_id)); } void ShaderGraphView::_tex_edited(int p_id,Node* p_button) { - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture"); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture"); } void ShaderGraphView::_cube_edited(int p_id,Node* p_button) { - ToolButton *tb = p_button->cast_to(); - ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"); + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"); } @@ -1061,994 +1061,994 @@ void ShaderGraphView::_cube_edited(int p_id,Node* p_button) { void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - int from_idx=-1; - int to_idx=-1; - for (Map::Element *E=node_map.front();E;E=E->next()) { + int from_idx=-1; + int to_idx=-1; + for (Map::Element *E=node_map.front();E;E=E->next()) { - if (p_from==E->get()->get_name()) - from_idx=E->key(); - if (p_to==E->get()->get_name()) - to_idx=E->key(); - } + if (p_from==E->get()->get_name()) + from_idx=E->key(); + if (p_to==E->get()->get_name()) + to_idx=E->key(); + } - ERR_FAIL_COND(from_idx==-1); - ERR_FAIL_COND(to_idx==-1); + ERR_FAIL_COND(from_idx==-1); + ERR_FAIL_COND(to_idx==-1); - ur->create_action("Connect Graph Nodes"); + ur->create_action("Connect Graph Nodes"); - List conns; + List conns; - graph->get_node_connections(type,&conns); - //disconnect/reconnect dependencies - ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - for(List::Element *E=conns.front();E;E=E->next()) { + graph->get_node_connections(type,&conns); + //disconnect/reconnect dependencies + ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + for(List::Element *E=conns.front();E;E=E->next()) { - if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) { - ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - } - } - ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) { + ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + } + } + ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - int from_idx=-1; - int to_idx=-1; - for (Map::Element *E=node_map.front();E;E=E->next()) { + int from_idx=-1; + int to_idx=-1; + for (Map::Element *E=node_map.front();E;E=E->next()) { - if (p_from==E->get()->get_name()) - from_idx=E->key(); - if (p_to==E->get()->get_name()) - to_idx=E->key(); - } + if (p_from==E->get()->get_name()) + from_idx=E->key(); + if (p_to==E->get()->get_name()) + to_idx=E->key(); + } - ERR_FAIL_COND(from_idx==-1); - ERR_FAIL_COND(to_idx==-1); + ERR_FAIL_COND(from_idx==-1); + ERR_FAIL_COND(to_idx==-1); - if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot)) - return; //nothing to disconnect + if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot)) + return; //nothing to disconnect - ur->create_action("Disconnect Graph Nodes"); + ur->create_action("Disconnect Graph Nodes"); - List conns; + List conns; - graph->get_node_connections(type,&conns); - //disconnect/reconnect dependencies - ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + graph->get_node_connections(type,&conns); + //disconnect/reconnect dependencies + ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } void ShaderGraphView::_node_removed(int p_id) { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Remove Shader Graph Node"); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Remove Shader Graph Node"); - ur->add_do_method(graph.ptr(),"node_remove",type,p_id); - ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id); - ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id)); - List conns; + ur->add_do_method(graph.ptr(),"node_remove",type,p_id); + ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id); + ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id)); + List conns; - graph->get_node_connections(type,&conns); - for(List::Element *E=conns.front();E;E=E->next()) { + graph->get_node_connections(type,&conns); + for(List::Element *E=conns.front();E;E=E->next()) { - if (E->get().dst_id==p_id || E->get().src_id==p_id) { - ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - } - } - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + if (E->get().dst_id==p_id || E->get().src_id==p_id) { + ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + } + } + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } void ShaderGraphView::_begin_node_move() { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Move Shader Graph Node"); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Move Shader Graph Node"); } void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) { - ERR_FAIL_COND(!node_map.has(p_id)); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->add_do_method(this,"_move_node",p_id,p_to); - ur->add_undo_method(this,"_move_node",p_id,p_from); + ERR_FAIL_COND(!node_map.has(p_id)); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->add_do_method(this,"_move_node",p_id,p_to); + ur->add_undo_method(this,"_move_node",p_id,p_from); } void ShaderGraphView::_end_node_move() { - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->commit_action(); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->commit_action(); } void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) { - ERR_FAIL_COND(!node_map.has(p_id)); - node_map[p_id]->set_offset(p_to); - graph->node_set_pos(type,p_id,p_to); + ERR_FAIL_COND(!node_map.has(p_id)); + node_map[p_id]->set_offset(p_to); + graph->node_set_pos(type,p_id,p_to); } void ShaderGraphView::_create_node(int p_id) { - GraphNode *gn = memnew( GraphNode ); - gn->set_show_close_button(true); - Color typecol[4]={ - Color(0.9,0.4,1), - Color(0.8,1,0.2), - Color(1,0.2,0.2), - Color(0,1,1) - }; - - - switch(graph->node_get_type(type,p_id)) { - - case ShaderGraph::NODE_INPUT: { - - gn->set_title("Input"); - - List si; - ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); - - int idx=0; - for (List::Element *E=si.front();E;E=E->next()) { - ShaderGraph::SlotInfo& s=E->get(); - if (s.dir==ShaderGraph::SLOT_IN) { - - Label *l= memnew( Label ); - l->set_text(s.name); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]); - idx++; - } - } - - } break; // all inputs (case Shader type dependent) - case ShaderGraph::NODE_SCALAR_CONST: { - gn->set_title("Scalar"); - SpinBox *sb = memnew( SpinBox ); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->scalar_const_node_get_value(type,p_id)); - sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id)); - gn->add_child(sb); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; //scalar constant - case ShaderGraph::NODE_VEC_CONST: { - - gn->set_title("Vector"); - Array v3p(true); - for(int i=0;i<3;i++) { - HBoxContainer *hbc = memnew( HBoxContainer ); - Label *l = memnew( Label ); - l->set_text(String::chr('X'+i)); - hbc->add_child(l); - SpinBox *sb = memnew( SpinBox ); - sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]); - sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p)); - v3p.push_back(sb); - hbc->add_child(sb); - gn->add_child(hbc); - } - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; //vec3 constant - case ShaderGraph::NODE_RGB_CONST: { - - gn->set_title("Color"); - ColorPickerButton *cpb = memnew( ColorPickerButton ); - cpb->set_color(graph->rgb_const_node_get_value(type,p_id)); - cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id)); - gn->add_child(cpb); - Label *l = memnew( Label ); - l->set_text("RGB"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; //rgb constant (shows a color picker instead) - case ShaderGraph::NODE_XFORM_CONST: { - gn->set_title("XForm"); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); - gn->add_child(edit); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - - } break; // 4x4 matrix constant - case ShaderGraph::NODE_TIME: { - - gn->set_title("Time"); - Label *l = memnew( Label ); - l->set_text("(s)"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // time in seconds - case ShaderGraph::NODE_SCREEN_TEX: { - - gn->set_title("ScreenTex"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("RGB"))); - gn->add_child(hbc); - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) - case ShaderGraph::NODE_SCALAR_OP: { - - gn->set_title("ScalarOp"); - static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={ - "Add", - "Sub", - "Mul", - "Div", - "Mod", - "Pow", - "Max", - "Min", - "Atan2" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->scalar_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc) - case ShaderGraph::NODE_VEC_OP: { - - gn->set_title("VecOp"); - static const char* op_name[ShaderGraph::VEC_MAX_OP]={ - "Add", - "Sub", - "Mul", - "Div", - "Mod", - "Pow", - "Max", - "Min", - "Cross" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->vec_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_vec_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - - } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc) - case ShaderGraph::NODE_VEC_SCALAR_OP: { - - gn->set_title("VecScalarOp"); - static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={ - "Mul", - "Div", - "Pow", - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->vec_scalar_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc) - case ShaderGraph::NODE_RGB_OP: { - - gn->set_title("RGB Op"); - static const char* op_name[ShaderGraph::RGB_MAX_OP]={ - "Screen", - "Difference", - "Darken", - "Lighten", - "Overlay", - "Dodge", - "Burn", - "SoftLight", - "HardLight" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(op_name[i],i); - } - - ob->select(graph->rgb_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc. - case ShaderGraph::NODE_XFORM_MULT: { - - gn->set_title("XFMult"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color()); - - - } break; // mat4 x mat4 - case ShaderGraph::NODE_XFORM_VEC_MULT: { - - gn->set_title("XFVecMult"); - - Button *button = memnew( Button("RotOnly")); - button->set_toggle_mode(true); - button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); - button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); - - gn->add_child(button); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); - hbc->add_spacer(); - Label *l = memnew(Label("out")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - gn->add_child( memnew(Label("vec"))); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; - case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { - - gn->set_title("XFVecInvMult"); - - - Button *button = memnew( Button("RotOnly")); - button->set_toggle_mode(true); - button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); - button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); - - gn->add_child(button); - - gn->add_child( memnew(Label("vec"))); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); - hbc->add_spacer(); - Label *l = memnew(Label("out")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - - } break; // mat4 x vec3 inverse mult (with no-translation option) - case ShaderGraph::NODE_SCALAR_FUNC: { - - gn->set_title("ScalarFunc"); - static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={ - "Sin", - "Cos", - "Tan", - "ASin", - "ACos", - "ATan", - "SinH", - "CosH", - "TanH", - "Log", - "Exp", - "Sqrt", - "Abs", - "Sign", - "Floor", - "Round", - "Ceil", - "Frac", - "Satr", - "Neg" - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(func_name[i],i); - } - - ob->select(graph->scalar_func_node_get_function(type,p_id)); - ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("in"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar function (sin: { } break; cos: { } break; etc) - case ShaderGraph::NODE_VEC_FUNC: { - - - - gn->set_title("VecFunc"); - static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={ - "Normalize", - "Saturate", - "Negate", - "Reciprocal", - "RGB to HSV", - "HSV to RGB", - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;iadd_item(func_name[i],i); - } - - ob->select(graph->vec_func_node_get_function(type,p_id)); - ob->connect("item_selected",this,"_vec_func_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("in"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc) - case ShaderGraph::NODE_VEC_LEN: { - gn->set_title("VecLength"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("in"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("len"))); - gn->add_child(hbc); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // vec3 length - case ShaderGraph::NODE_DOT_PROD: { - - gn->set_title("DotProduct"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("dp"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // vec3 . vec3 (dot product -> scalar output) - case ShaderGraph::NODE_VEC_TO_SCALAR: { - - gn->set_title("Vec2Scalar"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("vec"))); - hbc->add_spacer(); - Label *l=memnew(Label("x")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("y")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l ); - l=memnew(Label("z")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - - - } break; // 1 vec3 input: { } break; 3 scalar outputs - case ShaderGraph::NODE_SCALAR_TO_VEC: { - - gn->set_title("Scalar2Vec"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("x"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("vec"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("y"))); - gn->add_child( memnew(Label("z"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - } break; // 3 scalar input: { } break; 1 vec3 output - case ShaderGraph::NODE_VEC_TO_XFORM: { - - gn->set_title("Vec2XForm"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("x"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("xf"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("y"))); - gn->add_child( memnew(Label("z"))); - gn->add_child( memnew(Label("ofs"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // 3 vec input: { } break; 1 xform output - case ShaderGraph::NODE_XFORM_TO_VEC: { - - gn->set_title("XForm2Vec"); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); - hbc->add_spacer(); - Label *l=memnew(Label("x")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("y")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l ); - l=memnew(Label("z")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - l=memnew(Label("ofs")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // 3 vec input: { } break; 1 xform output - case ShaderGraph::NODE_SCALAR_INTERP: { - - gn->set_title("ScalarInterp"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("interp"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - gn->add_child( memnew(Label("c"))); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // scalar interpolation (with optional curve) - case ShaderGraph::NODE_VEC_INTERP: { - - gn->set_title("VecInterp"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("a"))); - hbc->add_spacer(); - hbc->add_child( memnew(Label("interp"))); - gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - gn->add_child( memnew(Label("c"))); + GraphNode *gn = memnew( GraphNode ); + gn->set_show_close_button(true); + Color typecol[4]={ + Color(0.9,0.4,1), + Color(0.8,1,0.2), + Color(1,0.2,0.2), + Color(0,1,1) + }; + + + switch(graph->node_get_type(type,p_id)) { + + case ShaderGraph::NODE_INPUT: { + + gn->set_title("Input"); + + List si; + ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); + + int idx=0; + for (List::Element *E=si.front();E;E=E->next()) { + ShaderGraph::SlotInfo& s=E->get(); + if (s.dir==ShaderGraph::SLOT_IN) { + + Label *l= memnew( Label ); + l->set_text(s.name); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]); + idx++; + } + } + + } break; // all inputs (case Shader type dependent) + case ShaderGraph::NODE_SCALAR_CONST: { + gn->set_title("Scalar"); + SpinBox *sb = memnew( SpinBox ); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->scalar_const_node_get_value(type,p_id)); + sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id)); + gn->add_child(sb); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; //scalar constant + case ShaderGraph::NODE_VEC_CONST: { + + gn->set_title("Vector"); + Array v3p(true); + for(int i=0;i<3;i++) { + HBoxContainer *hbc = memnew( HBoxContainer ); + Label *l = memnew( Label ); + l->set_text(String::chr('X'+i)); + hbc->add_child(l); + SpinBox *sb = memnew( SpinBox ); + sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]); + sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p)); + v3p.push_back(sb); + hbc->add_child(sb); + gn->add_child(hbc); + } + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; //vec3 constant + case ShaderGraph::NODE_RGB_CONST: { + + gn->set_title("Color"); + ColorPickerButton *cpb = memnew( ColorPickerButton ); + cpb->set_color(graph->rgb_const_node_get_value(type,p_id)); + cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id)); + gn->add_child(cpb); + Label *l = memnew( Label ); + l->set_text("RGB"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; //rgb constant (shows a color picker instead) + case ShaderGraph::NODE_XFORM_CONST: { + gn->set_title("XForm"); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); + gn->add_child(edit); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + + } break; // 4x4 matrix constant + case ShaderGraph::NODE_TIME: { + + gn->set_title("Time"); + Label *l = memnew( Label ); + l->set_text("(s)"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // time in seconds + case ShaderGraph::NODE_SCREEN_TEX: { + + gn->set_title("ScreenTex"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("RGB"))); + gn->add_child(hbc); + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) + case ShaderGraph::NODE_SCALAR_OP: { + + gn->set_title("ScalarOp"); + static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={ + "Add", + "Sub", + "Mul", + "Div", + "Mod", + "Pow", + "Max", + "Min", + "Atan2" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->scalar_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + + } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc) + case ShaderGraph::NODE_VEC_OP: { + + gn->set_title("VecOp"); + static const char* op_name[ShaderGraph::VEC_MAX_OP]={ + "Add", + "Sub", + "Mul", + "Div", + "Mod", + "Pow", + "Max", + "Min", + "Cross" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->vec_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_vec_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + + } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc) + case ShaderGraph::NODE_VEC_SCALAR_OP: { + + gn->set_title("VecScalarOp"); + static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={ + "Mul", + "Div", + "Pow", + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->vec_scalar_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + + } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc) + case ShaderGraph::NODE_RGB_OP: { + + gn->set_title("RGB Op"); + static const char* op_name[ShaderGraph::RGB_MAX_OP]={ + "Screen", + "Difference", + "Darken", + "Lighten", + "Overlay", + "Dodge", + "Burn", + "SoftLight", + "HardLight" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(op_name[i],i); + } + + ob->select(graph->rgb_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc. + case ShaderGraph::NODE_XFORM_MULT: { + + gn->set_title("XFMult"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color()); + + + } break; // mat4 x mat4 + case ShaderGraph::NODE_XFORM_VEC_MULT: { + + gn->set_title("XFVecMult"); + + Button *button = memnew( Button("RotOnly")); + button->set_toggle_mode(true); + button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); + button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); + + gn->add_child(button); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l = memnew(Label("out")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + gn->add_child( memnew(Label("vec"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; + case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { + + gn->set_title("XFVecInvMult"); + + + Button *button = memnew( Button("RotOnly")); + button->set_toggle_mode(true); + button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); + button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); + + gn->add_child(button); + + gn->add_child( memnew(Label("vec"))); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l = memnew(Label("out")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + + } break; // mat4 x vec3 inverse mult (with no-translation option) + case ShaderGraph::NODE_SCALAR_FUNC: { + + gn->set_title("ScalarFunc"); + static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={ + "Sin", + "Cos", + "Tan", + "ASin", + "ACos", + "ATan", + "SinH", + "CosH", + "TanH", + "Log", + "Exp", + "Sqrt", + "Abs", + "Sign", + "Floor", + "Round", + "Ceil", + "Frac", + "Satr", + "Neg" + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(func_name[i],i); + } + + ob->select(graph->scalar_func_node_get_function(type,p_id)); + ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar function (sin: { } break; cos: { } break; etc) + case ShaderGraph::NODE_VEC_FUNC: { + + + + gn->set_title("VecFunc"); + static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={ + "Normalize", + "Saturate", + "Negate", + "Reciprocal", + "RGB to HSV", + "HSV to RGB", + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;iadd_item(func_name[i],i); + } + + ob->select(graph->vec_func_node_get_function(type,p_id)); + ob->connect("item_selected",this,"_vec_func_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc) + case ShaderGraph::NODE_VEC_LEN: { + gn->set_title("VecLength"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("len"))); + gn->add_child(hbc); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // vec3 length + case ShaderGraph::NODE_DOT_PROD: { + + gn->set_title("DotProduct"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("dp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; // vec3 . vec3 (dot product -> scalar output) + case ShaderGraph::NODE_VEC_TO_SCALAR: { + + gn->set_title("Vec2Scalar"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("vec"))); + hbc->add_spacer(); + Label *l=memnew(Label("x")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("y")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l ); + l=memnew(Label("z")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + + + } break; // 1 vec3 input: { } break; 3 scalar outputs + case ShaderGraph::NODE_SCALAR_TO_VEC: { + + gn->set_title("Scalar2Vec"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("x"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("vec"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("y"))); + gn->add_child( memnew(Label("z"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + } break; // 3 scalar input: { } break; 1 vec3 output + case ShaderGraph::NODE_VEC_TO_XFORM: { + + gn->set_title("Vec2XForm"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("x"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("xf"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("y"))); + gn->add_child( memnew(Label("z"))); + gn->add_child( memnew(Label("ofs"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + + } break; // 3 vec input: { } break; 1 xform output + case ShaderGraph::NODE_XFORM_TO_VEC: { + + gn->set_title("XForm2Vec"); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l=memnew(Label("x")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("y")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l ); + l=memnew(Label("z")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + l=memnew(Label("ofs")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // 3 vec input: { } break; 1 xform output + case ShaderGraph::NODE_SCALAR_INTERP: { + + gn->set_title("ScalarInterp"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("interp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + gn->add_child( memnew(Label("c"))); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + + + } break; // scalar interpolation (with optional curve) + case ShaderGraph::NODE_VEC_INTERP: { + + gn->set_title("VecInterp"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("interp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + gn->add_child( memnew(Label("c"))); - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - } break; // vec3 interpolation (with optional curve) - case ShaderGraph::NODE_COLOR_RAMP: { - - gn->set_title("ColorRamp"); - GraphColorRampEdit * ramp = memnew( GraphColorRampEdit ); - - DVector offsets = graph->color_ramp_node_get_offsets(type,p_id); - DVector colors = graph->color_ramp_node_get_colors(type,p_id); - - int oc = offsets.size(); - - if (oc) { - DVector::Read rofs = offsets.read(); - DVector::Read rcol = colors.read(); - - Vector ofsv; - Vector colorv; - for(int i=0;iset_ramp(ofsv,colorv); - - } - - ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp)); - ramp->set_custom_minimum_size(Size2(128,1)); - gn->add_child(ramp); - - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("c"))); - hbc->add_spacer(); - Label *l=memnew(Label("rgb")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("alpha")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar interpolation (with optional curve) - case ShaderGraph::NODE_CURVE_MAP: { - - gn->set_title("CurveMap"); - GraphCurveMapEdit * map = memnew( GraphCurveMapEdit ); - - DVector points = graph->curve_map_node_get_points(type,p_id); - - int oc = points.size(); - - if (oc) { - DVector::Read rofs = points.read(); - - - Vector ofsv; - for(int i=0;iset_points(ofsv); - - } - map->connect("curve_changed",this,"_curve_changed",varray(p_id,map)); - - //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map)); - map->set_custom_minimum_size(Size2(128,64)); - gn->add_child(map); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("c"))); - hbc->add_spacer(); - Label *l=memnew(Label("cmap")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar interpolation (with optional curve) - - case ShaderGraph::NODE_SCALAR_INPUT: { - - gn->set_title("ScalarUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - SpinBox *sb = memnew( SpinBox ); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->scalar_input_node_get_value(type,p_id)); - sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id)); - gn->add_child(sb); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // scalar uniform (assignable in material) - case ShaderGraph::NODE_VEC_INPUT: { - - gn->set_title("VectorUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - Array v3p(true); - for(int i=0;i<3;i++) { - HBoxContainer *hbc = memnew( HBoxContainer ); - Label *l = memnew( Label ); - l->set_text(String::chr('X'+i)); - hbc->add_child(l); - SpinBox *sb = memnew( SpinBox ); - sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]); - sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p)); - v3p.push_back(sb); - hbc->add_child(sb); - gn->add_child(hbc); - } - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // vec3 uniform (assignable in material) - case ShaderGraph::NODE_RGB_INPUT: { - - gn->set_title("ColorUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - ColorPickerButton *cpb = memnew( ColorPickerButton ); - cpb->set_color(graph->rgb_input_node_get_value(type,p_id)); - cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id)); - gn->add_child(cpb); - Label *l = memnew( Label ); - l->set_text("RGB"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // color uniform (assignable in material) - case ShaderGraph::NODE_XFORM_INPUT: { - gn->set_title("XFUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); - gn->add_child(edit); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - - } break; // mat4 uniform (assignable in material) - case ShaderGraph::NODE_TEXTURE_INPUT: { - - gn->set_title("TexUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - TextureFrame *tex = memnew( TextureFrame ); - tex->set_expand(true); - tex->set_custom_minimum_size(Size2(80,80)); - gn->add_child(tex); - tex->set_texture(graph->texture_input_node_get_value(type,p_id)); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); - gn->add_child(edit); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // texture input (assignable in material) - case ShaderGraph::NODE_CUBEMAP_INPUT: { - - gn->set_title("TexUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); - edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); - gn->add_child(edit); - - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // cubemap input (assignable in material) - case ShaderGraph::NODE_DEFAULT_TEXTURE: { - - gn->set_title("CanvasItemTex"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) - - case ShaderGraph::NODE_OUTPUT: { - gn->set_title("Output"); - gn->set_show_close_button(false); - - List si; - ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); - - int idx=0; - for (List::Element *E=si.front();E;E=E->next()) { - ShaderGraph::SlotInfo& s=E->get(); - if (s.dir==ShaderGraph::SLOT_OUT) { - - Label *l= memnew( Label ); - l->set_text(s.name); - l->set_align(Label::ALIGN_LEFT); - gn->add_child(l); - gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); - idx++; - } - } - - } break; // output (case Shader type dependent) - case ShaderGraph::NODE_COMMENT: { - gn->set_title("Comment"); - TextEdit *te = memnew(TextEdit); - te->set_custom_minimum_size(Size2(100,100)); - gn->add_child(te); - te->set_text(graph->comment_node_get_text(type,p_id)); - te->connect("text_changed",this,"_comment_edited",varray(p_id,te)); - - } break; // comment - - - - } - - gn->connect("dragged",this,"_node_moved",varray(p_id)); - gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED); - graph_edit->add_child(gn); - node_map[p_id]=gn; - gn->set_offset(graph->node_get_pos(type,p_id)); + } break; // vec3 interpolation (with optional curve) + case ShaderGraph::NODE_COLOR_RAMP: { + + gn->set_title("ColorRamp"); + GraphColorRampEdit * ramp = memnew( GraphColorRampEdit ); + + DVector offsets = graph->color_ramp_node_get_offsets(type,p_id); + DVector colors = graph->color_ramp_node_get_colors(type,p_id); + + int oc = offsets.size(); + + if (oc) { + DVector::Read rofs = offsets.read(); + DVector::Read rcol = colors.read(); + + Vector ofsv; + Vector colorv; + for(int i=0;iset_ramp(ofsv,colorv); + + } + + ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp)); + ramp->set_custom_minimum_size(Size2(128,1)); + gn->add_child(ramp); + + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("c"))); + hbc->add_spacer(); + Label *l=memnew(Label("rgb")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("alpha")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar interpolation (with optional curve) + case ShaderGraph::NODE_CURVE_MAP: { + + gn->set_title("CurveMap"); + GraphCurveMapEdit * map = memnew( GraphCurveMapEdit ); + + DVector points = graph->curve_map_node_get_points(type,p_id); + + int oc = points.size(); + + if (oc) { + DVector::Read rofs = points.read(); + + + Vector ofsv; + for(int i=0;iset_points(ofsv); + + } + map->connect("curve_changed",this,"_curve_changed",varray(p_id,map)); + + //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map)); + map->set_custom_minimum_size(Size2(128,64)); + gn->add_child(map); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("c"))); + hbc->add_spacer(); + Label *l=memnew(Label("cmap")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar interpolation (with optional curve) + + case ShaderGraph::NODE_SCALAR_INPUT: { + + gn->set_title("ScalarUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + SpinBox *sb = memnew( SpinBox ); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->scalar_input_node_get_value(type,p_id)); + sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id)); + gn->add_child(sb); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // scalar uniform (assignable in material) + case ShaderGraph::NODE_VEC_INPUT: { + + gn->set_title("VectorUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + Array v3p(true); + for(int i=0;i<3;i++) { + HBoxContainer *hbc = memnew( HBoxContainer ); + Label *l = memnew( Label ); + l->set_text(String::chr('X'+i)); + hbc->add_child(l); + SpinBox *sb = memnew( SpinBox ); + sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]); + sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p)); + v3p.push_back(sb); + hbc->add_child(sb); + gn->add_child(hbc); + } + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + + } break; // vec3 uniform (assignable in material) + case ShaderGraph::NODE_RGB_INPUT: { + + gn->set_title("ColorUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + ColorPickerButton *cpb = memnew( ColorPickerButton ); + cpb->set_color(graph->rgb_input_node_get_value(type,p_id)); + cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id)); + gn->add_child(cpb); + Label *l = memnew( Label ); + l->set_text("RGB"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // color uniform (assignable in material) + case ShaderGraph::NODE_XFORM_INPUT: { + gn->set_title("XFUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); + gn->add_child(edit); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + + } break; // mat4 uniform (assignable in material) + case ShaderGraph::NODE_TEXTURE_INPUT: { + + gn->set_title("TexUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + TextureFrame *tex = memnew( TextureFrame ); + tex->set_expand(true); + tex->set_custom_minimum_size(Size2(80,80)); + gn->add_child(tex); + tex->set_texture(graph->texture_input_node_get_value(type,p_id)); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); + gn->add_child(edit); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // texture input (assignable in material) + case ShaderGraph::NODE_CUBEMAP_INPUT: { + + gn->set_title("TexUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); + gn->add_child(edit); + + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + } break; // cubemap input (assignable in material) + case ShaderGraph::NODE_DEFAULT_TEXTURE: { + + gn->set_title("CanvasItemTex"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) + + case ShaderGraph::NODE_OUTPUT: { + gn->set_title("Output"); + gn->set_show_close_button(false); + + List si; + ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); + + int idx=0; + for (List::Element *E=si.front();E;E=E->next()) { + ShaderGraph::SlotInfo& s=E->get(); + if (s.dir==ShaderGraph::SLOT_OUT) { + + Label *l= memnew( Label ); + l->set_text(s.name); + l->set_align(Label::ALIGN_LEFT); + gn->add_child(l); + gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); + idx++; + } + } + + } break; // output (case Shader type dependent) + case ShaderGraph::NODE_COMMENT: { + gn->set_title("Comment"); + TextEdit *te = memnew(TextEdit); + te->set_custom_minimum_size(Size2(100,100)); + gn->add_child(te); + te->set_text(graph->comment_node_get_text(type,p_id)); + te->connect("text_changed",this,"_comment_edited",varray(p_id,te)); + + } break; // comment + + + + } + + gn->connect("dragged",this,"_node_moved",varray(p_id)); + gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED); + graph_edit->add_child(gn); + node_map[p_id]=gn; + gn->set_offset(graph->node_get_pos(type,p_id)); } @@ -2056,36 +2056,36 @@ void ShaderGraphView::_create_node(int p_id) { void ShaderGraphView::_update_graph() { - if (block_update) - return; + if (block_update) + return; - for (Map::Element *E=node_map.front();E;E=E->next()) { + for (Map::Element *E=node_map.front();E;E=E->next()) { - memdelete(E->get()); - } + memdelete(E->get()); + } - node_map.clear(); + node_map.clear(); - if (!graph.is_valid()) - return; + if (!graph.is_valid()) + return; - List nl; - graph->get_node_list(type,&nl); + List nl; + graph->get_node_list(type,&nl); - for(List::Element *E=nl.front();E;E=E->next()) { + for(List::Element *E=nl.front();E;E=E->next()) { - _create_node(E->get()); - } - graph_edit->clear_connections(); + _create_node(E->get()); + } + graph_edit->clear_connections(); - List connections; - graph->get_node_connections(type,&connections); - for(List::Element *E=connections.front();E;E=E->next()) { + List connections; + graph->get_node_connections(type,&connections); + for(List::Element *E=connections.front();E;E=E->next()) { - ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id)); - graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot); - } + ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id)); + graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot); + } @@ -2093,314 +2093,314 @@ void ShaderGraphView::_update_graph() { void ShaderGraphView::_sg_updated() { - if (!graph.is_valid()) - return; - switch(graph->get_graph_error(type)) { - case ShaderGraph::GRAPH_OK: status->set_text(""); break; - case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break; - case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break; - } + if (!graph.is_valid()) + return; + switch(graph->get_graph_error(type)) { + case ShaderGraph::GRAPH_OK: status->set_text(""); break; + case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break; + case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break; + } } void ShaderGraphView::set_graph(Ref p_graph){ - if (graph.is_valid()) { - graph->disconnect("updated",this,"_sg_updated"); - } - graph=p_graph; - if (graph.is_valid()) { - graph->connect("updated",this,"_sg_updated"); - } - _update_graph(); - _sg_updated(); + if (graph.is_valid()) { + graph->disconnect("updated",this,"_sg_updated"); + } + graph=p_graph; + if (graph.is_valid()) { + graph->connect("updated",this,"_sg_updated"); + } + _update_graph(); + _sg_updated(); } void ShaderGraphView::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_TREE) { + if (p_what==NOTIFICATION_ENTER_TREE) { - ped_popup->connect("variant_changed",this,"_variant_edited"); - } - } + ped_popup->connect("variant_changed",this,"_variant_edited"); + } +} void ShaderGraphView::add_node(int p_type, const Vector2 &location) { - List existing; - graph->get_node_list(type,&existing); - existing.sort(); - int newid=1; - for(List::Element *E=existing.front();E;E=E->next()) { - if (!E->next() || (E->get()+1!=E->next()->get())){ - newid=E->get()+1; - break; - } - } - - Vector2 init_ofs = location; - while(true) { - bool valid=true; - for(List::Element *E=existing.front();E;E=E->next()) { - Vector2 pos = graph->node_get_pos(type,E->get()); - if (init_ofs==pos) { - init_ofs+=Vector2(20,20); - valid=false; - break; - - } - } - - if (valid) - break; - } - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action("Add Shader Graph Node"); - ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid); - ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs); - ur->add_undo_method(graph.ptr(),"node_remove",type,newid); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); + List existing; + graph->get_node_list(type,&existing); + existing.sort(); + int newid=1; + for(List::Element *E=existing.front();E;E=E->next()) { + if (!E->next() || (E->get()+1!=E->next()->get())){ + newid=E->get()+1; + break; + } + } + + Vector2 init_ofs = location; + while(true) { + bool valid=true; + for(List::Element *E=existing.front();E;E=E->next()) { + Vector2 pos = graph->node_get_pos(type,E->get()); + if (init_ofs==pos) { + init_ofs+=Vector2(20,20); + valid=false; + break; + + } + } + + if (valid) + break; + } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Add Shader Graph Node"); + ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid); + ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs); + ur->add_undo_method(graph.ptr(),"node_remove",type,newid); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } void ShaderGraphView::_bind_methods() { - ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph); - ObjectTypeDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move); - ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved); - ObjectTypeDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move); - ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node); - ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); - ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); - ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); - - ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); - ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); - ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed); - ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed); - ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed); - ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed); - ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed); - ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed); - ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed); - ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed); - ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed); - ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed); - ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed); - ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed); - ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed); - ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change); - ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change); - ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed); - ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited); - ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); - ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); - ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); - ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed); - ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed); - - ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); + ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph); + ObjectTypeDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move); + ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved); + ObjectTypeDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move); + ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node); + ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); + ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); + ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); + + ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); + ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); + ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed); + ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed); + ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed); + ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed); + ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed); + ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed); + ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed); + ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed); + ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed); + ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed); + ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed); + ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed); + ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed); + ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change); + ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change); + ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed); + ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited); + ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); + ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); + ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); + ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed); + ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed); + + ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); } ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) { - type=p_type; - graph_edit = memnew( GraphEdit ); - block_update=false; - ped_popup = memnew( CustomPropertyEditor ); - graph_edit->add_child(ped_popup); - status = memnew( Label ); - graph_edit->get_top_layer()->add_child(status); - graph_edit->connect("_begin_node_move", this, "_begin_node_move"); - graph_edit->connect("_end_node_move", this, "_end_node_move"); - status->set_pos(Vector2(5,5)); - status->add_color_override("font_color_shadow",Color(0,0,0)); - status->add_color_override("font_color",Color(1,0.4,0.3)); - status->add_constant_override("shadow_as_outline",1); - status->add_constant_override("shadow_offset_x",2); - status->add_constant_override("shadow_offset_y",2); - status->set_text(""); + type=p_type; + graph_edit = memnew( GraphEdit ); + block_update=false; + ped_popup = memnew( CustomPropertyEditor ); + graph_edit->add_child(ped_popup); + status = memnew( Label ); + graph_edit->get_top_layer()->add_child(status); + graph_edit->connect("_begin_node_move", this, "_begin_node_move"); + graph_edit->connect("_end_node_move", this, "_end_node_move"); + status->set_pos(Vector2(5,5)); + status->add_color_override("font_color_shadow",Color(0,0,0)); + status->add_color_override("font_color",Color(1,0.4,0.3)); + status->add_constant_override("shadow_as_outline",1); + status->add_constant_override("shadow_offset_x",2); + status->add_constant_override("shadow_offset_y",2); + status->set_text(""); } //////////////edit////////////// void ShaderGraphEditor::edit(Ref p_shader) { - for(int i=0;iset_graph(p_shader); - } + for(int i=0;iset_graph(p_shader); + } } void ShaderGraphEditor::_add_node(int p_type) { - ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); + ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); - graph_edits[shader_type]->add_node(p_type, next_location); + graph_edits[shader_type]->add_node(p_type, next_location); } void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) { - next_location = get_local_mouse_pos(); - popup->set_global_pos(p_position); - popup->set_size( Size2( 200, 0) ); - popup->popup(); - popup->call_deferred("grab_click_focus"); - popup->set_invalidate_click_until_motion(); + next_location = get_local_mouse_pos(); + popup->set_global_pos(p_position); + popup->set_size( Size2( 200, 0) ); + popup->popup(); + popup->call_deferred("grab_click_focus"); + popup->set_invalidate_click_until_motion(); } void ShaderGraphEditor::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_TREE) { + if (p_what==NOTIFICATION_ENTER_TREE) { - for(int i=0;iadd_icon_item(get_icon(ic,"EditorIcons"),v,i); - if (addsep) - popup->add_separator(); - } - popup->connect("item_pressed",this,"_add_node"); + String nn = node_names[i]; + String ic = nn.get_slice(":",0); + String v = nn.get_slice(":",1); + bool addsep=false; + if (nn.ends_with(":")) { + addsep=true; + } + popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i); + if (addsep) + popup->add_separator(); + } + popup->connect("item_pressed",this,"_add_node"); - } + } } void ShaderGraphEditor::_bind_methods() { - ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node); - ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested); + ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node); + ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested); } const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ - "GraphInput:Input", // all inputs (shader type dependent) - "GraphScalar:Scalar Constant", //scalar constant - "GraphVector:Vector Constant", //vec3 constant - "GraphRgb:RGB Constant", //rgb constant (shows a color picker instead) - "GraphXform:XForm Constant", // 4x4 matrix constant - "GraphTime:Time:", // time in seconds - "GraphTexscreen:Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader) - "GraphScalarOp:Scalar Operator", // scalar vs scalar op (mul", add", div", etc) - "GraphVecOp:Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc) - "GraphVecScalarOp:Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc) - "GraphRgbOp:RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. - "GraphXformMult:XForm Multiply", // mat4 x mat4 - "GraphXformVecMult:XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option) - "GraphXformVecImult:Form+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option) - "GraphXformScalarFunc:Scalar Function", // scalar function (sin", cos", etc) - "GraphXformVecFunc:Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) - "GraphVecLength:Vector Length", // vec3 length - "GraphVecDp:Dot Product:", // vec3 . vec3 (dot product -> scalar output) - "GraphVecToScalars:Vector -> Scalars", // 1 vec3 input", 3 scalar outputs - "GraphScalarsToVec:Scalars -> Vector", // 3 scalar input", 1 vec3 output - "GraphXformToVecs:XForm -> Vectors", // 3 vec input", 1 xform output - "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output - "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve) - "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve) - "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve) - "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve) - "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) - "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material) - "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material) - "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material) - "GraphTextureUniform:Texture Uniform", // texture input (assignable in material) - "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material) - "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material) - "Output", // output (shader type dependent) - "GraphComment:Comment", // comment + "GraphInput:Input", // all inputs (shader type dependent) + "GraphScalar:Scalar Constant", //scalar constant + "GraphVector:Vector Constant", //vec3 constant + "GraphRgb:RGB Constant", //rgb constant (shows a color picker instead) + "GraphXform:XForm Constant", // 4x4 matrix constant + "GraphTime:Time:", // time in seconds + "GraphTexscreen:Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader) + "GraphScalarOp:Scalar Operator", // scalar vs scalar op (mul", add", div", etc) + "GraphVecOp:Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc) + "GraphVecScalarOp:Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc) + "GraphRgbOp:RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. + "GraphXformMult:XForm Multiply", // mat4 x mat4 + "GraphXformVecMult:XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option) + "GraphXformVecImult:Form+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option) + "GraphXformScalarFunc:Scalar Function", // scalar function (sin", cos", etc) + "GraphXformVecFunc:Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) + "GraphVecLength:Vector Length", // vec3 length + "GraphVecDp:Dot Product:", // vec3 . vec3 (dot product -> scalar output) + "GraphVecToScalars:Vector -> Scalars", // 1 vec3 input", 3 scalar outputs + "GraphScalarsToVec:Scalars -> Vector", // 3 scalar input", 1 vec3 output + "GraphXformToVecs:XForm -> Vectors", // 3 vec input", 1 xform output + "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output + "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve) + "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve) + "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve) + "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve) + "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) + "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material) + "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material) + "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material) + "GraphTextureUniform:Texture Uniform", // texture input (assignable in material) + "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material) + "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material) + "Output", // output (shader type dependent) + "GraphComment:Comment", // comment }; ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { - _2d=p_2d; + _2d=p_2d; - HBoxContainer *hbc = memnew( HBoxContainer ); - popup = memnew( PopupMenu ); - hbc->add_child(popup); - add_child(hbc); + HBoxContainer *hbc = memnew( HBoxContainer ); + popup = memnew( PopupMenu ); + hbc->add_child(popup); + add_child(hbc); - tabs = memnew(TabContainer); - tabs->set_v_size_flags(SIZE_EXPAND_FILL); - add_child(tabs); - const char* sname[ShaderGraph::SHADER_TYPE_MAX]={ - "Vertex", - "Fragment", - "Light" - }; - for(int i=0;iset_v_size_flags(SIZE_EXPAND_FILL); + add_child(tabs); + const char* sname[ShaderGraph::SHADER_TYPE_MAX]={ + "Vertex", + "Fragment", + "Light" + }; + for(int i=0;iget_graph_edit()->set_name(sname[i]); - tabs->add_child(graph_edits[i]->get_graph_edit()); - graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); - graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); - graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); - graph_edits[i]->get_graph_edit()->set_right_disconnects(true); - } + graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) ); + add_child(graph_edits[i]); + graph_edits[i]->get_graph_edit()->set_name(sname[i]); + tabs->add_child(graph_edits[i]->get_graph_edit()); + graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); + graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); + graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); + graph_edits[i]->get_graph_edit()->set_right_disconnects(true); + } - tabs->set_current_tab(1); + tabs->set_current_tab(1); - set_custom_minimum_size(Size2(100,300)); + set_custom_minimum_size(Size2(100,300)); } void ShaderGraphEditorPlugin::edit(Object *p_object) { - shader_editor->edit(p_object->cast_to()); + shader_editor->edit(p_object->cast_to()); } bool ShaderGraphEditorPlugin::handles(Object *p_object) const { - ShaderGraph *shader=p_object->cast_to(); - if (!shader) - return false; - if (_2d) - return shader->get_mode()==Shader::MODE_CANVAS_ITEM; - else - return shader->get_mode()==Shader::MODE_MATERIAL; + ShaderGraph *shader=p_object->cast_to(); + if (!shader) + return false; + if (_2d) + return shader->get_mode()==Shader::MODE_CANVAS_ITEM; + else + return shader->get_mode()==Shader::MODE_MATERIAL; } void ShaderGraphEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { - shader_editor->show(); - } else { + if (p_visible) { + shader_editor->show(); + } else { - shader_editor->hide(); - } + shader_editor->hide(); + } } ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) { - _2d=p_2d; - editor=p_node; - shader_editor = memnew( ShaderGraphEditor(p_2d) ); - shader_editor->hide(); - if (p_2d) - CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor); - else - SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor); + _2d=p_2d; + editor=p_node; + shader_editor = memnew( ShaderGraphEditor(p_2d) ); + shader_editor->hide(); + if (p_2d) + CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor); + else + SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor); -// editor->get_viewport()->add_child(shader_editor); -// shader_editor->set_area_as_parent_rect(); -// shader_editor->hide(); + // editor->get_viewport()->add_child(shader_editor); + // shader_editor->set_area_as_parent_rect(); + // shader_editor->hide(); } diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index ea21a7706f..5f93b9df7d 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -41,189 +41,189 @@ #include "tools/editor/property_editor.h" #include "scene/resources/shader_graph.h" /** - @author Juan Linietsky + @author Juan Linietsky */ class GraphColorRampEdit : public Control { - OBJ_TYPE(GraphColorRampEdit,Control); + OBJ_TYPE(GraphColorRampEdit,Control); - struct Point { + struct Point { - float offset; - Color color; - bool operator<(const Point& p_ponit) const { - return offset points; + bool grabbing; + int grabbed; + float grabbed_at; + Vector points; - void _color_changed(const Color& p_color); + void _color_changed(const Color& p_color); protected: - void _input_event(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); public: - void set_ramp(const Vector& p_offsets,const Vector& p_colors); - Vector get_offsets() const; - Vector get_colors() const; - virtual Size2 get_minimum_size() const; - GraphColorRampEdit(); + void set_ramp(const Vector& p_offsets,const Vector& p_colors); + Vector get_offsets() const; + Vector get_colors() const; + virtual Size2 get_minimum_size() const; + GraphColorRampEdit(); }; class GraphCurveMapEdit : public Control { - OBJ_TYPE(GraphCurveMapEdit,Control); + OBJ_TYPE(GraphCurveMapEdit,Control); - struct Point { + struct Point { - float offset; - float height; - bool operator<(const Point& p_ponit) const { - return offset points; + bool grabbing; + int grabbed; + Vector points; - void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); + void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); protected: - void _input_event(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); public: - void set_points(const Vector& p_points); - Vector get_points() const; - virtual Size2 get_minimum_size() const; - GraphCurveMapEdit(); + void set_points(const Vector& p_points); + Vector get_points() const; + virtual Size2 get_minimum_size() const; + GraphCurveMapEdit(); }; class ShaderGraphView : public Node { - OBJ_TYPE(ShaderGraphView,Node); - - - - CustomPropertyEditor *ped_popup; - bool block_update; - - Label *status; - GraphEdit *graph_edit; - Ref graph; - int edited_id; - - ShaderGraph::ShaderType type; - - void _update_graph(); - void _create_node(int p_id); - - - - void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - - void _node_removed(int p_id); - void _begin_node_move(); - void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); - void _end_node_move(); - void _move_node(int p_id,const Vector2& p_to); - - void _scalar_const_changed(double p_value,int p_id); - void _vec_const_changed(double p_value, int p_id, Array p_arr); - void _rgb_const_changed(const Color& p_color, int p_id); - void _xform_const_changed(int p_id,Node* p_button); - void _scalar_op_changed(int p_op, int p_id); - void _vec_op_changed(int p_op, int p_id); - void _vec_scalar_op_changed(int p_op, int p_id); - void _rgb_op_changed(int p_op, int p_id); - void _xform_inv_rev_changed(bool p_enabled, int p_id); - void _scalar_func_changed(int p_func, int p_id); - void _vec_func_changed(int p_func, int p_id); - void _scalar_input_changed(double p_value,int p_id); - void _vec_input_changed(double p_value, int p_id, Array p_arr); - void _xform_input_changed(int p_id,Node* p_button); - void _rgb_input_changed(const Color& p_color, int p_id); - void _tex_input_change(int p_id,Node* p_button); - void _cube_input_change(int p_id); - void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); - void _tex_edited(int p_id,Node* p_button); - void _cube_edited(int p_id,Node* p_button); - void _variant_edited(); - void _comment_edited(int p_id,Node* p_button); - void _color_ramp_changed(int p_id,Node* p_ramp); - void _curve_changed(int p_id,Node* p_curve); - void _sg_updated(); - Map node_map; + OBJ_TYPE(ShaderGraphView,Node); + + + + CustomPropertyEditor *ped_popup; + bool block_update; + + Label *status; + GraphEdit *graph_edit; + Ref graph; + int edited_id; + + ShaderGraph::ShaderType type; + + void _update_graph(); + void _create_node(int p_id); + + + + void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + + void _node_removed(int p_id); + void _begin_node_move(); + void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); + void _end_node_move(); + void _move_node(int p_id,const Vector2& p_to); + + void _scalar_const_changed(double p_value,int p_id); + void _vec_const_changed(double p_value, int p_id, Array p_arr); + void _rgb_const_changed(const Color& p_color, int p_id); + void _xform_const_changed(int p_id,Node* p_button); + void _scalar_op_changed(int p_op, int p_id); + void _vec_op_changed(int p_op, int p_id); + void _vec_scalar_op_changed(int p_op, int p_id); + void _rgb_op_changed(int p_op, int p_id); + void _xform_inv_rev_changed(bool p_enabled, int p_id); + void _scalar_func_changed(int p_func, int p_id); + void _vec_func_changed(int p_func, int p_id); + void _scalar_input_changed(double p_value,int p_id); + void _vec_input_changed(double p_value, int p_id, Array p_arr); + void _xform_input_changed(int p_id,Node* p_button); + void _rgb_input_changed(const Color& p_color, int p_id); + void _tex_input_change(int p_id,Node* p_button); + void _cube_input_change(int p_id); + void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); + void _tex_edited(int p_id,Node* p_button); + void _cube_edited(int p_id,Node* p_button); + void _variant_edited(); + void _comment_edited(int p_id,Node* p_button); + void _color_ramp_changed(int p_id,Node* p_ramp); + void _curve_changed(int p_id,Node* p_curve); + void _sg_updated(); + Map node_map; protected: - void _notification(int p_what); - static void _bind_methods(); + void _notification(int p_what); + static void _bind_methods(); public: - void add_node(int p_type, const Vector2 &location); - GraphEdit *get_graph_edit() { return graph_edit; } - void set_graph(Ref p_graph); + void add_node(int p_type, const Vector2 &location); + GraphEdit *get_graph_edit() { return graph_edit; } + void set_graph(Ref p_graph); - ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); + ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); }; class ShaderGraphEditor : public VBoxContainer { - OBJ_TYPE(ShaderGraphEditor,VBoxContainer); + OBJ_TYPE(ShaderGraphEditor,VBoxContainer); - PopupMenu *popup; - TabContainer *tabs; - ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; - static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; - Vector2 next_location; + PopupMenu *popup; + TabContainer *tabs; + ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; + static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; + Vector2 next_location; - bool _2d; - void _add_node(int p_type); - void _popup_requested(const Vector2 &p_position); + bool _2d; + void _add_node(int p_type); + void _popup_requested(const Vector2 &p_position); protected: - void _notification(int p_what); - static void _bind_methods(); + void _notification(int p_what); + static void _bind_methods(); public: - void edit(Ref p_shader); - ShaderGraphEditor(bool p_2d); + void edit(Ref p_shader); + ShaderGraphEditor(bool p_2d); }; class ShaderGraphEditorPlugin : public EditorPlugin { - OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin ); + OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin ); - bool _2d; - ShaderGraphEditor *shader_editor; - EditorNode *editor; + bool _2d; + ShaderGraphEditor *shader_editor; + EditorNode *editor; public: - virtual String get_name() const { return "ShaderGraph"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); + virtual String get_name() const { return "ShaderGraph"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); - ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); - ~ShaderGraphEditorPlugin(); + ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); + ~ShaderGraphEditorPlugin(); }; #endif -- cgit v1.2.3 From 5ffd818fb195a6e9bea48ec03ad52a77080a8d25 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Sat, 25 Jul 2015 21:16:07 -0300 Subject: Duplicate GraphNode(s) [Control+D] --- .../editor/plugins/shader_graph_editor_plugin.cpp | 43 ++++++++++++++++++++-- tools/editor/plugins/shader_graph_editor_plugin.h | 2 + 2 files changed, 42 insertions(+), 3 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 6e95432b99..3ab536ab6e 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -1184,6 +1184,43 @@ void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) { graph->node_set_pos(type,p_id,p_to); } +void ShaderGraphView::_duplicate_nodes_request() +{ + Array s_id; + + for(Map::Element *E=node_map.front();E;E=E->next()) { + ShaderGraph::NodeType t=graph->node_get_type(type, E->key()); + if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT) + continue; + GraphNode *gn = E->get(); + if (gn && gn->is_selected()) + s_id.push_back(E->key()); + } + + if (s_id.size()==0) + return; + + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Duplicate Graph Node(s)"); + ur->add_do_method(this,"_duplicate_nodes",s_id); + List n_ids = graph->generate_ids(type, s_id.size()); + for (List::Element *E=n_ids.front();E;E=E->next()) + ur->add_undo_method(graph.ptr(),"node_remove",type,E->get()); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + +} + +void ShaderGraphView::_duplicate_nodes(Array &p_nodes) +{ + List n = List(); + for (int i=0; iduplicate_nodes(type, n); + call_deferred("_update_graph"); +} + void ShaderGraphView::_create_node(int p_id) { @@ -2087,8 +2124,6 @@ void ShaderGraphView::_update_graph() { graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot); } - - } void ShaderGraphView::_sg_updated() { @@ -2175,6 +2210,8 @@ void ShaderGraphView::_bind_methods() { ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); + ObjectTypeDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request); + ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes); ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); @@ -2250,7 +2287,6 @@ void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) popup->set_invalidate_click_until_motion(); } - void ShaderGraphEditor::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE) { @@ -2349,6 +2385,7 @@ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { tabs->add_child(graph_edits[i]->get_graph_edit()); graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); + graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request"); graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); graph_edits[i]->get_graph_edit()->set_right_disconnects(true); } diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index 5f93b9df7d..faf6d7d64e 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -145,6 +145,8 @@ class ShaderGraphView : public Node { void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); void _end_node_move(); void _move_node(int p_id,const Vector2& p_to); + void _duplicate_nodes_request(); + void _duplicate_nodes(Array &p_nodes); void _scalar_const_changed(double p_value,int p_id); void _vec_const_changed(double p_value, int p_id, Array p_arr); -- cgit v1.2.3 From add0105c4e89e586fb3d3a9646a9ffc747d2e881 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Sat, 25 Jul 2015 22:05:45 -0300 Subject: Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode --- tools/editor/plugins/shader_graph_editor_plugin.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 3ab536ab6e..370688d6f5 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -2162,6 +2162,9 @@ void ShaderGraphView::_notification(int p_what) { void ShaderGraphView::add_node(int p_type, const Vector2 &location) { + if ((p_type==ShaderGraph::NODE_INPUT||p_type==ShaderGraph::NODE_INPUT) && graph->node_count(type, p_type)>0) + return; + List existing; graph->get_node_list(type,&existing); existing.sort(); -- cgit v1.2.3 From d7279ddaf2aa98ed962d84d466f21dc2f39522c9 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Sun, 26 Jul 2015 21:57:27 -0300 Subject: Delete selected nodes with the Delete key --- .../editor/plugins/shader_graph_editor_plugin.cpp | 41 ++++++++++++++++++++++ tools/editor/plugins/shader_graph_editor_plugin.h | 1 + 2 files changed, 42 insertions(+) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 370688d6f5..b2de10ca20 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -1221,6 +1221,45 @@ void ShaderGraphView::_duplicate_nodes(Array &p_nodes) call_deferred("_update_graph"); } +void ShaderGraphView::_delete_nodes_request() +{ + List s_id=List(); + + for(Map::Element *E=node_map.front();E;E=E->next()) { + ShaderGraph::NodeType t=graph->node_get_type(type, E->key()); + if (t==ShaderGraph::NODE_OUTPUT) + continue; + GraphNode *gn = E->get(); + if (gn && gn->is_selected()) + s_id.push_back(E->key()); + } + + if (s_id.size()==0) + return; + + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Delete Shader Graph Node(s)"); + + for (List::Element *N=s_id.front();N;N=N->next()) { + ur->add_do_method(graph.ptr(),"node_remove",type,N->get()); + ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,N->get()),N->get()); + ur->add_undo_method(graph.ptr(),"node_set_state",type,N->get(),graph->node_get_state(type,N->get())); + List conns; + + graph->get_node_connections(type,&conns); + for(List::Element *E=conns.front();E;E=E->next()) { + + if (E->get().dst_id==N->get() || E->get().src_id==N->get()) { + ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + } + } + } + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + +} + void ShaderGraphView::_create_node(int p_id) { @@ -2215,6 +2254,7 @@ void ShaderGraphView::_bind_methods() { ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); ObjectTypeDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request); ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes); + ObjectTypeDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request); ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); @@ -2390,6 +2430,7 @@ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request"); graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); + graph_edits[i]->get_graph_edit()->connect("delete_nodes_request",graph_edits[i],"_delete_nodes_request"); graph_edits[i]->get_graph_edit()->set_right_disconnects(true); } diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index faf6d7d64e..36443efeb0 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -147,6 +147,7 @@ class ShaderGraphView : public Node { void _move_node(int p_id,const Vector2& p_to); void _duplicate_nodes_request(); void _duplicate_nodes(Array &p_nodes); + void _delete_nodes_request(); void _scalar_const_changed(double p_value,int p_id); void _vec_const_changed(double p_value, int p_id, Array p_arr); -- cgit v1.2.3 From ea448cb779c9268f6213a8e741cfc793704ca2fe Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Sat, 29 Aug 2015 21:09:11 -0300 Subject: Edit default values. WARNING!!! Do not merge these changes, default values are not compiled into shaders yet! --- .../editor/plugins/shader_graph_editor_plugin.cpp | 437 ++++++++++++++-- tools/editor/plugins/shader_graph_editor_plugin.h | 6 + tools/editor/property_editor.cpp | 561 ++++++++++++--------- tools/editor/property_editor.h | 46 +- 4 files changed, 727 insertions(+), 323 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index b2de10ca20..12a9dce6b7 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -29,6 +29,7 @@ #include "shader_graph_editor_plugin.h" +#include "scene/gui/check_box.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "spatial_editor_plugin.h" @@ -840,6 +841,7 @@ void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){ ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); ped_popup->set_size(tb->get_size()); edited_id=p_id; + edited_def=-1; ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); ped_popup->popup(); @@ -850,6 +852,7 @@ void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){ ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); ped_popup->set_size(tb->get_size()); edited_id=p_id; + edited_def=-1; ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); ped_popup->popup(); @@ -879,6 +882,35 @@ void ShaderGraphView::_cube_input_change(int p_id){ void ShaderGraphView::_variant_edited() { + if (edited_def != -1) { + + Variant v = ped_popup->get_variant(); + Variant v2 = graph->default_get_value(type,edited_id,edited_def); + if (v2.get_type() == Variant::NIL) + switch (v.get_type()) { + case Variant::VECTOR3: + v2=Vector3(); + break; + case Variant::REAL: + v2=0.0; + break; + case Variant::TRANSFORM: + v2=Transform(); + break; + case Variant::COLOR: + v2=Color(); + break; + } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change default value"); + ur->add_do_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v); + ur->add_undo_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v2); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + return; + } + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) { UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); @@ -1043,6 +1075,7 @@ void ShaderGraphView::_tex_edited(int p_id,Node* p_button) { ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); ped_popup->set_size(tb->get_size()); edited_id=p_id; + edited_def=-1; ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture"); } @@ -1052,6 +1085,7 @@ void ShaderGraphView::_cube_edited(int p_id,Node* p_button) { ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); ped_popup->set_size(tb->get_size()); edited_id=p_id; + edited_def=-1; ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"); } @@ -1260,6 +1294,97 @@ void ShaderGraphView::_delete_nodes_request() } +void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint) +{ + ToolButton *tb = p_button->cast_to(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + edited_def=p_param; + Variant::Type vt = (Variant::Type)v_type; + Variant v = graph->default_get_value(type,p_id,edited_def); + int h=PROPERTY_HINT_NONE; + if (v.get_type() == Variant::NIL) + switch (vt) { + case Variant::VECTOR3: + v=Vector3(); + break; + case Variant::REAL: + h=PROPERTY_HINT_RANGE; + v=0.0; + break; + case Variant::TRANSFORM: + v=Transform(); + break; + case Variant::COLOR: + h=PROPERTY_HINT_COLOR_NO_ALPHA; + v=Color(); + break; + } + + ped_popup->edit(NULL,"",vt,v,h,p_hint); + + ped_popup->popup(); +} + +ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) { + ToolButton *l = memnew( ToolButton ); + l->set_text(text); + l->set_text_align(ToolButton::ALIGN_LEFT); + l->add_style_override("hover", l->get_stylebox("normal", "ToolButton")); + l->add_style_override("pressed", l->get_stylebox("normal", "ToolButton")); + l->add_style_override("focus", l->get_stylebox("normal", "ToolButton")); + switch (v_type) { + case Variant::REAL: + l->set_icon(ped_popup->get_icon("Real", "EditorIcons")); + break; + case Variant::VECTOR3: + l->set_icon(ped_popup->get_icon("Vector", "EditorIcons")); + break; + case Variant::TRANSFORM: + l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons")); + break; + case Variant::COLOR: + l->set_icon(ped_popup->get_icon("Color", "EditorIcons")); + } + return l; +} + +ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int param,Variant::Type v_type, String p_hint) { + ToolButton *edit = memnew( ToolButton ); + edit->set_text(text); + edit->set_text_align(ToolButton::ALIGN_LEFT); + edit->set_flat(false); + edit->add_style_override("normal", gn->get_stylebox("defaultframe", "GraphNode")); + edit->add_style_override("hover", gn->get_stylebox("defaultframe", "GraphNode")); + edit->add_style_override("pressed", gn->get_stylebox("defaultframe", "GraphNode")); + edit->add_style_override("focus", gn->get_stylebox("defaultfocus", "GraphNode")); + edit->connect("pressed",this,"_default_changed",varray(p_id,edit,param,v_type,p_hint)); + + switch (v_type) { + case Variant::REAL: + edit->set_icon(ped_popup->get_icon("Real", "EditorIcons")); + break; + case Variant::VECTOR3: + edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons")); + break; + case Variant::TRANSFORM: + edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons")); + break; + case Variant::COLOR: + Image icon_color = Image(15,15,false,Image::FORMAT_RGB); + Color c = graph->default_get_value(type,p_id,param); + for (int x=1;x<14;x++) + for (int y=1;y<14;y++) + icon_color.put_pixel(x,y,c); + Ref t; + t.instance(); + t->create_from_image(icon_color); + edit->set_icon(t); + break; + } + return edit; +} void ShaderGraphView::_create_node(int p_id) { @@ -1273,6 +1398,9 @@ void ShaderGraphView::_create_node(int p_id) { Color(0,1,1) }; + const String hint_spin = "-65536,65535,0.001"; + const String hint_slider = "0.0,1.0,0.01,slider"; + switch(graph->node_get_type(type,p_id)) { @@ -1377,7 +1505,12 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("ScreenTex"); HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); + if (!graph->is_slot_connected(type,p_id,0)) { + Vector3 v = graph->default_get_value(type, p_id, 0); + hbc->add_child(make_editor("UV: " + v,gn,p_id,0,Variant::VECTOR3)); + } else { + hbc->add_child(make_label("UV",Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("RGB"))); gn->add_child(hbc); @@ -1411,11 +1544,21 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a",Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("out"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b",Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin)); + } gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); @@ -1449,11 +1592,21 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a",Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("out"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b",Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3)); + } gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); @@ -1481,12 +1634,22 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a",Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("out"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b",Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin)); + } gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); @@ -1519,11 +1682,19 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a",Variant::COLOR)); + } else { + hbc->add_child(make_editor(String("a: "),gn,p_id,0,Variant::COLOR)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("out"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b",Variant::COLOR)); + } else { + gn->add_child(make_editor(String("b: "),gn,p_id,1,Variant::COLOR)); + } gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); @@ -1533,11 +1704,19 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("XFMult"); HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a",Variant::TRANSFORM)); + } else { + hbc->add_child(make_editor(String("a: edit..."),gn,p_id,0,Variant::TRANSFORM)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("out"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b",Variant::TRANSFORM)); + } else { + gn->add_child(make_editor(String("b: edit..."),gn,p_id,1,Variant::TRANSFORM)); + } gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color()); @@ -1548,8 +1727,7 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("XFVecMult"); - Button *button = memnew( Button("RotOnly")); - button->set_toggle_mode(true); + CheckBox *button = memnew (CheckBox("RotOnly")); button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); @@ -1557,13 +1735,22 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("xf",Variant::TRANSFORM)); + } else { + hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,0,Variant::TRANSFORM)); + } hbc->add_spacer(); Label *l = memnew(Label("out")); l->set_align(Label::ALIGN_RIGHT); hbc->add_child( l); gn->add_child(hbc); - gn->add_child( memnew(Label("vec"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("a",Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("a: ")+v,gn,p_id,1,Variant::VECTOR3)); + } gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); @@ -1574,17 +1761,25 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("XFVecInvMult"); - Button *button = memnew( Button("RotOnly")); - button->set_toggle_mode(true); + CheckBox *button = memnew( CheckBox("RotOnly")); button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); gn->add_child(button); - gn->add_child( memnew(Label("vec"))); + if (graph->is_slot_connected(type, p_id, 0)) { + gn->add_child(make_label("a",Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + gn->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); + } HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); + if (graph->is_slot_connected(type, p_id, 1)) { + hbc->add_child(make_label("xf", Variant::TRANSFORM)); + } else { + hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,1,Variant::TRANSFORM)); + } hbc->add_spacer(); Label *l = memnew(Label("out")); l->set_align(Label::ALIGN_RIGHT); @@ -1633,7 +1828,12 @@ void ShaderGraphView::_create_node(int p_id) { gn->add_child(ob); HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("in"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("in", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("out"))); gn->add_child(hbc); @@ -1668,7 +1868,12 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("in"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("in", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("out"))); gn->add_child(hbc); @@ -1679,7 +1884,12 @@ void ShaderGraphView::_create_node(int p_id) { case ShaderGraph::NODE_VEC_LEN: { gn->set_title("VecLength"); HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("in"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("in", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("len"))); gn->add_child(hbc); @@ -1692,11 +1902,21 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("DotProduct"); HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("dp"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3)); + } gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); @@ -1707,7 +1927,12 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("Vec2Scalar"); HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("vec"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("vec", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("vec: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); Label *l=memnew(Label("x")); l->set_align(Label::ALIGN_RIGHT); @@ -1732,12 +1957,27 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("Scalar2Vec"); HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("x"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("x", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("x: ")+Variant(v),gn,p_id,0,Variant::REAL)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("vec"))); gn->add_child(hbc); - gn->add_child( memnew(Label("y"))); - gn->add_child( memnew(Label("z"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("y", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("y: ")+Variant(v),gn,p_id,1,Variant::REAL)); + } + if (graph->is_slot_connected(type, p_id, 2)) { + gn->add_child(make_label("in", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,2); + gn->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,2,Variant::REAL)); + } gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); @@ -1749,13 +1989,33 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("Vec2XForm"); HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("x"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("x", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("x: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("xf"))); gn->add_child(hbc); - gn->add_child( memnew(Label("y"))); - gn->add_child( memnew(Label("z"))); - gn->add_child( memnew(Label("ofs"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("y", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("y: ")+v,gn,p_id,1,Variant::VECTOR3)); + } + if (graph->is_slot_connected(type, p_id, 2)) { + gn->add_child(make_label("z", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,2); + gn->add_child(make_editor(String("z: ")+v,gn,p_id,2,Variant::VECTOR3)); + } + if (graph->is_slot_connected(type, p_id, 3)) { + gn->add_child(make_label("ofs", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,3); + gn->add_child(make_editor(String("ofs: ")+v,gn,p_id,3,Variant::VECTOR3)); + } gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); @@ -1769,7 +2029,11 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("xf"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("fx", Variant::TRANSFORM)); + } else { + hbc->add_child(make_editor(String("fx: edit..."),gn,p_id,0,Variant::TRANSFORM)); + } hbc->add_spacer(); Label *l=memnew(Label("x")); l->set_align(Label::ALIGN_RIGHT); @@ -1796,12 +2060,27 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("ScalarInterp"); HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("interp"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - gn->add_child( memnew(Label("c"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin)); + } + if (graph->is_slot_connected(type, p_id, 2)) { + gn->add_child(make_label("c", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,2); + gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider)); + } gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); @@ -1813,12 +2092,27 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("VecInterp"); HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_child( memnew(Label("a"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("a", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); hbc->add_child( memnew(Label("interp"))); gn->add_child(hbc); - gn->add_child( memnew(Label("b"))); - gn->add_child( memnew(Label("c"))); + if (graph->is_slot_connected(type, p_id, 1)) { + gn->add_child(make_label("b", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,1); + gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3)); + } + if (graph->is_slot_connected(type, p_id, 2)) { + gn->add_child(make_label("c", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,2); + gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider)); + } gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); @@ -1857,7 +2151,12 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("c"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("c", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider)); + } hbc->add_spacer(); Label *l=memnew(Label("rgb")); l->set_align(Label::ALIGN_RIGHT); @@ -1902,7 +2201,12 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("c"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("c", Variant::REAL)); + } else { + float v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider)); + } hbc->add_spacer(); Label *l=memnew(Label("cmap")); l->set_align(Label::ALIGN_RIGHT); @@ -2016,7 +2320,12 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("UV", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); Label *l=memnew(Label("RGB")); l->set_align(Label::ALIGN_RIGHT); @@ -2047,7 +2356,12 @@ void ShaderGraphView::_create_node(int p_id) { HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("UV", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); Label *l=memnew(Label("RGB")); l->set_align(Label::ALIGN_RIGHT); @@ -2067,7 +2381,12 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_title("CanvasItemTex"); HBoxContainer *hbc = memnew( HBoxContainer ); hbc->add_constant_override("separation",0); - hbc->add_child( memnew(Label("UV"))); + if (graph->is_slot_connected(type, p_id, 0)) { + hbc->add_child(make_label("UV", Variant::VECTOR3)); + } else { + Vector3 v = graph->default_get_value(type,p_id,0); + hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3)); + } hbc->add_spacer(); Label *l=memnew(Label("RGB")); l->set_align(Label::ALIGN_RIGHT); @@ -2091,15 +2410,34 @@ void ShaderGraphView::_create_node(int p_id) { List si; ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); + Array colors; + colors.push_back("Color"); + colors.push_back("LightColor"); + Array reals; + reals.push_back("Alpha"); + reals.push_back("NormapMapDepth"); + reals.push_back("LightAlpha"); + reals.push_back("PointSize"); + Array vectors; + vectors.push_back("Normal"); + vectors.push_back("NormalMap"); + vectors.push_back("Vertex"); + vectors.push_back("UV"); + vectors.push_back("Var1"); + vectors.push_back("Var2"); + int idx=0; for (List::Element *E=si.front();E;E=E->next()) { ShaderGraph::SlotInfo& s=E->get(); if (s.dir==ShaderGraph::SLOT_OUT) { - - Label *l= memnew( Label ); - l->set_text(s.name); - l->set_align(Label::ALIGN_LEFT); - gn->add_child(l); + Variant::Type v; + if (colors.find(s.name)>=0) + v=Variant::COLOR; + else if (reals.find(s.name)>=0) + v=Variant::REAL; + else if (vectors.find(s.name)>=0) + v=Variant::VECTOR3; + gn->add_child(make_label(s.name, v)); gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); idx++; } @@ -2256,6 +2594,7 @@ void ShaderGraphView::_bind_methods() { ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes); ObjectTypeDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request); + ObjectTypeDB::bind_method("_default_changed",&ShaderGraphView::_default_changed); ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed); diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index 36443efeb0..800fdf1fea 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -129,6 +129,7 @@ class ShaderGraphView : public Node { GraphEdit *graph_edit; Ref graph; int edited_id; + int edited_def; ShaderGraph::ShaderType type; @@ -136,6 +137,8 @@ class ShaderGraphView : public Node { void _create_node(int p_id); + ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL); + ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint=""); void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); @@ -149,6 +152,9 @@ class ShaderGraphView : public Node { void _duplicate_nodes(Array &p_nodes); void _delete_nodes_request(); + + void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint); + void _scalar_const_changed(double p_value,int p_id); void _vec_const_changed(double p_value, int p_id, Array p_arr); void _rgb_const_changed(const Color& p_color, int p_id); diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 78a1f0ad15..ae0975c896 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -42,15 +42,15 @@ #include "multi_node_edit.h" void CustomPropertyEditor::_notification(int p_what) { - + if (p_what==NOTIFICATION_DRAW) { - + RID ci = get_canvas_item(); - get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); + get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); /* if (v.get_type()==Variant::COLOR) { - + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2( 10,10,60, get_size().height-20 ), v ); }*/ } @@ -211,11 +211,11 @@ void CustomPropertyEditor::_menu_option(int p_which) { } Variant CustomPropertyEditor::get_variant() const { - - return v; + + return v; } String CustomPropertyEditor::get_name() const { - + return name; } @@ -233,9 +233,11 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty inheritors_array.clear(); text_edit->hide(); easing_draw->hide(); - + spinbox->hide(); + slider->hide(); + for (int i=0;ihide(); value_label[i]->hide(); if (i<4) @@ -243,8 +245,8 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty } for (int i=0;ihide(); + + action_buttons[i]->hide(); } for(int i=0;i<20;i++) @@ -254,11 +256,49 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty switch(type) { - + case Variant::INT: case Variant::REAL: { - if (hint==PROPERTY_HINT_ALL_FLAGS) { + if (hint==PROPERTY_HINT_RANGE) { + + int c = hint_text.get_slice_count(","); + float min=0,max=100,step=1; + if (c>=1) { + + if (!hint_text.get_slice(",",0).empty()) + min=hint_text.get_slice(",",0).to_double(); + } + if (c>=2) { + + if (!hint_text.get_slice(",",1).empty()) + max=hint_text.get_slice(",",1).to_double(); + } + + if (type==Variant::REAL && c>=3) { + + if (!hint_text.get_slice(",",2).empty()) + step= hint_text.get_slice(",",2).to_double(); + } + + if (c>=4 && hint_text.get_slice(",",3)=="slider") { + slider->set_min(min); + slider->set_max(max); + slider->set_step((type==Variant::REAL) ? step : 1); + slider->set_val(v); + slider->show(); + set_size(Size2(110,30)); + } else { + spinbox->set_min(min); + spinbox->set_max(max); + spinbox->set_step((type==Variant::REAL) ? step : 1); + spinbox->set_val(v); + spinbox->show(); + set_size(Size2(70,35)); + } + + + } else if (hint==PROPERTY_HINT_ALL_FLAGS) { uint32_t flgs = v; for(int i=0;i<2;i++) { @@ -406,7 +446,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty value_editor[3]->set_text( String::num( r.size.y) ); } break; case Variant::VECTOR3: { - + List names; names.push_back("x"); names.push_back("y"); @@ -418,7 +458,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty value_editor[2]->set_text( String::num( vec.z) ); } break; case Variant::PLANE: { - + List names; names.push_back("x"); names.push_back("y"); @@ -430,10 +470,10 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty value_editor[1]->set_text( String::num( plane.normal.y ) ); value_editor[2]->set_text( String::num( plane.normal.z ) ); value_editor[3]->set_text( String::num( plane.d ) ); - + } break; case Variant::QUAT: { - + List names; names.push_back("x"); names.push_back("y"); @@ -448,7 +488,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty } break; case Variant::_AABB: { - + List names; names.push_back("px"); names.push_back("py"); @@ -457,7 +497,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty names.push_back("sy"); names.push_back("sz"); config_value_editors(6,3,16,names); - + AABB aabb=v; value_editor[0]->set_text( String::num( aabb.pos.x ) ); value_editor[1]->set_text( String::num( aabb.pos.y ) ); @@ -465,7 +505,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty value_editor[3]->set_text( String::num( aabb.size.x ) ); value_editor[4]->set_text( String::num( aabb.size.y ) ); value_editor[5]->set_text( String::num( aabb.size.z ) ); - + } break; case Variant::MATRIX32: { @@ -486,7 +526,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty } break; case Variant::MATRIX3: { - + List names; names.push_back("xx"); names.push_back("xy"); @@ -498,17 +538,17 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty names.push_back("zy"); names.push_back("zz"); config_value_editors(9,3,16,names); - + Matrix3 basis=v; for(int i=0;i<9;i++) { - + value_editor[i]->set_text( String::num( basis.elements[i/3][i%3] ) ); } - + } break; case Variant::TRANSFORM: { - - + + List names; names.push_back("xx"); names.push_back("xy"); @@ -523,20 +563,20 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty names.push_back("zz"); names.push_back("zo"); config_value_editors(12,4,16,names); - + Transform tr=v; for(int i=0;i<9;i++) { - + value_editor[(i/3)*4+i%3]->set_text( String::num( tr.basis.elements[i/3][i%3] ) ); } - + value_editor[3]->set_text( String::num( tr.origin.x ) ); value_editor[7]->set_text( String::num( tr.origin.y ) ); value_editor[11]->set_text( String::num( tr.origin.z ) ); - + } break; case Variant::COLOR: { - + color_picker->show(); color_picker->set_edit_alpha(hint!=PROPERTY_HINT_COLOR_NO_ALPHA); @@ -550,13 +590,13 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty float values[4]={c.r,c.g,c.b,c.a}; for (int i=0;i<4;i++) { int y=m+i*h; - + value_editor[i]->show(); - value_label[i]->show(); + value_label[i]->show(); value_label[i]->set_pos(Point2(ofs,y)); scroll[i]->set_min(0); scroll[i]->set_max(1.0); - scroll[i]->set_page(0); + scroll[i]->set_page(0); scroll[i]->set_pos(Point2(ofs+15,y+Math::floor((h-scroll[i]->get_minimum_size().height)/2.0))); scroll[i]->set_val(values[i]); scroll[i]->set_size(Size2(120,1)); @@ -564,30 +604,30 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty value_editor[i]->set_pos(Point2(ofs+140,y)); value_editor[i]->set_size(Size2(40,h)); value_editor[i]->set_text( String::num(values[i],2 )); - + } - + value_label[0]->set_text("R"); value_label[1]->set_text("G"); value_label[2]->set_text("B"); value_label[3]->set_text("A"); - + Size2 new_size = value_editor[3]->get_pos() + value_editor[3]->get_size() + Point2(10,10); set_size( new_size ); */ - + } break; case Variant::IMAGE: { - + List names; names.push_back("New"); names.push_back("Load"); names.push_back("Clear"); config_action_buttons(names); - + } break; case Variant::NODE_PATH: { - + List names; names.push_back("Assign"); names.push_back("Clear"); @@ -595,7 +635,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty } break; case Variant::OBJECT: { - + if (hint!=PROPERTY_HINT_RESOURCE_TYPE) break; @@ -701,40 +741,40 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty } break; case Variant::INPUT_EVENT: { - - + + } break; case Variant::DICTIONARY: { - - + + } break; case Variant::RAW_ARRAY: { - - + + } break; case Variant::INT_ARRAY: { - - + + } break; case Variant::REAL_ARRAY: { - - + + } break; case Variant::STRING_ARRAY: { - - + + } break; case Variant::VECTOR3_ARRAY: { - - + + } break; case Variant::COLOR_ARRAY: { - - + + } break; default: {} - } - + } + updating=false; return true; } @@ -742,7 +782,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty void CustomPropertyEditor::_file_selected(String p_file) { switch(type) { - + case Variant::STRING: { if (hint==PROPERTY_HINT_FILE || hint==PROPERTY_HINT_DIR) { @@ -880,9 +920,9 @@ void CustomPropertyEditor::_node_path_selected(NodePath p_path) { void CustomPropertyEditor::_action_pressed(int p_which) { - if (updating) + if (updating) return; - + switch(type) { case Variant::INT: { @@ -965,7 +1005,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { } break; case Variant::NODE_PATH: { - + if (p_which==0) { @@ -976,60 +1016,60 @@ void CustomPropertyEditor::_action_pressed(int p_which) { v=NodePath(); emit_signal("variant_changed"); - } + } } break; case Variant::OBJECT: { - + if (p_which==0) { - + ERR_FAIL_COND( inheritors_array.empty() ); String intype=inheritors_array[0]; - + if (hint==PROPERTY_HINT_RESOURCE_TYPE) { - + Object *obj = ObjectTypeDB::instance(intype); ERR_BREAK( !obj ); Resource *res=obj->cast_to(); ERR_BREAK( !res ); - + v=Ref(res).get_ref_ptr(); emit_signal("variant_changed"); hide(); - + } } else if (p_which==1) { - + file->set_access(EditorFileDialog::ACCESS_RESOURCES); file->set_mode(EditorFileDialog::MODE_OPEN_FILE); List extensions; String type=(hint==PROPERTY_HINT_RESOURCE_TYPE)?hint_text:String(); - + ResourceLoader::get_recognized_extensions_for_type(type,&extensions); file->clear_filters(); for (List::Element *E=extensions.front();E;E=E->next()) { - + file->add_filter("*."+E->get()+" ; "+E->get().to_upper() ); - + } - + file->popup_centered_ratio(); - + } else if (p_which==2) { - + RefPtr RefPtr=v; if (!RefPtr.is_null()) { emit_signal("resource_edit_request"); - hide(); + hide(); } - + } else if (p_which==3) { - - + + v=Variant(); emit_signal("variant_changed"); hide(); @@ -1072,7 +1112,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { emit_signal("variant_changed"); hide(); } - + } break; case Variant::IMAGE: { @@ -1111,16 +1151,16 @@ void CustomPropertyEditor::_action_pressed(int p_which) { } void CustomPropertyEditor::_scroll_modified(double p_value) { - - if (updating) + + if (updating) return; /* switch(type) { - + case Variant::COLOR: { - + for (int i=0;i<4;i++) { - + value_editor[i]->set_text( String::num(scroll[i]->get_val(),2) ); } Color c; @@ -1145,7 +1185,7 @@ void CustomPropertyEditor::_drag_easing(const InputEvent& p_ev) { float rel = p_ev.mouse_motion.relative_x; if (rel==0) - return; + return; bool flip=hint_text=="attenuation"; @@ -1228,7 +1268,7 @@ void CustomPropertyEditor::_text_edit_changed() { } void CustomPropertyEditor::_modified(String p_string) { - + if (updating) return; updating=true; @@ -1269,17 +1309,17 @@ void CustomPropertyEditor::_modified(String p_string) { } break; case Variant::VECTOR3: { - + Vector3 vec; vec.x=value_editor[0]->get_text().to_double(); vec.y=value_editor[1]->get_text().to_double(); vec.z=value_editor[2]->get_text().to_double(); v=vec; emit_signal("variant_changed"); - + } break; case Variant::PLANE: { - + Plane pl; pl.normal.x=value_editor[0]->get_text().to_double(); pl.normal.y=value_editor[1]->get_text().to_double(); @@ -1287,10 +1327,10 @@ void CustomPropertyEditor::_modified(String p_string) { pl.d=value_editor[3]->get_text().to_double(); v=pl; emit_signal("variant_changed"); - + } break; case Variant::QUAT: { - + Quat q; q.x=value_editor[0]->get_text().to_double(); q.y=value_editor[1]->get_text().to_double(); @@ -1298,10 +1338,10 @@ void CustomPropertyEditor::_modified(String p_string) { q.w=value_editor[3]->get_text().to_double(); v=q; emit_signal("variant_changed"); - + } break; case Variant::_AABB: { - + Vector3 pos; pos.x=value_editor[0]->get_text().to_double(); pos.y=value_editor[1]->get_text().to_double(); @@ -1310,10 +1350,10 @@ void CustomPropertyEditor::_modified(String p_string) { size.x=value_editor[3]->get_text().to_double(); size.y=value_editor[4]->get_text().to_double(); size.z=value_editor[5]->get_text().to_double(); - + v=AABB(pos,size); emit_signal("variant_changed"); - + } break; case Variant::MATRIX32: { @@ -1328,39 +1368,39 @@ void CustomPropertyEditor::_modified(String p_string) { } break; case Variant::MATRIX3: { - + Matrix3 m; for(int i=0;i<9;i++) { - + m.elements[i/3][i%3]=value_editor[i]->get_text().to_double(); } - + v=m; emit_signal("variant_changed"); - + } break; case Variant::TRANSFORM: { - + Matrix3 basis; for(int i=0;i<9;i++) { - + basis.elements[i/3][i%3]=value_editor[(i/3)*4+i%3]->get_text().to_double(); } - + Vector3 origin; origin.x=value_editor[3]->get_text().to_double(); origin.y=value_editor[7]->get_text().to_double(); origin.z=value_editor[11]->get_text().to_double(); - + v=Transform(basis,origin); emit_signal("variant_changed"); - - + + } break; case Variant::COLOR: { /* for (int i=0;i<4;i++) { - + scroll[i]->set_val( value_editor[i]->get_text().to_double() ); } Color c; @@ -1374,51 +1414,57 @@ void CustomPropertyEditor::_modified(String p_string) { */ } break; case Variant::IMAGE: { - - + + } break; case Variant::NODE_PATH: { - - - } break; + + + } break; case Variant::INPUT_EVENT: { - - + + } break; case Variant::DICTIONARY: { - - + + } break; case Variant::RAW_ARRAY: { - - + + } break; case Variant::INT_ARRAY: { - - + + } break; case Variant::REAL_ARRAY: { - - + + } break; case Variant::STRING_ARRAY: { - - + + } break; case Variant::VECTOR3_ARRAY: { - - + + } break; case Variant::COLOR_ARRAY: { - - + + } break; default: {} - } - + } + updating=false; } +void CustomPropertyEditor::_range_modified(double p_value) +{ + v=p_value; + emit_signal("variant_changed"); +} + void CustomPropertyEditor::_focus_enter() { switch(type) { case Variant::REAL: @@ -1475,10 +1521,10 @@ void CustomPropertyEditor::config_action_buttons(const List& p_strings) set_size( Size2( w, m*2+(h+m)*p_strings.size() ) ); for (int i=0;ishow(); - action_buttons[i]->set_text(p_strings[i]); + action_buttons[i]->set_text(p_strings[i]); action_buttons[i]->set_pos( Point2( m, m+i*(h+m) )); action_buttons[i]->set_size( Size2( w-m*2, h ) ); action_buttons[i]->set_flat(true); @@ -1486,29 +1532,29 @@ void CustomPropertyEditor::config_action_buttons(const List& p_strings) action_buttons[i]->hide(); } } - - + + } void CustomPropertyEditor::config_value_editors(int p_amount, int p_columns,int p_label_w,const List& p_strings) { - + int w=80; int h=20; int m=10; - + int rows=((p_amount-1)/p_columns)+1; - + set_size( Size2( m*(1+p_columns)+(w+p_label_w)*p_columns, m*(1+rows)+h*rows ) ); - + for (int i=0;ishow(); value_label[i]->show(); - value_label[i]->set_text(iset_text(iset_pos( Point2( m+p_label_w+c*(w+m+p_label_w), m+r*(h+m) )); value_editor[i]->set_size( Size2( w, h ) ); value_label[i]->set_pos( Point2( m+c*(w+m+p_label_w), m+r*(h+m) ) ); @@ -1518,16 +1564,17 @@ void CustomPropertyEditor::config_value_editors(int p_amount, int p_columns,int value_label[i]->hide(); } } - - - + + + } void CustomPropertyEditor::_bind_methods() { - + ObjectTypeDB::bind_method("_focus_enter", &CustomPropertyEditor::_focus_enter); ObjectTypeDB::bind_method("_focus_exit", &CustomPropertyEditor::_focus_exit); ObjectTypeDB::bind_method("_modified",&CustomPropertyEditor::_modified); + ObjectTypeDB::bind_method("_range_modified", &CustomPropertyEditor::_range_modified); ObjectTypeDB::bind_method("_scroll_modified",&CustomPropertyEditor::_scroll_modified); ObjectTypeDB::bind_method("_action_pressed",&CustomPropertyEditor::_action_pressed); ObjectTypeDB::bind_method("_file_selected",&CustomPropertyEditor::_file_selected); @@ -1544,13 +1591,13 @@ void CustomPropertyEditor::_bind_methods() { ADD_SIGNAL( MethodInfo("resource_edit_request") ); } CustomPropertyEditor::CustomPropertyEditor() { - - + + read_only=false; updating=false; - + for (int i=0;iconnect("focus_enter", this, "_focus_enter"); value_editor[i]->connect("focus_exit", this, "_focus_exit"); } - + for(int i=0;i<4;i++) { - + scroll[i] = memnew( HScrollBar ); scroll[i]->hide(); scroll[i]->set_min(0); scroll[i]->set_max(1.0); - scroll[i]->set_step(0.01); + scroll[i]->set_step(0.01); add_child(scroll[i]); scroll[i]->connect("value_changed", this,"_scroll_modified"); - + } for(int i=0;i<20;i++) { @@ -1595,15 +1642,15 @@ CustomPropertyEditor::CustomPropertyEditor() { text_edit->connect("text_changed",this,"_text_edit_changed"); for (int i=0;ihide(); + action_buttons[i]->hide(); add_child(action_buttons[i]); Vector binds; binds.push_back(i); action_buttons[i]->connect("pressed", this,"_action_pressed",binds); } - + color_picker = memnew( ColorPicker ); add_child(color_picker); color_picker->hide(); @@ -1616,7 +1663,7 @@ CustomPropertyEditor::CustomPropertyEditor() { file = memnew ( EditorFileDialog ); add_child(file); file->hide(); - + file->connect("file_selected", this,"_file_selected"); file->connect("dir_selected", this,"_file_selected"); @@ -1624,12 +1671,12 @@ CustomPropertyEditor::CustomPropertyEditor() { error->set_title("Error!"); add_child(error); //error->get_cancel()->hide(); - + type_button = memnew( MenuButton ); add_child(type_button); type_button->hide(); type_button->get_popup()->connect("item_pressed", this,"_type_create_selected"); - + scene_tree = memnew( SceneTreeDialog ); add_child(scene_tree); @@ -1651,6 +1698,16 @@ CustomPropertyEditor::CustomPropertyEditor() { menu = memnew(PopupMenu); add_child(menu); menu->connect("item_pressed",this,"_menu_option"); + + spinbox = memnew ( SpinBox ); + add_child(spinbox); + spinbox->set_area_as_parent_rect(5); + spinbox->connect("value_changed",this,"_range_modified"); + + slider = memnew ( HSlider ); + add_child(slider); + slider->set_area_as_parent_rect(5); + slider->connect("value_changed",this,"_range_modified"); } @@ -1675,28 +1732,28 @@ Node *PropertyEditor::get_instanced_node() { } TreeItem *PropertyEditor::find_item(TreeItem *p_item,const String& p_name) { - - + + if (!p_item) return NULL; - + String name = p_item->get_metadata(1); - + if (name==p_name) { - + return p_item; } - + TreeItem *c=p_item->get_children(); - + while (c) { - + TreeItem *found = find_item(c,p_name); if (found) return found; c=c->get_next(); } - + return NULL; } @@ -1719,9 +1776,9 @@ void PropertyEditor::_changed_callbacks(Object *p_changed,const String& p_prop) if (p_prop==String()) update_tree_pending=true; else { - + pending[p_prop]=p_prop; - + } } @@ -1733,7 +1790,7 @@ void PropertyEditor::update_property(const String& p_prop) { void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p_name, int p_hint, const String& p_hint_text) { - + switch( p_type ) { case Variant::BOOL: { @@ -1826,7 +1883,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p } break; case Variant::IMAGE: { - + Image img = obj->get( p_name ); if (img.empty()) p_item->set_text(1,"[Image (empty)]"); @@ -1905,7 +1962,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p } break; default: {}; } - + } void PropertyEditor::_notification(int p_what) { @@ -1920,10 +1977,10 @@ void PropertyEditor::_notification(int p_what) { edit(NULL); } - + if (p_what==NOTIFICATION_FIXED_PROCESS) { - - + + if (refresh_countdown>0) { refresh_countdown-=get_fixed_process_delta_time(); if (refresh_countdown<=0) { @@ -1933,21 +1990,21 @@ void PropertyEditor::_notification(int p_what) { } changing=true; - + if (update_tree_pending) { update_tree(); update_tree_pending=false; - + } else { - - const String *k=NULL; + + const String *k=NULL; while ((k=pending.next(k))) { - + TreeItem * item = find_item(tree->get_root(),*k); if (!item) continue; - + if (get_instanced_node()) { Dictionary d = get_instanced_node()->get_instance_state(); @@ -1981,15 +2038,15 @@ void PropertyEditor::_notification(int p_what) { } } - Dictionary d=item->get_metadata(0); + Dictionary d=item->get_metadata(0); set_item_text(item,d["type"],d["name"],d["hint"],d["hint_text"]); - } + } } - + pending.clear(); - + changing=false; - + } } @@ -2271,20 +2328,20 @@ void PropertyEditor::update_tree() { d["type"]=(int)p.type; d["hint"]=(int)p.hint; d["hint_text"]=p.hint_string; - + item->set_metadata( 0, d ); item->set_metadata( 1, p.name ); if (draw_red) item->set_custom_color(0,Color(0.8,0.4,0.20)); - + if (p.name==selected_property) { item->select(1); } - + //printf("property %s type %i\n",p.name.ascii().get_data(),p.type); switch( p.type ) { @@ -2365,8 +2422,8 @@ void PropertyEditor::update_tree() { if (p.type==Variant::REAL && c>=3) { step= p.hint_string.get_slice(",",2).to_double(); - } - + } + item->set_range_config(1,min,max,step,p.hint==PROPERTY_HINT_EXP_RANGE); } else if (p.hint==PROPERTY_HINT_ENUM) { @@ -2549,7 +2606,7 @@ void PropertyEditor::update_tree() { } break; case Variant::IMAGE: { - + item->set_cell_mode( 1, TreeItem::CELL_MODE_CUSTOM ); item->set_editable( 1, !read_only ); Image img = obj->get( p.name ); @@ -2558,7 +2615,7 @@ void PropertyEditor::update_tree() { else item->set_text(1,"[Image "+itos(img.get_width())+"x"+itos(img.get_height())+"]"); item->set_icon( 0,get_icon("Image","EditorIcons") ); - + } break; case Variant::NODE_PATH: { @@ -2709,10 +2766,10 @@ void PropertyEditor::_edit_set(const String& p_name, const Variant& p_value) { void PropertyEditor::_item_edited() { - - TreeItem * item = tree->get_edited(); + + TreeItem * item = tree->get_edited(); Dictionary d = item->get_metadata(0); - + String name=d["name"]; if (tree->get_edited_column()==0) { @@ -2741,12 +2798,12 @@ void PropertyEditor::_item_edited() { int hint= d["hint"]; String hint_text=d["hint_text"]; switch(type) { - + case Variant::NIL: { - - } break; + + } break; case Variant::BOOL: { - + _edit_set(name,item->is_checked(1)); } break; case Variant::INT: @@ -2765,7 +2822,7 @@ void PropertyEditor::_item_edited() { _edit_set(name,item->get_range(1)); } break; case Variant::STRING: { - + if (hint==PROPERTY_HINT_ENUM) { int idx= item->get_range(1); @@ -2783,64 +2840,64 @@ void PropertyEditor::_item_edited() { } } break; // math types - + case Variant::VECTOR3: { - + } break; case Variant::PLANE: { - + } break; case Variant::QUAT: { - + } break; case Variant::_AABB: { - + } break; case Variant::MATRIX3: { - + } break; case Variant::TRANSFORM: { - + } break; - + case Variant::COLOR: { //_edit_set(name,item->get_custom_bg_color(0)); } break; case Variant::IMAGE: { - + } break; case Variant::NODE_PATH: { - + } break; case Variant::INPUT_EVENT: { - + } break; case Variant::DICTIONARY: { - + } break; - + // arrays case Variant::RAW_ARRAY: { - + } break; case Variant::INT_ARRAY: { - + } break; case Variant::REAL_ARRAY: { - + } break; case Variant::STRING_ARRAY: { - + } break; case Variant::VECTOR3_ARRAY: { - + } break; case Variant::COLOR_ARRAY: { - + } break; - - + + }; } @@ -2891,24 +2948,24 @@ void PropertyEditor::_custom_editor_request(bool p_arrow) { } void PropertyEditor::edit(Object* p_object) { - + if (obj==p_object) return; if (obj) { - + obj->remove_change_receptor(this); } obj=p_object; update_tree(); - + if (obj) { - + obj->add_change_receptor(this); } - - + + } void PropertyEditor::_set_range_def(Object *p_item, String prop,float p_frame) { @@ -3003,9 +3060,9 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) { void PropertyEditor::_node_removed(Node *p_node) { - + if (p_node==obj) { - + edit(NULL); } } @@ -3065,9 +3122,9 @@ void PropertyEditor::_bind_methods() { ObjectTypeDB::bind_method( "_item_edited",&PropertyEditor::_item_edited); ObjectTypeDB::bind_method( "_item_selected",&PropertyEditor::_item_selected); ObjectTypeDB::bind_method( "_custom_editor_request",&PropertyEditor::_custom_editor_request); - ObjectTypeDB::bind_method( "_custom_editor_edited",&PropertyEditor::_custom_editor_edited); - ObjectTypeDB::bind_method( "_resource_edit_request",&PropertyEditor::_resource_edit_request); - ObjectTypeDB::bind_method( "_node_removed",&PropertyEditor::_node_removed); + ObjectTypeDB::bind_method( "_custom_editor_edited",&PropertyEditor::_custom_editor_edited); + ObjectTypeDB::bind_method( "_resource_edit_request",&PropertyEditor::_resource_edit_request); + ObjectTypeDB::bind_method( "_node_removed",&PropertyEditor::_node_removed); ObjectTypeDB::bind_method( "_edit_button",&PropertyEditor::_edit_button); ObjectTypeDB::bind_method( "_changed_callback",&PropertyEditor::_changed_callbacks); ObjectTypeDB::bind_method( "_draw_flags",&PropertyEditor::_draw_flags); @@ -3127,29 +3184,29 @@ void PropertyEditor::set_show_categories(bool p_show) { } PropertyEditor::PropertyEditor() { - + _prop_edited="property_edited"; _prop_edited_name.push_back(String()); undo_redo=NULL; obj=NULL; changing=false; update_tree_pending=false; - + top_label = memnew( Label ); top_label->set_text("Properties:"); top_label->set_anchor( MARGIN_RIGHT, ANCHOR_END ); top_label->set_begin( Point2( 10,0) ); - top_label->set_end( Point2( 0,12) ); - - add_child(top_label); + top_label->set_end( Point2( 0,12) ); + + add_child(top_label); + - tree = memnew( Tree ); tree->set_anchor( MARGIN_RIGHT, ANCHOR_END ); - tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); + tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); tree->set_begin( Point2(0,19 )); tree->set_end( Point2(0,0 )); - + tree->set_columns(2); tree->set_column_expand(0,true); tree->set_column_min_width(0,30); @@ -3157,21 +3214,21 @@ PropertyEditor::PropertyEditor() { tree->set_column_min_width(1,18); //tree->set_hide_root(true); - add_child( tree ); - + add_child( tree ); + tree->connect("item_edited", this,"_item_edited",varray(),CONNECT_DEFERRED); tree->connect("cell_selected", this,"_item_selected"); - + set_fixed_process(true); - + custom_editor = memnew( CustomPropertyEditor ); add_child(custom_editor); - + tree->connect("custom_popup_edited", this,"_custom_editor_request"); tree->connect("button_pressed", this,"_edit_button"); custom_editor->connect("variant_changed", this,"_custom_editor_edited"); custom_editor->connect("resource_edit_request", this,"_resource_edit_request",make_binds(),CONNECT_DEFERRED); - + capitalize_paths=true; autoclear=false; tree->set_column_title(0,"Property"); @@ -3182,7 +3239,7 @@ PropertyEditor::PropertyEditor() { read_only=false; show_categories=false; refresh_countdown=0; - + } diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h index de5cac8711..f6e2dfcf50 100644 --- a/tools/editor/property_editor.h +++ b/tools/editor/property_editor.h @@ -46,9 +46,9 @@ */ class CustomPropertyEditor : public Popup { - + OBJ_TYPE( CustomPropertyEditor, Popup ); - + enum { MAX_VALUE_EDITORS=12, MAX_ACTION_BUTTONS=5, @@ -93,7 +93,8 @@ class CustomPropertyEditor : public Popup { TextEdit *text_edit; bool read_only; Button *checks20[20]; - + SpinBox *spinbox; + HSlider *slider; Control *easing_draw; @@ -105,6 +106,7 @@ class CustomPropertyEditor : public Popup { void _file_selected(String p_file); void _scroll_modified(double p_value); void _modified(String p_string); + void _range_modified(double p_value); void _focus_enter(); void _focus_exit(); void _action_pressed(int p_which); @@ -113,7 +115,7 @@ class CustomPropertyEditor : public Popup { void _color_changed(const Color& p_color); void _draw_easing(); void _menu_option(int p_which); - + void _drag_easing(const InputEvent& p_ev); void _node_path_selected(NodePath p_path); @@ -123,23 +125,23 @@ class CustomPropertyEditor : public Popup { protected: void _notification(int p_what); - static void _bind_methods(); - -public: + static void _bind_methods(); + +public: Variant get_variant() const; String get_name() const; - + void set_read_only(bool p_read_only) { read_only=p_read_only; } bool edit(Object* p_owner,const String& p_name,Variant::Type p_type, const Variant& p_variant,int p_hint,String p_hint_text); - + CustomPropertyEditor(); }; class PropertyEditor : public Control { - + OBJ_TYPE( PropertyEditor, Control ); - + Tree *tree; Label *top_label; //Object *object; @@ -160,27 +162,27 @@ class PropertyEditor : public Control { HashMap pending; String selected_property; - + CustomPropertyEditor *custom_editor; - + void _resource_edit_request(); void _custom_editor_edited(); void _custom_editor_request(bool p_arrow); - + void _item_selected(); void _item_edited(); TreeItem *get_parent_node(String p_path,HashMap& item_paths,TreeItem *root); - + void set_item_text(TreeItem *p_item, int p_type, const String& p_name, int p_hint=PROPERTY_HINT_NONE, const String& p_hint_text=""); - + TreeItem *find_item(TreeItem *p_item,const String& p_name); - - + + virtual void _changed_callback(Object *p_changed,const char * p_what); virtual void _changed_callbacks(Object *p_changed,const String& p_callback); void _edit_button(Object *p_item, int p_column, int p_button); - + void _node_removed(Node *p_node); void _edit_set(const String& p_name, const Variant& p_value); void _draw_flags(Object *ti,const Rect2& p_rect); @@ -191,7 +193,7 @@ class PropertyEditor : public Control { UndoRedo *undo_redo; protected: - + void _notification(int p_what); static void _bind_methods(); public: @@ -217,8 +219,8 @@ public: void set_autoclear(bool p_enable); void set_show_categories(bool p_show); - - PropertyEditor(); + + PropertyEditor(); ~PropertyEditor(); }; -- cgit v1.2.3 From a19a653e2cae50f43b8de5d4ba69170c7d2fa800 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Sun, 30 Aug 2015 02:44:49 -0300 Subject: Compile shaders using default values. --- tools/editor/plugins/shader_graph_editor_plugin.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 12a9dce6b7..5da287aa69 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -2416,15 +2416,9 @@ void ShaderGraphView::_create_node(int p_id) { Array reals; reals.push_back("Alpha"); reals.push_back("NormapMapDepth"); + reals.push_back("SpecExp"); reals.push_back("LightAlpha"); reals.push_back("PointSize"); - Array vectors; - vectors.push_back("Normal"); - vectors.push_back("NormalMap"); - vectors.push_back("Vertex"); - vectors.push_back("UV"); - vectors.push_back("Var1"); - vectors.push_back("Var2"); int idx=0; for (List::Element *E=si.front();E;E=E->next()) { @@ -2435,7 +2429,7 @@ void ShaderGraphView::_create_node(int p_id) { v=Variant::COLOR; else if (reals.find(s.name)>=0) v=Variant::REAL; - else if (vectors.find(s.name)>=0) + else v=Variant::VECTOR3; gn->add_child(make_label(s.name, v)); gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); -- cgit v1.2.3 From 680402cebf63066abcc93e7e8035e457c6305874 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Sun, 30 Aug 2015 19:37:23 -0300 Subject: Add missing icons, also make MSVC2010 happy --- tools/editor/plugins/shader_graph_editor_plugin.cpp | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 5da287aa69..1997b268a7 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -2413,12 +2413,21 @@ void ShaderGraphView::_create_node(int p_id) { Array colors; colors.push_back("Color"); colors.push_back("LightColor"); + colors.push_back("Light"); + colors.push_back("Diffuse"); + colors.push_back("Specular"); + colors.push_back("Emmision"); Array reals; reals.push_back("Alpha"); - reals.push_back("NormapMapDepth"); + reals.push_back("DiffuseAlpha"); + reals.push_back("NormalMapDepth"); reals.push_back("SpecExp"); + reals.push_back("Glow"); + reals.push_back("ShadeParam"); + reals.push_back("SpecularExp"); reals.push_back("LightAlpha"); reals.push_back("PointSize"); + reals.push_back("Discard"); int idx=0; for (List::Element *E=si.front();E;E=E->next()) { @@ -2739,10 +2748,8 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { _2d=p_2d; - HBoxContainer *hbc = memnew( HBoxContainer ); popup = memnew( PopupMenu ); - hbc->add_child(popup); - add_child(hbc); + add_child(popup); tabs = memnew(TabContainer); -- cgit v1.2.3