From 0dbedd18fc62f700e92a4cf581e505d849bc47ad Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 5 Nov 2014 21:20:42 -0300 Subject: SceneMainLoop -> SceneTree -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around --- tools/editor/script_editor_debugger.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tools/editor/script_editor_debugger.cpp') diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp index 00066e67e9..024377ad18 100644 --- a/tools/editor/script_editor_debugger.cpp +++ b/tools/editor/script_editor_debugger.cpp @@ -431,7 +431,7 @@ void ScriptEditorDebugger::_notification(int p_what) { switch(p_what) { - case NOTIFICATION_ENTER_SCENE: { + case NOTIFICATION_ENTER_TREE: { step->set_icon( get_icon("DebugStep","EditorIcons")); next->set_icon( get_icon("DebugNext","EditorIcons")); @@ -771,7 +771,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){ inspector = memnew( PropertyEditor ); inspector->set_h_size_flags(SIZE_EXPAND_FILL); inspector->hide_top_label(); - inspector->get_tree()->set_column_title(0,"Variable"); + inspector->get_scene_tree()->set_column_title(0,"Variable"); inspector->set_capitalize_paths(false); inspector->set_read_only(true); sc->add_child(inspector); -- cgit v1.2.3