From e9bbb97acccc08ae03fde41e4cc6d2dc6722021a Mon Sep 17 00:00:00 2001
From: Juan Linietsky <reduzio@gmail.com>
Date: Mon, 22 Jun 2015 00:03:19 -0300
Subject: Multiple scene editing *POTENTIALLY UNSTABLE*

-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
---
 tools/editor/plugins/multimesh_editor_plugin.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'tools/editor/plugins/multimesh_editor_plugin.cpp')

diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp
index d858f3b896..0df906117e 100644
--- a/tools/editor/plugins/multimesh_editor_plugin.cpp
+++ b/tools/editor/plugins/multimesh_editor_plugin.cpp
@@ -305,7 +305,7 @@ void MultiMeshEditor::edit(MultiMeshInstance *p_multimesh) {
 void MultiMeshEditor::_browse(bool p_source) {
 
 	browsing_source=p_source;
-	std->get_tree()->set_marked(node,false);
+	std->get_scene_tree()->set_marked(node,false);
 	std->popup_centered_ratio();
 	if (p_source)
 		std->set_title("Select a Source Mesh:");
-- 
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