From e9bbb97acccc08ae03fde41e4cc6d2dc6722021a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 22 Jun 2015 00:03:19 -0300 Subject: Multiple scene editing *POTENTIALLY UNSTABLE* -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene --- tools/editor/editor_data.cpp | 173 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 173 insertions(+) (limited to 'tools/editor/editor_data.cpp') diff --git a/tools/editor/editor_data.cpp b/tools/editor/editor_data.cpp index a635034aca..c4808d0cad 100644 --- a/tools/editor/editor_data.cpp +++ b/tools/editor/editor_data.cpp @@ -424,9 +424,182 @@ void EditorData::remove_custom_type(const String& p_type){ } +int EditorData::add_edited_scene(int p_at_pos) { + + if (p_at_pos<0) + p_at_pos=edited_scene.size(); + EditedScene es; + es.root=NULL; + es.history_current=-1; + es.version=0; + + if (p_at_pos==edited_scene.size()) + edited_scene.push_back(es); + else + edited_scene.insert(p_at_pos,es); + + if (current_edited_scene<0) + current_edited_scene=0; + return p_at_pos; +} + +void EditorData::move_edited_scene_index(int p_idx,int p_to_idx){ + + ERR_FAIL_INDEX(p_idx,edited_scene.size()); + ERR_FAIL_INDEX(p_to_idx,edited_scene.size()); + SWAP(edited_scene[p_idx],edited_scene[p_to_idx]); +} +void EditorData::remove_scene(int p_idx){ + ERR_FAIL_INDEX(p_idx,edited_scene.size()); + if (edited_scene[p_idx].root) + memdelete(edited_scene[p_idx].root); + + if (current_edited_scene>p_idx) + current_edited_scene--; + else if (current_edited_scene==p_idx && current_edited_scene>0) { + current_edited_scene--; + } + + edited_scene.remove(p_idx); + +} +int EditorData::get_edited_scene() const { + + return current_edited_scene; +} +void EditorData::set_edited_scene(int p_idx){ + + ERR_FAIL_INDEX(p_idx,edited_scene.size()); + current_edited_scene=p_idx; + //swap +} +Node* EditorData::get_edited_scene_root(){ + + ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),NULL); + + return edited_scene[current_edited_scene].root; +} +void EditorData::set_edited_scene_root(Node* p_root) { + + ERR_FAIL_INDEX(current_edited_scene,edited_scene.size()); + edited_scene[current_edited_scene].root=p_root; +} + +int EditorData::get_edited_scene_count() const { + + return edited_scene.size(); +} + +void EditorData::set_edited_scene_version(uint64_t version) { + ERR_FAIL_INDEX(current_edited_scene,edited_scene.size()); + edited_scene[current_edited_scene].version=version; + +} + +uint64_t EditorData::get_edited_scene_version() const{ + + ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),0); + return edited_scene[current_edited_scene].version; + +} +uint64_t EditorData::get_scene_version(int p_idx) const{ + ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false); + return edited_scene[p_idx].version; +} + +String EditorData::get_scene_title(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String()); + if (!edited_scene[p_idx].root) + return "[empty]"; + if (edited_scene[p_idx].root->get_filename()=="") + return "[unsaved]"; + return edited_scene[p_idx].root->get_filename().get_file(); +} + + +String EditorData::get_scene_path(int p_idx) const { + + ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String()); + + if (!edited_scene[p_idx].root) + return ""; + return edited_scene[p_idx].root->get_filename(); + +} + +void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary& p_custom) { + + ERR_FAIL_INDEX(current_edited_scene,edited_scene.size()); + + EditedScene &es=edited_scene[current_edited_scene]; + es.selection = p_selection->get_selected_node_list(); + es.history_current=p_history->current; + es.history_stored=p_history->history; + es.editor_states=get_editor_states(); + es.custom_state=p_custom; + +} + +Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) { + ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Dictionary()); + + EditedScene &es=edited_scene[current_edited_scene]; + + p_history->current=es.history_current; + p_history->history=es.history_stored; + + + p_selection->clear(); + for(List::Element *E=es.selection.front();E;E=E->next()) { + p_selection->add_node(E->get()); + } + set_editor_states(es.editor_states); + + return es.custom_state; +} + + +void EditorData::set_edited_scene_import_metadata(Ref p_mdata) { + + ERR_FAIL_INDEX(current_edited_scene,edited_scene.size()); + edited_scene[current_edited_scene].medatata=p_mdata; + +} + +Ref EditorData::get_edited_scene_import_metadata() const{ + + ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Ref()); + return edited_scene[current_edited_scene].medatata; +} + +void EditorData::clear_edited_scenes() { + + for(int i=0;i p_layout) { + for(int i=0;iset_window_layout(p_layout); + } +} + +void EditorData::get_plugin_window_layout(Ref p_layout) { + for(int i=0;iget_window_layout(p_layout); + } +} EditorData::EditorData() { + current_edited_scene=-1; + // load_imported_scenes_from_globals(); } -- cgit v1.2.3