From 767e374dced69b45db0afb30ca2ccf0bbbeef672 Mon Sep 17 00:00:00 2001 From: jfons Date: Thu, 20 May 2021 12:49:33 +0200 Subject: Upgrade Embree to the latest official release. Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library. --- .../embree/kernels/geometry/triangle_intersector.h | 96 ++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 thirdparty/embree/kernels/geometry/triangle_intersector.h (limited to 'thirdparty/embree/kernels/geometry/triangle_intersector.h') diff --git a/thirdparty/embree/kernels/geometry/triangle_intersector.h b/thirdparty/embree/kernels/geometry/triangle_intersector.h new file mode 100644 index 0000000000..2cdff78ec8 --- /dev/null +++ b/thirdparty/embree/kernels/geometry/triangle_intersector.h @@ -0,0 +1,96 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "triangle.h" +#include "triangle_intersector_moeller.h" + +namespace embree +{ + namespace isa + { + /*! Intersects M triangles with 1 ray */ + template + struct TriangleMIntersector1Moeller + { + typedef TriangleM Primitive; + typedef MoellerTrumboreIntersector1 Precalculations; + + /*! Intersect a ray with the M triangles and updates the hit. */ + static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleM& tri) + { + STAT3(normal.trav_prims,1,1,1); + pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity(),Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); + } + + /*! Test if the ray is occluded by one of M triangles. */ + static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleM& tri) + { + STAT3(shadow.trav_prims,1,1,1); + return pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity(),Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); + } + + static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) + { + return PrimitivePointQuery1::pointQuery(query, context, tri); + } + + }; + + /*! Intersects M triangles with K rays. */ + template + struct TriangleMIntersectorKMoeller + { + typedef TriangleM Primitive; + typedef MoellerTrumboreIntersectorK Precalculations; + + /*! Intersects K rays with M triangles. */ + static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const TriangleM& tri) + { + STAT_USER(0,TriangleM::max_size()); + for (size_t i=0; i::max_size(); i++) + { + if (!tri.valid(i)) break; + STAT3(normal.trav_prims,1,popcnt(valid_i),K); + const Vec3vf p0 = broadcast>(tri.v0,i); + const Vec3vf e1 = broadcast>(tri.e1,i); + const Vec3vf e2 = broadcast>(tri.e2,i); + pre.intersectEdgeK(valid_i,ray,p0,e1,e2,UVIdentity(),IntersectKEpilogM(ray,context,tri.geomID(),tri.primID(),i)); + } + } + + /*! Test for K rays if they are occluded by any of the M triangles. */ + static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const TriangleM& tri) + { + vbool valid0 = valid_i; + + for (size_t i=0; i::max_size(); i++) + { + if (!tri.valid(i)) break; + STAT3(shadow.trav_prims,1,popcnt(valid0),K); + const Vec3vf p0 = broadcast>(tri.v0,i); + const Vec3vf e1 = broadcast>(tri.e1,i); + const Vec3vf e2 = broadcast>(tri.e2,i); + pre.intersectEdgeK(valid0,ray,p0,e1,e2,UVIdentity(),OccludedKEpilogM(valid0,ray,context,tri.geomID(),tri.primID(),i)); + if (none(valid0)) break; + } + return !valid0; + } + + /*! Intersect a ray with M triangles and updates the hit. */ + static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const TriangleM& tri) + { + STAT3(normal.trav_prims,1,1,1); + pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity(),Intersect1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); + } + + /*! Test if the ray is occluded by one of the M triangles. */ + static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const TriangleM& tri) + { + STAT3(shadow.trav_prims,1,1,1); + return pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity(),Occluded1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); + } + }; + } +} -- cgit v1.2.3