From 767e374dced69b45db0afb30ca2ccf0bbbeef672 Mon Sep 17 00:00:00 2001 From: jfons Date: Thu, 20 May 2021 12:49:33 +0200 Subject: Upgrade Embree to the latest official release. Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library. --- .../kernels/geometry/triangle_intersector.h | 96 ---------------------- 1 file changed, 96 deletions(-) delete mode 100644 thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h (limited to 'thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h') diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h deleted file mode 100644 index 125a42c5fe..0000000000 --- a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h +++ /dev/null @@ -1,96 +0,0 @@ -// Copyright 2009-2020 Intel Corporation -// SPDX-License-Identifier: Apache-2.0 - -#pragma once - -#include "triangle.h" -#include "triangle_intersector_moeller.h" - -namespace embree -{ - namespace isa - { - /*! Intersects M triangles with 1 ray */ - template - struct TriangleMIntersector1Moeller - { - typedef TriangleM Primitive; - typedef MoellerTrumboreIntersector1 Precalculations; - - /*! Intersect a ray with the M triangles and updates the hit. */ - static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleM& tri) - { - STAT3(normal.trav_prims,1,1,1); - pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); - } - - /*! Test if the ray is occluded by one of M triangles. */ - static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleM& tri) - { - STAT3(shadow.trav_prims,1,1,1); - return pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); - } - - static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) - { - return PrimitivePointQuery1::pointQuery(query, context, tri); - } - - }; - - /*! Intersects M triangles with K rays. */ - template - struct TriangleMIntersectorKMoeller - { - typedef TriangleM Primitive; - typedef MoellerTrumboreIntersectorK Precalculations; - - /*! Intersects K rays with M triangles. */ - static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const TriangleM& tri) - { - STAT_USER(0,TriangleM::max_size()); - for (size_t i=0; i::max_size(); i++) - { - if (!tri.valid(i)) break; - STAT3(normal.trav_prims,1,popcnt(valid_i),K); - const Vec3vf p0 = broadcast>(tri.v0,i); - const Vec3vf e1 = broadcast>(tri.e1,i); - const Vec3vf e2 = broadcast>(tri.e2,i); - pre.intersectEdgeK(valid_i,ray,p0,e1,e2,IntersectKEpilogM(ray,context,tri.geomID(),tri.primID(),i)); - } - } - - /*! Test for K rays if they are occluded by any of the M triangles. */ - static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const TriangleM& tri) - { - vbool valid0 = valid_i; - - for (size_t i=0; i::max_size(); i++) - { - if (!tri.valid(i)) break; - STAT3(shadow.trav_prims,1,popcnt(valid0),K); - const Vec3vf p0 = broadcast>(tri.v0,i); - const Vec3vf e1 = broadcast>(tri.e1,i); - const Vec3vf e2 = broadcast>(tri.e2,i); - pre.intersectEdgeK(valid0,ray,p0,e1,e2,OccludedKEpilogM(valid0,ray,context,tri.geomID(),tri.primID(),i)); - if (none(valid0)) break; - } - return !valid0; - } - - /*! Intersect a ray with M triangles and updates the hit. */ - static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const TriangleM& tri) - { - STAT3(normal.trav_prims,1,1,1); - pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,Intersect1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); - } - - /*! Test if the ray is occluded by one of the M triangles. */ - static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const TriangleM& tri) - { - STAT3(shadow.trav_prims,1,1,1); - return pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,Occluded1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); - } - }; - } -} -- cgit v1.2.3