From 3d7f1555865a981b7144becfc58d3f3f34362f5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 9 Mar 2022 21:15:53 +0100 Subject: Remove unused Bullet module and thirdparty code It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. --- thirdparty/bullet/LinearMath/btMotionState.h | 36 ---------------------------- 1 file changed, 36 deletions(-) delete mode 100644 thirdparty/bullet/LinearMath/btMotionState.h (limited to 'thirdparty/bullet/LinearMath/btMotionState.h') diff --git a/thirdparty/bullet/LinearMath/btMotionState.h b/thirdparty/bullet/LinearMath/btMotionState.h deleted file mode 100644 index ae6a51611d..0000000000 --- a/thirdparty/bullet/LinearMath/btMotionState.h +++ /dev/null @@ -1,36 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MOTIONSTATE_H -#define BT_MOTIONSTATE_H - -#include "btTransform.h" - -///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics -///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) -class btMotionState -{ -public: - virtual ~btMotionState() - { - } - - virtual void getWorldTransform(btTransform& worldTrans) const = 0; - - //Bullet only calls the update of worldtransform for active objects - virtual void setWorldTransform(const btTransform& worldTrans) = 0; -}; - -#endif //BT_MOTIONSTATE_H -- cgit v1.2.3