From 3d7f1555865a981b7144becfc58d3f3f34362f5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 9 Mar 2022 21:15:53 +0100 Subject: Remove unused Bullet module and thirdparty code It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. --- .../CollisionShapes/btTriangleBuffer.cpp | 28 ---------------------- 1 file changed, 28 deletions(-) delete mode 100644 thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp') diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp deleted file mode 100644 index 3b6db2b39f..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btTriangleBuffer.h" - -void btTriangleBuffer::processTriangle(btVector3* triangle, int partId, int triangleIndex) -{ - btTriangle tri; - tri.m_vertex0 = triangle[0]; - tri.m_vertex1 = triangle[1]; - tri.m_vertex2 = triangle[2]; - tri.m_partId = partId; - tri.m_triangleIndex = triangleIndex; - - m_triangleBuffer.push_back(tri); -} -- cgit v1.2.3