From 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 3 Apr 2022 18:56:43 +0200 Subject: Rename RenderingServer global shader uniform methods to be more explicit The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. --- tests/test_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests') diff --git a/tests/test_main.cpp b/tests/test_main.cpp index e71f2edba3..13cbc7f8aa 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -257,7 +257,7 @@ struct GodotTestCaseListener : public doctest::IReporter { if (RenderingServer::get_singleton()) { RenderingServer::get_singleton()->sync(); - RenderingServer::get_singleton()->global_variables_clear(); + RenderingServer::get_singleton()->global_shader_uniforms_clear(); RenderingServer::get_singleton()->finish(); memdelete(RenderingServer::get_singleton()); } -- cgit v1.2.3