From 39d79ce2170dd4b62d739e30e430991a70913173 Mon Sep 17 00:00:00 2001 From: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> Date: Wed, 8 Feb 2023 01:17:40 +0100 Subject: Fix mouse-button-mask on button release in unit test On mouse-button release, the mask is 0. --- tests/scene/test_text_edit.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests') diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h index 77312a8604..a9730ce820 100644 --- a/tests/scene/test_text_edit.h +++ b/tests/scene/test_text_edit.h @@ -1161,7 +1161,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") { SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButtonMask::LEFT, Key::NONE); CHECK(text_edit->get_viewport()->gui_is_dragging()); - SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE); + SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE); CHECK_FALSE(text_edit->get_viewport()->gui_is_dragging()); CHECK(text_edit->get_text() == ""); -- cgit v1.2.3