From b8b45804485f7ca18f035f1eeb7a1ac0cf591cac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 16 Feb 2022 13:56:32 +0100 Subject: Style: Cleanup single-line blocks, semicolons, dead code Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. --- tests/servers/test_physics_2d.cpp | 30 +++--------------------------- 1 file changed, 3 insertions(+), 27 deletions(-) (limited to 'tests/servers') diff --git a/tests/servers/test_physics_2d.cpp b/tests/servers/test_physics_2d.cpp index 8b77458a33..138412ec09 100644 --- a/tests/servers/test_physics_2d.cpp +++ b/tests/servers/test_physics_2d.cpp @@ -84,6 +84,7 @@ class TestPhysics2DMainLoop : public MainLoop { body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].shape = segment_shape; } + // CIRCLE { @@ -182,10 +183,7 @@ class TestPhysics2DMainLoop : public MainLoop { } void _do_ray_query() { - /* - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - ps->query_intersection_segment(ray_query,ray_from,ray_to); - */ + // FIXME: Do something? } protected: @@ -231,11 +229,10 @@ protected: ps->body_set_continuous_collision_detection_mode(body, PhysicsServer2D::CCD_MODE_CAST_SHAPE); ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform); - //print_line("add body with xform: "+p_xform); RID sprite = vs->canvas_item_create(); vs->canvas_item_set_parent(sprite, canvas); vs->canvas_item_set_transform(sprite, p_xform); - Size2 imgsize(5, 5); //vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image)); + Size2 imgsize(5, 5); vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image); ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite); @@ -326,21 +323,11 @@ public: vs->viewport_set_size(vp, screen_size.x, screen_size.y); vs->viewport_attach_to_screen(vp, Rect2(Vector2(), screen_size)); vs->viewport_set_active(vp, true); - - Transform2D smaller; - //smaller.scale(Vector2(0.6,0.6)); - //smaller.elements[2]=Vector2(100,0); - - //view_xform = smaller; vs->viewport_set_canvas_transform(vp, canvas, view_xform); } ray = vs->canvas_item_create(); vs->canvas_item_set_parent(ray, canvas); - //ray_query = ps->query_create(this,"_ray_query_callback",Variant()); - //ps->query_intersection(ray_query,space); - - _create_body_shape_data(); for (int i = 0; i < 32; i++) { PhysicsServer2D::ShapeType types[4] = { @@ -352,17 +339,9 @@ public: }; PhysicsServer2D::ShapeType type = types[i % 4]; - //type=PhysicsServer2D::SHAPE_SEGMENT; _add_body(type, Transform2D(i * 0.8, Point2(152 + i * 40, 100 - 40 * i))); - /* - if (i==0) - ps->body_set_mode(b,PhysicsServer2D::BODY_MODE_STATIC); - */ } - //RID b= _add_body(PhysicsServer2D::SHAPE_CIRCLE,Transform2D(0,Point2(101,140))); - //ps->body_set_mode(b,PhysicsServer2D::BODY_MODE_STATIC); - Point2 prev; Vector parr; @@ -376,9 +355,6 @@ public: } _add_concave(parr); - //_add_world_boundary(Vector2(0.0,-1).normalized(),-300); - //_add_world_boundary(Vector2(1,0).normalized(),50); - //_add_world_boundary(Vector2(-1,0).normalized(),-600); } virtual bool process(double p_time) override { -- cgit v1.2.3