From fd29432aab63bb988af56e2a9edfb8d16305fc74 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 12 Aug 2021 03:05:03 +0200 Subject: Use nearest mipmaps for both minification and magnification This is generally the expected behavior when using a nearest + mipmaps mode, as it's often used for pixel art games. --- servers/rendering/renderer_rd/renderer_storage_rd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers') diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 4feaf08808..475f6c475d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -9129,7 +9129,7 @@ RendererStorageRD::RendererStorageRD() { } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { @@ -9148,7 +9148,7 @@ RendererStorageRD::RendererStorageRD() { } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { -- cgit v1.2.3