From e577c5b0705168177943fcdf9a0b66c1f8f864f3 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 8 Jul 2017 14:01:56 -0300 Subject: Some adjustments to toon material to make it more flexible Ability to also disable specular --- servers/visual/shader_types.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers') diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 9cd7a3faeb..599a6419a7 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -142,6 +142,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn"); shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong"); shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_disabled"); shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); -- cgit v1.2.3