From 3ceb342d37fc30b12a9e10108a7d16086575dbac Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 10 Nov 2022 23:41:51 -0800 Subject: Enable mipmaps in cubemap roughness shader --- servers/rendering/renderer_rd/effects/copy_effects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers') diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp index a14228eb3d..27f977a80b 100644 --- a/servers/rendering/renderer_rd/effects/copy_effects.cpp +++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp @@ -1122,8 +1122,8 @@ void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_f roughness.push_constant.use_direct_write = p_roughness == 0.0; roughness.push_constant.face_size = p_size; - // setup our uniforms - RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + // Setup our uniforms. + RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector({ default_sampler, p_source_rd_texture })); -- cgit v1.2.3