From 583ab9ce7a13ecade73758c841f5a6341951b666 Mon Sep 17 00:00:00 2001 From: Exxion Date: Sat, 19 Dec 2020 21:52:33 -0500 Subject: Fixes collisions in Godot 3D physics --- servers/physics_3d/body_pair_3d_sw.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'servers') diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp index 848138940e..d8f187a7f8 100644 --- a/servers/physics_3d/body_pair_3d_sw.cpp +++ b/servers/physics_3d/body_pair_3d_sw.cpp @@ -367,8 +367,8 @@ void BodyPair3DSW::solve(real_t p_step) { Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld); - A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb, MAX_BIAS_ROTATION / p_step); - B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb, MAX_BIAS_ROTATION / p_step); + A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), MAX_BIAS_ROTATION / p_step); + B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), MAX_BIAS_ROTATION / p_step); crbA = A->get_biased_angular_velocity().cross(c.rA); crbB = B->get_biased_angular_velocity().cross(c.rB); @@ -383,8 +383,8 @@ void BodyPair3DSW::solve(real_t p_step) { Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com); - A->apply_bias_impulse(A->get_center_of_mass(), -jb_com, 0.0f); - B->apply_bias_impulse(B->get_center_of_mass(), jb_com, 0.0f); + A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f); + B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f); } c.active = true; -- cgit v1.2.3