From 0a85d3b0ccf8c71450c5ba72d6052e8e211dac42 Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Tue, 1 Nov 2022 19:52:49 +0300 Subject: Fix predefined constants to be accessible in the shader includes --- servers/rendering/shader_language.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers') diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 4d27c400f0..2f5846f520 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1251,7 +1251,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea if (is_shader_inc) { for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { for (const KeyValue &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) { - if ((current_function == E.key || E.key == "global") && E.value.built_ins.has(p_identifier)) { + if ((current_function == E.key || E.key == "global" || E.key == "constants") && E.value.built_ins.has(p_identifier)) { if (r_data_type) { *r_data_type = E.value.built_ins[p_identifier].type; } -- cgit v1.2.3