From ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 4 Jan 2022 20:26:22 +0100 Subject: Style: Remove inconsistently used `@author` docstrings Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. --- servers/xr/xr_interface.h | 4 +--- servers/xr/xr_positional_tracker.h | 4 +--- 2 files changed, 2 insertions(+), 6 deletions(-) (limited to 'servers/xr') diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 03563026c8..aee98f8fee 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -39,8 +39,6 @@ struct BlitToScreen; /** - @author Bastiaan Olij - The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. @@ -138,4 +136,4 @@ VARIANT_ENUM_CAST(XRInterface::Capabilities); VARIANT_ENUM_CAST(XRInterface::TrackingStatus); VARIANT_ENUM_CAST(XRInterface::PlayAreaMode); -#endif // !XR_INTERFACE_H +#endif // XR_INTERFACE_H diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h index 895bcab215..2bcbf2c018 100644 --- a/servers/xr/xr_positional_tracker.h +++ b/servers/xr/xr_positional_tracker.h @@ -37,8 +37,6 @@ #include "servers/xr_server.h" /** - @author Bastiaan Olij - The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset. An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation. This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking. @@ -99,4 +97,4 @@ public: VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand); -#endif +#endif // XR_POSITIONAL_TRACKER_H -- cgit v1.2.3