From 5e18967d7730f162aa111b2972e3fdc80ee52579 Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Thu, 7 Sep 2017 08:57:09 +0200 Subject: Fix serveral recent new clang-format errors --- servers/visual/rasterizer.h | 1 - servers/visual/visual_server_scene.cpp | 37 +++++++++++++++------------------- 2 files changed, 16 insertions(+), 22 deletions(-) (limited to 'servers/visual') diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 0784fb1049..344c10089a 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -338,7 +338,6 @@ public: virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index e791f7b443..9704a9627b 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -890,50 +890,48 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons max_distance = MIN(shadow_max, max_distance); } max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); - float min_distance = MIN(p_cam_projection.get_z_near(),max_distance); + float min_distance = MIN(p_cam_projection.get_z_near(), max_distance); VS::LightDirectionalShadowDepthRangeMode depth_range_mode = VSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { + if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { //optimize min/max Vector planes = p_cam_projection.get_projection_planes(p_cam_transform); int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); - Plane base(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2)); + Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2)); //check distance max and min - bool found_items=false; - float z_max=-1e20; - float z_min=1e20; + bool found_items = false; + float z_max = -1e20; + float z_min = 1e20; - for(int i=0;ivisible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast(instance->base_data)->can_cast_shadows) { continue; } - float max,min; + float max, min; instance->transformed_aabb.project_range_in_plane(base, min, max); - if (max>z_max) { - z_max=max; + if (max > z_max) { + z_max = max; } - if (min