From 5c6b31c024b60ae9c43dc48c04128de99d147f5a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 30 Apr 2015 11:34:24 -0300 Subject: -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 --- servers/visual/visual_server_raster.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'servers/visual') diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 64ddc12513..6556f8bc42 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -7047,17 +7047,20 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ for(Set::Element *F=E->get().canvas->lights.front();F;F=F->next()) { + Rasterizer::CanvasLight* cl=F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture)); tsize*=cl->scale; + Vector2 offset=tsize/2.0; cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); cl->xform_cache=xf * cl->xform; if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { + cl->filter_next_ptr=lights; lights=cl; cl->texture_cache=NULL; @@ -7067,6 +7070,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); cl->light_shader_pos=cl->xform_cache[2]; if (cl->shadow_buffer.is_valid()) { + cl->shadows_next_ptr=lights_with_shadow; if (lights_with_shadow==NULL) { shadow_rect = cl->xform_cache.xform(cl->rect_cache); -- cgit v1.2.3