From 1b4281b895f3046ea972256182b18696a25f8316 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 24 Jun 2019 16:13:06 -0300 Subject: basic 2D engine is more or less working with Vulkan, including editor. Still a lot to do --- servers/visual/rasterizer/rasterizer_rd.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'servers/visual/rasterizer/rasterizer_rd.cpp') diff --git a/servers/visual/rasterizer/rasterizer_rd.cpp b/servers/visual/rasterizer/rasterizer_rd.cpp index 83c722b5d2..62449fafb4 100644 --- a/servers/visual/rasterizer/rasterizer_rd.cpp +++ b/servers/visual/rasterizer/rasterizer_rd.cpp @@ -1,5 +1,9 @@ #include "rasterizer_rd.h" +void RasterizerRD::prepare_for_blitting_render_targets() { + RD::get_singleton()->prepare_screen_for_drawing(); +} + void RasterizerRD::blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen); -- cgit v1.2.3