From 8ab9b397070174aab7b20cdcd97506db25fb919d Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 28 Oct 2020 15:34:27 -0300 Subject: Implement CanvasGroup and CanvasItem clipping -Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code. --- servers/rendering_server.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'servers/rendering_server.h') diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 61d0fed52f..a7df1687e0 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1184,6 +1184,14 @@ public: virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0; + enum CanvasGroupMode { + CANVAS_GROUP_MODE_DISABLED, + CANVAS_GROUP_MODE_OPAQUE, + CANVAS_GROUP_MODE_TRANSPARENT, + }; + + virtual void canvas_item_set_canvas_group_mode(RID p_item, CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false) = 0; + virtual RID canvas_light_create() = 0; virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0; virtual void canvas_light_set_enabled(RID p_light, bool p_enabled) = 0; -- cgit v1.2.3