From 9b61c855ef00e14925cfdf8a5d61f854c51d92f4 Mon Sep 17 00:00:00 2001
From: clayjohn <claynjohn@gmail.com>
Date: Mon, 16 May 2022 11:56:03 -0700
Subject: Add basic lighting to GLES3 renderer.

This includes all three light types and IBL, but does not include shadows or any form of GI
---
 servers/rendering_server.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'servers/rendering_server.cpp')

diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index fc40f058aa..766ca88e34 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -3006,8 +3006,8 @@ RenderingServer::RenderingServer() {
 	// OpenGL limits
 	GLOBAL_DEF_RST("rendering/limits/opengl/max_renderable_elements", 65536);
 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/opengl/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,65536,1"));
-	GLOBAL_DEF_RST("rendering/limits/opengl/max_renderable_lights", 256);
-	ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/opengl/max_renderable_lights", PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights", PROPERTY_HINT_RANGE, "16,4096,1"));
+	GLOBAL_DEF_RST("rendering/limits/opengl/max_renderable_lights", 32);
+	ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/opengl/max_renderable_lights", PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights", PROPERTY_HINT_RANGE, "2,256,1"));
 	GLOBAL_DEF_RST("rendering/limits/opengl/max_lights_per_object", 8);
 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/opengl/max_lights_per_object", PropertyInfo(Variant::INT, "rendering/limits/opengl/max_lights_per_object", PROPERTY_HINT_RANGE, "2,1024,1"));
 
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