From 84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 Mon Sep 17 00:00:00 2001
From: reduz <reduzio@gmail.com>
Date: Sat, 24 Oct 2020 12:15:43 -0300
Subject: Refactored 2D shader and lighting system

-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
---
 servers/rendering_server.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'servers/rendering_server.cpp')

diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index e2f1ddb224..42a77101f7 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1846,7 +1846,6 @@ void RenderingServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
-	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &RenderingServer::canvas_light_set_shadow_buffer_size);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
@@ -2335,6 +2334,8 @@ RenderingServer::RenderingServer() {
 	GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
 
+	GLOBAL_DEF("rendering/quality/2d_shadow_atlas/size", 2048);
+
 	GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
 	GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
-- 
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