From 615c5170345b2b549be6271d11319a10a5ce34bf Mon Sep 17 00:00:00 2001 From: kobewi Date: Thu, 29 Dec 2022 01:24:45 +0100 Subject: Use range iterators in LocalVector loops --- servers/rendering_server.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'servers/rendering_server.cpp') diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 675db63b9a..4ef562adcb 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2802,9 +2802,7 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry Vector vertices; Vector normals; - for (uint32_t i = 0; i < p_mesh_data.faces.size(); i++) { - const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i]; - + for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) { for (uint32_t j = 2; j < f.indices.size(); j++) { vertices.push_back(p_mesh_data.vertices[f.indices[0]]); normals.push_back(f.plane.normal); -- cgit v1.2.3