From 40be15920f849100dbf5bf94a1d09e81bf05c6e4 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 29 Dec 2021 02:06:12 +0100 Subject: Remove support for PVRTC texture encoding and decoding On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts. --- servers/rendering_server.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'servers/rendering_server.cpp') diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 793c6f1379..020c850f46 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2822,7 +2822,6 @@ RenderingServer::RenderingServer() { GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true); - GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false); GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false); GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2); -- cgit v1.2.3