From 099dee35f47db3e293cb8e60287ffe6a44f3d5d4 Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 17 Jan 2021 13:25:38 -0300 Subject: Added GPU based cluster builder Clustering is now GPU based, uses an implementation based on the Activision algorithm. --- servers/rendering_server.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering_server.cpp') diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index b87171dc5e..23716263b5 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2389,6 +2389,9 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500); ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); + + GLOBAL_DEF("rendering/cluster_builder/max_clustered_elements", 512); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1")); } RenderingServer::~RenderingServer() { -- cgit v1.2.3