From c45d2c242bf568363f0d6528dc142c0cac0eb1c8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 20 Oct 2021 00:40:46 +0200 Subject: Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn --- servers/rendering_server.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'servers/rendering_server.cpp') diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index a6992014e8..8a5c976dcb 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1891,7 +1891,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode); ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits); - ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only); + ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode); ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter); @@ -1937,6 +1937,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY); + ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size); -- cgit v1.2.3