From 5786516d4d6b517e6a28aec191f944aecf2f544d Mon Sep 17 00:00:00 2001 From: reduz Date: Fri, 17 Jun 2022 00:55:19 +0200 Subject: Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). --- servers/rendering/renderer_viewport.cpp | 14 ++++++++++++++ servers/rendering/renderer_viewport.h | 2 ++ servers/rendering/rendering_server_default.h | 1 + 3 files changed, 17 insertions(+) (limited to 'servers/rendering') diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 2e0c4e0f79..ab9ee2067f 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -1193,6 +1193,20 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V RSG::texture_storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale); } +RID RendererViewport::viewport_find_from_screen_attachment(DisplayServer::WindowID p_id) const { + RID *rids = nullptr; + uint32_t rid_count = viewport_owner.get_rid_count(); + rids = (RID *)alloca(sizeof(RID *) * rid_count); + viewport_owner.fill_owned_buffer(rids); + for (uint32_t i = 0; i < rid_count; i++) { + Viewport *viewport = viewport_owner.get_or_null(rids[i]); + if (viewport->viewport_to_screen == p_id) { + return rids[i]; + } + } + return RID(); +} + bool RendererViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { Viewport *viewport = viewport_owner.get_or_null(p_rid); diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index 18385d1613..acab8063d1 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -282,6 +282,8 @@ public: void viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_over_size, RS::ViewportSDFScale p_scale); + virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const; + void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time); void set_default_clear_color(const Color &p_color); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 6008f2b00e..56ab5891ed 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -629,6 +629,7 @@ public: FUNC2(viewport_set_measure_render_time, RID, bool) FUNC1RC(double, viewport_get_measured_render_time_cpu, RID) FUNC1RC(double, viewport_get_measured_render_time_gpu, RID) + FUNC1RC(RID, viewport_find_from_screen_attachment, DisplayServer::WindowID) FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) -- cgit v1.2.3