From d3b3419aff102dcb2e5ac7416ca34525f8ed00ab Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 13 Feb 2023 18:09:33 -0800 Subject: Notify mesh surface when render_priority changes This ensures that the mesh properly takes render_priority into account when changed --- servers/rendering/renderer_rd/storage_rd/material_storage.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering') diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index d631a89dd2..6f67d628a9 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -2803,6 +2803,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority) if (material->data) { material->data->set_render_priority(priority); } + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } bool MaterialStorage::material_is_animated(RID p_material) { -- cgit v1.2.3