From 644f73966002589c36d779fa33b9524a451f56e0 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue, 8 Dec 2020 20:58:49 +0200 Subject: Static analyzer fixes: Removes unused code in OS. Fixes return types. Fixes few typos. --- servers/rendering/shader_language.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers/rendering/shader_language.cpp') diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 2f7e950841..742ad8a7bf 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3174,7 +3174,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi } bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) { - for (int i = 0; shader->functions.size(); i++) { + for (int i = 0; i < shader->functions.size(); i++) { if (shader->functions[i].name == p_name) { ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false); FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument]; @@ -3208,7 +3208,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam } bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) { - for (int i = 0; shader->functions.size(); i++) { + for (int i = 0; i < shader->functions.size(); i++) { if (shader->functions[i].name == p_name) { ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false); FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument]; -- cgit v1.2.3