From 45af29da8095af16729955117a165d23e77cd740 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 19 May 2022 17:00:06 +0200 Subject: Add a new HashSet template * Intended to replace RBSet in most cases. * Optimized for iteration speed --- servers/rendering/shader_compiler.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'servers/rendering/shader_compiler.h') diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h index 85b93c4063..2656ee68a6 100644 --- a/servers/rendering/shader_compiler.h +++ b/servers/rendering/shader_compiler.h @@ -103,20 +103,20 @@ private: String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat); - void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap &p_func_code, String &r_to_add, RBSet &added); + void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap &p_func_code, String &r_to_add, HashSet &added); String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true); const ShaderLanguage::ShaderNode *shader = nullptr; const ShaderLanguage::FunctionNode *function = nullptr; StringName current_func_name; StringName time_name; - RBSet texture_functions; + HashSet texture_functions; - RBSet used_name_defines; - RBSet used_flag_pointers; - RBSet used_rmode_defines; - RBSet internal_functions; - RBSet fragment_varyings; + HashSet used_name_defines; + HashSet used_flag_pointers; + HashSet used_rmode_defines; + HashSet internal_functions; + HashSet fragment_varyings; DefaultIdentifierActions actions; -- cgit v1.2.3