From 26f5bd245c535fec5bfdd51a0f939d0a51179d85 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 7 Oct 2020 21:29:49 -0300 Subject: Implement GPU Particle Collisions -Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider --- servers/rendering/rendering_server_scene.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering/rendering_server_scene.h') diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h index 165c3784c1..1b0a617627 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/rendering_server_scene.h @@ -385,6 +385,8 @@ public: } }; + Set heightfield_particle_colliders_update_list; + int instance_cull_count; Instance *instance_cull_result[MAX_INSTANCE_CULL]; Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps @@ -461,6 +463,7 @@ public: void render_camera(RID p_render_buffers, Ref &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); void update_dirty_instances(); + void render_particle_colliders(); void render_probes(); TypedArray bake_render_uv2(RID p_base, const Vector &p_material_overrides, const Size2i &p_image_size); -- cgit v1.2.3