From 26f5bd245c535fec5bfdd51a0f939d0a51179d85 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 7 Oct 2020 21:29:49 -0300 Subject: Implement GPU Particle Collisions -Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider --- servers/rendering/rendering_server_raster.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'servers/rendering/rendering_server_raster.h') diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index b554425bef..afb3d6f46f 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -452,6 +452,7 @@ public: BIND1(particles_restart, RID) BIND6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) BIND2(particles_set_subemitter, RID, RID) + BIND2(particles_set_collision_base_size, RID, float) BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) @@ -461,6 +462,21 @@ public: BIND1R(AABB, particles_get_current_aabb, RID) BIND2(particles_set_emission_transform, RID, const Transform &) + /* PARTICLES COLLISION */ + + BIND0R(RID, particles_collision_create) + + BIND2(particles_collision_set_collision_type, RID, ParticlesCollisionType) + BIND2(particles_collision_set_cull_mask, RID, uint32_t) + BIND2(particles_collision_set_sphere_radius, RID, float) + BIND2(particles_collision_set_box_extents, RID, const Vector3 &) + BIND2(particles_collision_set_attractor_strength, RID, float) + BIND2(particles_collision_set_attractor_directionality, RID, float) + BIND2(particles_collision_set_attractor_attenuation, RID, float) + BIND2(particles_collision_set_field_texture, RID, RID) + BIND1(particles_collision_height_field_update, RID) + BIND2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution) + #undef BINDBASE //from now on, calls forwarded to this singleton #define BINDBASE RSG::scene -- cgit v1.2.3