From d81911490b447541b21305c16d27b078c184f9fe Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 11 Apr 2020 14:43:12 -0300 Subject: Moved most of the effect code to compute. Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan --- servers/rendering/rendering_device.h | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/rendering_device.h') diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index a639ff3641..393bbc9f2f 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -908,6 +908,7 @@ public: enum InitialAction { INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params) INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) + INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) INITIAL_ACTION_MAX }; -- cgit v1.2.3