From 1b09fd5410d313a422fa37ce7eff53daea7bf6a3 Mon Sep 17 00:00:00 2001 From: NumbuhFour Date: Wed, 12 Oct 2022 19:33:06 -0700 Subject: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable --- servers/rendering/renderer_scene_render.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'servers/rendering/renderer_scene_render.h') diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index a8df897077..2c2d5a5a9e 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -268,6 +268,7 @@ public: // flags uint32_t view_count; bool is_orthogonal; + uint32_t visible_layers; bool vaspect; // Main/center projection @@ -278,7 +279,7 @@ public: Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; Vector2 taa_jitter; - void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2()); + void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), uint32_t p_visible_layers = 0xFFFFFFFF); void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); }; -- cgit v1.2.3