From bf77016c8a3cc9a8ff4c57c0fc32a4255006391b Mon Sep 17 00:00:00 2001
From: reduz <reduzio@gmail.com>
Date: Wed, 16 Dec 2020 11:07:08 -0300
Subject: Reimplement skeletons and blend shapes

Uses compute shaders, which only once, on demand, and all in parallel.
---
 servers/rendering/renderer_scene_cull.h | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'servers/rendering/renderer_scene_cull.h')

diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 46ca983986..c4379e4560 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -138,6 +138,8 @@ public:
 	static void *_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int);
 	static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *);
 
+	static void _instance_update_mesh_instance(Instance *p_instance);
+
 	virtual RID scenario_create();
 
 	virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode);
-- 
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