From bf77016c8a3cc9a8ff4c57c0fc32a4255006391b Mon Sep 17 00:00:00 2001 From: reduz <reduzio@gmail.com> Date: Wed, 16 Dec 2020 11:07:08 -0300 Subject: Reimplement skeletons and blend shapes Uses compute shaders, which only once, on demand, and all in parallel. --- servers/rendering/renderer_scene_cull.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'servers/rendering/renderer_scene_cull.h') diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 46ca983986..c4379e4560 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -138,6 +138,8 @@ public: static void *_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int); static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *); + static void _instance_update_mesh_instance(Instance *p_instance); + virtual RID scenario_create(); virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode); -- cgit v1.2.3