From c5550108c808c435c3d8368b066250a6c3df7f2c Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 26 Nov 2021 00:50:17 +0100 Subject: Decrease the default dynamic range in VoxelGIData to 2.0 This reduces visible banding in indirect lighting and reflections. Sharp reflections now match more closely the original scene. The downside of this change is that clipping may appear in reflections in extremely bright scenes, but this should not be a concern in most scenes. --- servers/rendering/renderer_rd/renderer_storage_rd.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd') diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 9a64480c3e..d86d1d84c5 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1099,7 +1099,7 @@ private: AABB bounds; Vector3i octree_size; - float dynamic_range = 4.0; + float dynamic_range = 2.0; float energy = 1.0; float bias = 1.4; float normal_bias = 0.0; -- cgit v1.2.3