From 131036a5ef2bd0e596ec9061454fa9e4ae086054 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 12 Jan 2023 16:19:12 -0800 Subject: Only setup depth framebuffer properties when not rendering ReflectionProbes --- .../renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd') diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index bd34d83ea3..93c741fd34 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1707,7 +1707,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_end_label(); - if (rb.is_valid()) { + if (rb.is_valid() && !p_render_data->reflection_probe.is_valid()) { if (using_voxelgi) { depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI; } else if (p_render_data->environment.is_valid()) { -- cgit v1.2.3