From fe69fedc1aebf6998488f03f98ea2383c986d3d8 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 23 Sep 2022 11:43:27 -0700 Subject: Move deband to end of tonemapping. This avoids artifacts when using adjustments and color correction --- servers/rendering/renderer_rd/shaders/effects/tonemap.glsl | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'servers/rendering/renderer_rd/shaders') diff --git a/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl index e459756c6a..a1836e3455 100644 --- a/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl @@ -462,12 +462,6 @@ void main() { } #endif - if (params.use_debanding) { - // For best results, debanding should be done before tonemapping. - // Otherwise, we're adding noise to an already-quantized image. - color.rgb += screen_space_dither(gl_FragCoord.xy); - } - color.rgb = apply_tonemapping(color.rgb, params.white); color.rgb = linear_to_srgb(color.rgb); // regular linear -> SRGB conversion @@ -498,5 +492,11 @@ void main() { color.rgb = apply_color_correction(color.rgb); } + if (params.use_debanding) { + // Debanding should be done at the end of tonemapping, but before writing to the LDR buffer. + // Otherwise, we're adding noise to an already-quantized image. + color.rgb += screen_space_dither(gl_FragCoord.xy); + } + frag_color = color; } -- cgit v1.2.3