From b8031bb7d6d0bed33c058db20b58800e615538e3 Mon Sep 17 00:00:00 2001 From: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> Date: Wed, 5 Oct 2022 10:56:19 +0200 Subject: Code simplifications 1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders --- servers/rendering/renderer_rd/shaders/canvas.glsl | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) (limited to 'servers/rendering/renderer_rd/shaders') diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 4a18c7c052..8593e6b265 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -655,20 +655,7 @@ void main() { if (i >= light_count) { break; } - uint light_base; - if (i < 8) { - if (i < 4) { - light_base = draw_data.lights[0]; - } else { - light_base = draw_data.lights[1]; - } - } else { - if (i < 12) { - light_base = draw_data.lights[2]; - } else { - light_base = draw_data.lights[3]; - } - } + uint light_base = draw_data.lights[i >> 2]; light_base >>= (i & 3) * 8; light_base &= 0xFF; -- cgit v1.2.3