From 1b09fd5410d313a422fa37ce7eff53daea7bf6a3 Mon Sep 17 00:00:00 2001 From: NumbuhFour Date: Wed, 12 Oct 2022 19:33:06 -0700 Subject: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable --- servers/rendering/renderer_rd/shaders/scene_data_inc.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/shaders') diff --git a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl index 048257e9ef..b57ee18521 100644 --- a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl @@ -63,7 +63,7 @@ struct SceneData { float IBL_exposure_normalization; bool pancake_shadows; - uint pad1; + uint camera_visible_layers; uint pad2; uint pad3; }; -- cgit v1.2.3