From 166df0896c4e601c58f7261145afba5ee4a088a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 30 Sep 2022 14:23:36 +0200 Subject: Fix typos with codespell Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). --- .../renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/shaders/forward_mobile') diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index 4e5c5b6c5b..33fd4c35b1 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -345,7 +345,7 @@ void main() { #if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED) #ifdef USE_DOUBLE_PRECISION - // We separate the basis from the origin becasue the basis is fine with single point precision. + // We separate the basis from the origin because the basis is fine with single point precision. // Then we combine the translations from the model matrix and the view matrix using emulated doubles. // We add the result to the vertex and ignore the final lost precision. vec3 model_origin = model_matrix[3].xyz; -- cgit v1.2.3