From 75ba0a7957b2981264b8db6e4912a73c1f4c3e38 Mon Sep 17 00:00:00 2001 From: Ayush Singla Date: Fri, 18 Nov 2022 16:24:56 +0530 Subject: fixed incorrect mesh normals in shaders --- .../renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/shaders/forward_clustered') diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index 0bdf0e50aa..5ed53ad461 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -62,7 +62,7 @@ vec3 oct_to_vec3(vec2 e) { vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y)); float t = max(-v.z, 0.0); v.xy += t * -sign(v.xy); - return v; + return normalize(v); } /* Varyings */ -- cgit v1.2.3