From 385ee5c70b110fc4e6a47c847428bfe3da89e18e Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sun, 31 Jul 2022 16:20:24 -0700 Subject: Implement Physical Light Units as an optional setting. This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. --- servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl') diff --git a/servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl b/servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl index 9c03297f5c..4bdb0dcc72 100644 --- a/servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl @@ -20,6 +20,7 @@ struct CascadeData { float to_cell; // 1/bounds * grid_size ivec3 probe_world_offset; uint pad; + vec4 pad2; }; layout(set = 0, binding = 7, std140) uniform Cascades { -- cgit v1.2.3