From bf77016c8a3cc9a8ff4c57c0fc32a4255006391b Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 16 Dec 2020 11:07:08 -0300 Subject: Reimplement skeletons and blend shapes Uses compute shaders, which only once, on demand, and all in parallel. --- servers/rendering/renderer_rd/shaders/SCsub | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/renderer_rd/shaders/SCsub') diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 1fe43b25f6..cb62882deb 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -41,3 +41,4 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("particles.glsl") env.RD_GLSL("particles_copy.glsl") env.RD_GLSL("sort.glsl") + env.RD_GLSL("skeleton.glsl") -- cgit v1.2.3