From 8faf23b52b0147eea6903e84973893802d97d339 Mon Sep 17 00:00:00 2001 From: reduz Date: Sat, 6 Feb 2021 11:51:56 -0300 Subject: Simplify Volumetric Fog -Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. --- servers/rendering/renderer_rd/shaders/SCsub | 1 - 1 file changed, 1 deletion(-) (limited to 'servers/rendering/renderer_rd/shaders/SCsub') diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 1b0197c1c1..c192574ff2 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -39,7 +39,6 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("sdfgi_debug.glsl") env.RD_GLSL("sdfgi_debug_probes.glsl") env.RD_GLSL("volumetric_fog.glsl") - env.RD_GLSL("shadow_reduce.glsl") env.RD_GLSL("particles.glsl") env.RD_GLSL("particles_copy.glsl") env.RD_GLSL("sort.glsl") -- cgit v1.2.3