From 5e0a034524c25e9b06869e323a8a6313223330b8 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Wed, 24 Nov 2021 09:14:19 +0200 Subject: [macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK. --- servers/rendering/renderer_rd/shader_rd.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering/renderer_rd/shader_rd.cpp') diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index b9a8947fa2..2568090918 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -177,6 +177,9 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c for (const KeyValue &E : p_version->code_sections) { builder.append(String("#define ") + String(E.key) + "_CODE_USED\n"); } +#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED) + builder.append("#define MOLTENVK_USED\n"); +#endif } break; case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) -- cgit v1.2.3