From 099dee35f47db3e293cb8e60287ffe6a44f3d5d4 Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 17 Jan 2021 13:25:38 -0300 Subject: Added GPU based cluster builder Clustering is now GPU based, uses an implementation based on the Activision algorithm. --- servers/rendering/renderer_rd/renderer_storage_rd.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index b74a1083e7..6203f3ba64 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -7340,6 +7340,7 @@ void RendererStorageRD::_update_decal_atlas() { tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1, true); { //create the framebuffer -- cgit v1.2.3