From 89ec3d3bc749e4ec01bdf205447e257207297421 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 5 Dec 2021 23:21:27 +0100 Subject: Remove or make verbose some debugging prints The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). --- servers/rendering/renderer_rd/renderer_storage_rd.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 29e4a63cbb..cd5d70e12f 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -9265,7 +9265,6 @@ void RendererStorageRD::_update_global_variables() { ERR_CONTINUE(!material); //wtf _material_queue_update(material, false, true); - print_line("update material texture?"); } global_variables.must_update_texture_materials = false; -- cgit v1.2.3