From 4f82b1bd208b0559f21f574aff83feb925a092bb Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 29 Apr 2022 12:46:29 -0700 Subject: Use IGN instead of white noise for sky dithering --- servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 14a5f02eee..7adc5a23f2 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -846,6 +846,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { actions.renames["POSITION"] = "params.position_multiplier.xyz"; actions.renames["SKY_COORDS"] = "panorama_coords"; actions.renames["SCREEN_UV"] = "uv"; + actions.renames["FRAGCOORD"] = "gl_FragCoord"; actions.renames["TIME"] = "params.time"; actions.renames["PI"] = _MKSTR(Math_PI); actions.renames["TAU"] = _MKSTR(Math_TAU); -- cgit v1.2.3